Aliens ate your space bar....
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heh yup. Whizzywhig editor: DELCHEETED
Aliens ate your space bar....
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Wait,whatthehellisgoingonhere.?!?
I wonder what the ruin is made of.. maybe it's meta alloy?
So i bumped into something and it grew out of the ground? Known behaviour?
What do we do with this? View attachment 112790
Towers yep
Someone has probably mentioned this already but don't you think the animated features on the active obelisk look like the countdown on the predators wrist when he's about to self destruct. Kind of reminds me of the countdown timer on Independence day.
AKA ''the guardians''
..but
guardians of what ?? O-o
P.S. I have the source videos if someone wants to analyze frame-by-frame.
So, I've been sat staring at the pattern on the Obelisks all night and whilst sadly I have nothing conclusive to show for it, I've been mulling some potential data over.
My thought is this:
There are too many 'frames' of data for us to possibly convert it into something useful, so if it does contain some form of data we, the players, can gather then it must be more simple than the individual overall frames of animation. Something like a common denominator.
So I began to look at the overall shape and repeating patterns, or things they all had in common.
Now before I go into the numbers that I found, I want to stress that this place really screams 'multiples of 3'. I'm unsure how important that is, but it might be something to bear in mind when interpreting all future data, but the base is a hexagonal shape (6 walls around perimeter), the obelisks are triangles (3 sides) made up of 9 triangular prisms (multiples of 3, again). There's even a couple of 3 sided pyramids in there for good measure.
And so the pattern is made up of 3 hexagons, which are comprised of flashing intermittent triangles. 18 in each half (again, multiple of 3).
Now, down the centre of each hexagon is an area devoid of triangles which in my readouts below I've marked with a decimal place.
So I interpreted the output in 3 different ways. Firstly, the number of triangles per line reading from left to right, that light up:
0 4 4 4 . 5 4 2 3
2 2 4 6 . 2 2 4 3
2 2 3 4 . 4 4 0 3
Reading the same way again, here's the number of triangles that based on the shape SHOULD light up, but never do:
3 0 1 2 . 1 1 2 0
1 2 1 0 . 4 3 0 0
1 2 2 2 . 2 1 4 0
And finally, to mix things up, here's the lowest number of triangles that are present together at any one time, read in the same direction:
0 2 2 2 . 2 2 0 1
0 1 1 3 . 1 1 0 1
1 1 0 1 . 1 1 0 1
The last one interests me the most as it contains the most repeating patterns of all the readouts, but I'm stumped as to how to interpret this data any further. Maybe someone can see something in this, or has an idea how to progress with this? Who knows, posting just in case it's of any use to anyone.
As a final note regarding the readouts above, the centre section that is devoid of triangles I have interpreted as a decimal place, but this could be a separator to show that the left 4 digits are a different number to the right, or it could represent zero, or possibly even the digit '7' as in theory based on the shape of the hexagon containing 3 4 5 6 | 6 5 4 3 triangles, the centre column would have to be 7 triangles in order to maintain the hexagonal shape, otherwise the top edge would be flat, creating an octagonal shape instead, and as we all know octagons are terrifying.
Finally, I just want to point out that the walls around the structure contain no ground entrances or exits, the flattened areas are obviously damaged walls as the revetment/support struts behind the walls are collapsed. In addition, the walls are quite defensive looking in nature, almost Iron-age/Roman style ditches, and whilst I'm not suggesting the owners of this place were trying to defend from a ground attack it's worth noting that whoever used this compound clearly had no intentions of leaving the walls on foot/by wheel, making this feel very much like a small storage compound/data server compound, or even a very small colony based on the smaller foundation lines that can be seen from the air that look like old destroyed buildings.
Time Team always taught me that the stuff higher up in the layers is always newer, so the obelisks being built almost completely on top of these structures to me says that the house-like structures came first, were destroyed or dismantled and replaced with the server like obelisks. Who knows why.
- CMDR NovaXeros
I have a suspicion scanning the Obelisks (which shuts them down) in order is a possibility with the sequence provided by the animation.
I wonder if the big hints to 3 that you talk about refer to 3 dimensions. Similar to how the alien data was deciphered in Contact. Do you think there is a way to look at the layout of the alien planetary structure in a 3 dimensional way ? I'm new to all this deciphering so probably a long way off![]()