Alien archeology and other mysteries: Thread 9 - The Canonn

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Hey guys,

Been working on the beacons with Dakkorie.

First hit i had was connecting the dots. It looked to spell .Eh IM. Backwards this spelled MI hE which was a system. I traveled there but no luck didn't match the star system.

Currently I'm looking at it as brail had some luck but nothing conclusive, not a lot seems to match.

I also saw this on one of the patterns. Can't get it any farthur though. Sharing incase it inspires others. Maybe its what we're not seeing that's the clue?

v3PGs3e.png
 
And let slip the dogs of war...

Dogs of war... hmm


Sirius :D

Yeah, that's too simple.

You know, I'm starting to think that if the devs were to start putting snippets of some long time unsolved real world mathematical problems into the game, a solution to it would crop up on this thread within 2 months.

You wouldn't be a fan of Stargate Universe by any chance? :)

The idea of solving a puzzle in-game triggering a massive real-world discovery is enough to trigger a massive, spontaneous nerd-gasm.
 
I know this is off topic, but I want to hear what you guys think about this: I've been wondering since this archeological site was found, why did FDev place it here? We have barnacles found in the Pleiades Nebula, in a (simply) named system. We currently have multiple unregistered comms beacons sending out codes in systems like Sol, Eravate, and Takurua. It seems strange to me that they would place what might be a one-of-a-kind location in such a seemingly random system. What's so important about this sector of space?
 
Okay so flipping the dots made better brail.

I got AS BI'K A KKBA
I then ran this through a Affine Cipher and got: AW HE'S A SSHA

I thik we're getting closer! Just gotta play a little more
 
Okay, nevermind, no time to sleep. There is basically two options with orientation of asteroid belt depictions: either they both point right, or they point in opposite directions (doesn't matter which one where). And according to this fact I've created two simplified puzzles - with only the unknown "label" part left - named "collinear" for the former case, and "antiparallel" for the latter. Files work with the program mentioned by TehnoMag.

Link to the archive
 
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https://en.wikipedia.org/wiki/Arecibo_message#Numbers

I think we need to pay more attention to the similarities between what FDev have created and the techniques used in real life to transmit data in the Arecibo message, as was pointed out earlier. The link above gives a brief explanation as to how they encoded numbers into the transmission. Even if it's not entirely helpful until we figure out which of the 7-thousand-something solutions is correct, it's still really interesting to read!
 
say systems 20ly and less from where the ruins ahve been found as a starter

Yeah, we could just blindly search for the mystery system with 4C in it, but honestly I think we are stuck now until one of two things happens:

1. we get more info which either gives us a location or helps us to decipher the bottom of the nonogram

or

2. someone with an absurd amount of luck happens to stumble upon the system by sheer chance


I'm still wondering if the ruins is a map that might be the key to giving us an area to search in, something to narrow it down to manageable dimensions....
 
So real quick I just want to point out that the way that multiple asteroid belts are shown in the system map is side by side, not above and below. So are there actually 2 asteroid belts or is it 1. Also is there a different way to show the asteroid belt in the Nonogram if you think of it as one item, or can you maybe get some extra bits for the bottom part if you only think of it as one item. For reference here is a picture of a random system with 2 asteroid belts in a row. Not sure if this will help or not as I may just be adding more confusion.

System_map.jpg
 
https://en.wikipedia.org/wiki/Arecibo_message#Numbers

I think we need to pay more attention to the similarities between what FDev have created and the techniques used in real life to transmit data in the Arecibo message, as was pointed out earlier. The link above gives a brief explanation as to how they encoded numbers into the transmission. Even if it's not entirely helpful until we figure out which of the 7-thousand-something solutions is correct, it's still really interesting to read!

Actually, I see a problem with Arecibo encoding now: at least in its initial implementation, all numbers must start from a dot below (but they are just binary numbers with preceding 1 added) - there is just not enough dots (9, to be precise). But it could still be binary, just without additional 1s in front. And with vertical spaces of one cell between digits.

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I'm still wondering if the ruins is a map that might be the key to giving us an area to search in, something to narrow it down to manageable dimensions....

Well, as I suggested earlier, we can try to mark all known beacon locations on the map, and then compare that with the site's features. There was someone mentioning some program for trilateration or something... I forgot what the program's name was.
 
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While exploring the alien ruins in VR tonight, I noticed that Barnard's Loop, the Large Magellanic Cloud, and the Coalsack Nebula all appeared just over the horizon. And in particular, I noticed that the LMC and Coalsack appear to align with two of the corners of the ruins. Barnard's Loop does not align quite as well, from what I saw, but lines up quite nicely with the LMC on the horizon. Not sure if it's anything significant or just a coincidence, but it definitely caught my attention.

The LMC:
SRJ7ANT.jpg

The Coalsack Nebula:
jtZ85WH.jpg

Barnard's Loop:
omfVWht.jpg
 
hey guys just finish reading almost 20 something pages from the thread The nonogram thingy, how do you know what number goes on the rows and what number on the columns? i have a massive headache atm so my brain is acting stupid X_X.
 
hey guys just finish reading almost 20 something pages from the thread The nonogram thingy, how do you know what number goes on the rows and what number on the columns? i have a massive headache atm so my brain is acting stupid X_X.

The recorded messages (one starting with an X and one with a Y) have pauses every so often in the number sequences which denote a new column starting. The original messages had a couple of bugs which have now been ironed out by the devs.

The nonogram is then a matter of looking at the numbers for a row. Each number represents consecutive black squares, so 1 is one black square in a row and 9 is nine in a row. You then solve by figuring out what's possible and what isn't.

We're stuck because there's a lot (over 5k) of possible solutions for the bit in the bottom left hand corner. That may be deliberate or it may not be.
 
If the 3 lines at the bottom left are galactic coordinates, the problems are you can't really tell how long the numbers are, we only know where the last "1" is. If they are 27 digits long as some have suggested, that might make sense (1 byte per coordinate, plus a sign-bit for each); but that only gives you a range of 512 values. I guess that's fine if the target system is going to be within ~512Ly of Sol.
 
I belive it is Silicon Vapor Fumaroles...

There is some kind of bug here tho. They are white, but 100 meters away they change color to brownish. Will post bug report

If you post that bug report please let me know, I can add some images from my visit. They turned white as I approached but then reverted to how they should look when I was further in.

Imgur gallery of fumaroles
 
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