Community Event / Creation Buckyball Racing Club: Day of the Dead Stars

Kinda sad that no one has done stock challenge runs. :( But overall attendance is obviously down.

Indeed, tis sad (no stock runs and low attendance). However, I will say that for me, while I love the challenge of stock runs, the extra time they take is a big downside, and possibly something I overestimate.

I was guessing a stock run could be close to 80 minutes, but EDTS is guessing around 60. However, that's still a 50% increase over the current times.

Personally I would be a big fan of a smaller racecourse for stock runs. Like how the Buckyball X had the Little-X for the stock Sidewinder, IIRC.
 
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I too like a stock run, but time can be an issue. Plus we all like to use are shiny new engineered toys I guess :)

New time submitted, it's a bit better ;) still one interdiction which I evaded, cost me about 40 seconds. 500m/s Asp says hi :)
 
I really have my doubts about the iCourier though. According to my numbers, she'd need an extra 4 jumps compared to the AspE, so 3 minutes total. You'd need to save 15 seconds on each bump n' run, and another 15 seconds on the docking. This just seems unlikely, even at 777m/s. The 500m/s Asp though, that scares me. Sugar Glider tops out at around 370, and that's after replacing her anemic 4D thrusters with 5A ones (unengineered, because I haven't had much gameplay time lately).

Sorry my fault, I've expressed myself badly; what I meant is that the Courier could have been on top (or near it) of the current leaderboard, not in absolute performance compared to the Asp, given its huge jump range advantage...yes, I'm implying you all have been too slow [big grin].

I'm confident on this because my 39:28 resulted from a very conservative race...due to, ehm, *thrust issues*, I found myself approaching four stations out of seven with a 15% shieldless hull...practically flying a fusion-powered glass pipe...I intended to bring a time home, so I approached stations way beyond the full 640 m/s potential. Also, the SC approaches were made mostly on the safe side, with a correctly done corkscrew maneuver a 0:03 approach is feasible, but I didn't intend to risk overshooting and wasting the attempt, given I really didn't have the time for a third one (first one I busted slamming the wall at the last station).
I'm pretty sure that with the correct approaches, a bit of luck in finding star jets at the right positions, and with the help of the bi-weave I just added (boosting straight for the nameplate, coasting while full pips to shield, slamming at 300 m/s, get away unscathed), at least an additional minute could have been shaved off...it all went well until that botched overcharge.

Sad to see such low participation indeed, they don't know what they missed :rolleyes:

Thanks for setting this up Jhyrryl, it's been fun and tricky in more ways than once. ;)
 
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Having already made his presence known, CMDR Markzx59 now make his superior piloting skills known, slipping smoothly from last to 1st place!

WmOUsUj.png
 
Because I love all you guys, here's a route I found that has no jumps over 80 LY. I couldn't boost the Sugar Glider enough to use it though, sadly, and I must concede the superiority of the 500 m/s Xena Warrior Princess. :D (epic name)

Tau Ceti, Avogadro Enterprise (9070Ls, Orbis Starport)
=== 41.36Ly (1 jump ) ===> LP 825-559, Larson Terminal (1340Ls, Orbis Starport), SC: ~131s
=== 45.26Ly (1 jump ) ===> LFT 367, Levi-Montalcini Terminal (1055Ls, Orbis Starport), SC: ~123s
=== 43.20Ly (1 jump ) ===> LP 542-33, Doi Station (630Ls, Civilian Outpost), SC: ~110s
=== 54.37Ly (1 jump ) ===> LAWD 26, Stone's Legacy (12172Ls, Ocellus Starport), SC: ~264s
=== 22.05Ly (1 jump ) ===> Procyon, Reightler Station (11430Ls, Commercial Outpost), SC: ~257s
=== 79.64Ly (1 jump ) ===> LP 131-66, Vasilyev Vision (206Ls, Ocellus Starport), SC: ~91s
=== 58.79Ly (1 jump ) ===> NLTT 46621, Nusslein-Volhard Terminal (1255Ls, Orbis Starport), SC: ~129s
=== 54.44Ly (1 jump ) ===> Tau Ceti, Avogadro Enterprise (9070Ls, Orbis Starport), SC: ~236s

Total distance: 399.11Ly; total jumps: 8
Total SC distance: 37158Ls; ETT: 41:11
 
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Buckyballing can be a funny old thing sometimes. So at 3:30pm today I say down to have my final assault on the leaderboard. I took it seriously. I A-graded my thrusters and power distributor for maximum boost. The first run was aborted after a route plotter failure. The second and third attempts were aborted due to emergency stops in White Dwarf exclusion zones (god damn it, I'm pushing too hard). The fourth attempt was aborted due to an interdiction but the fifth attempt - Oh. My. God.- what a sweet sweet run. Everything, and I mean EVERYTHING, went absolutely perfectly.

So why oh why oh why was it over a minute slower than my previous submission.

Like I say, Buckyballing can be a funny old thing.

Congratulations to whoever wins this, commiserations to the losers and thanks to Jhyrrl for hosting another brilliant race.

o7
 
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sadly, and I must concede the superiority of the 500 m/s Xena Warrior Princess. :D (epic name)
<route>

Named after my cat called Xena who died this week 2 days before her 18th birthday :(

Thankyou for the route CMDR but it won't help me. My Asp can only jump just over 45 ly without WD boost. With the extra fuel I'm carrying it only does 480 m/s...
 
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Sorry I couldn't participate in this race. I had pretty much finished my pre-race preparations, but real life interdicted before I could complete a run.

Congratulations to the winners and thanks to Jhyrryl for hosting.
 
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Many congratulations to the winner and well done everyone who participated!
I'm out of the game until the next patch (so long as that patch doesn't require me to repair my .net installation I should be able to play on the family PC - it ran 2.2 fine but I'm not going to try 2.2.01 after the problems it gave my laptop). I plan on staying in or near the bubble for the foreseeable future, so hopefully I'll be able to take part in the next race. Fly faster!
 
Nice video on how to (and how NOT to) do an FSD boost ...

[video]http://i.imgur.com/FWY2gSm.mp4[/video]

Bit late now but there it is.

By the way, my route for this race was ...

Avogadro => Larson => Levi-Mantalcini => Doi => [midway refueling star] => Vasilyev ==> Nusslein-Volhard ==> Reightler => Stone's => Avogadro

=> normal jump
==> boosted jump
 
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That was my route too, same boost/refuel points as well.

It was cool idea for a race Jhrryl, thanks for organising.
 
That was my route too, same boost/refuel points as well.

It was cool idea for a race Jhrryl, thanks for organising.

OK, so post race analysis ... aside from the route and the FSD boosting technique (which I think is pretty well covered in the previous video link) what are everyone's thoughts on the fastest supercruise approach to these kind of stations where planetary braking is not an option.

I must admit in my best (3rd place? or have I slipped further) run I got to the 00:06 eta point and then just very carefully controlled the speed to keep it inside that 5-6 second range for the rest of the approach. Subsequently (my ill-fated "perfect" Sunday run), following a comment by someone here (can't find it now) I adopted the technique of getting down to 3-4 second "slow down!" eta and then corkscrewing wildly to slow down at the last minute. It felt like it was faster (although I damn near snapped off my joystick in the process) but in practice it turned out to be considerably slower (and no - I didn't overshoot).
 
OK, so post race analysis ... aside from the route and the FSD boosting technique (which I think is pretty well covered in the previous video link) what are everyone's thoughts on the fastest supercruise approach to these kind of stations where planetary braking is not an option.

I must admit in my best (3rd place? or have I slipped further) run I got to the 00:06 eta point and then just very carefully controlled the speed to keep it inside that 5-6 second range for the rest of the approach. Subsequently (my ill-fated "perfect" Sunday run), following a comment by someone here (can't find it now) I adopted the technique of getting down to 3-4 second "slow down!" eta and then corkscrewing wildly to slow down at the last minute. It felt like it was faster (although I damn near snapped off my joystick in the process) but in practice it turned out to be considerably slower (and no - I didn't overshoot).

My technique - head in too fast in a straight line direct for station. When you're about to over shoot, de-select and re-select as your speed drops off much faster.

I still over shot a couple of stations, but was within drop out distance on turning around.
 
My technique - head in too fast in a straight line direct for station. When you're about to over shoot, de-select and re-select as your speed drops off much faster.

I still over shot a couple of stations, but was within drop out distance on turning around.

Dang! the old de-select/re-select technique eh? Still haven't tried that ... more fool me apparently.

P.S. mind you, I find it repulsive - it's clearly a weird artefact of the way FD have implemented supercruise and flap all to do with physics.

[wacko]
 
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Sorry for not participating! I had planned to, but apparently I planned too many things to do on the weekend and then everything took a bit longer than expected aswell...
It looked like a very interesting race with a lot to be learned from! Thanks for hosting Jhyrryl! :)

EVERYTHING, went absolutely perfectly.
So why oh why oh why was it over a minute slower than my previous submission.

Like I say, Buckyballing can be a funny old thing.
:(
Have you checked your Hyperspace times?
I haven't gotten any normal (14s tunnel) lenght jumps since 2.2.
I'm not sure if it's the patch's fault or just the weak connection at where I moved to, but it feels like 2.2 is even less stable than 2.1 with some things (spent 6mins wing-dropping into a rather full planetary instance yesterday and had several disconnects and looong loading screens...
 
Sorry for not participating! I had planned to, but apparently I planned too many things to do on the weekend and then everything took a bit longer than expected aswell...
It looked like a very interesting race with a lot to be learned from! Thanks for hosting Jhyrryl! :)


:(
Have you checked your Hyperspace times?
I haven't gotten any normal (14s tunnel) lenght jumps since 2.2.
I'm not sure if it's the patch's fault or just the weak connection at where I moved to, but it feels like 2.2 is even less stable than 2.1 with some things (spent 6mins wing-dropping into a rather full planetary instance yesterday and had several disconnects and looong loading screens...

Hey Cookie ... don't think it was hyperspace ... but who knows.

In other news, there's a nice nostalgia thread started up over here ..

https://forums.frontier.co.uk/showthread.php/305843-Show-us-your-very-first-post!-D

.. which caused me to dig out my first forum posts and my first thread. Turns out I mentioned you in the latter, back in January 2015!

https://forums.frontier.co.uk/showthread.php/100130-Papped?p=1574320&viewfull=1#post1574320

:eek:
 
Congrats to CMDR Markzx59! I was wondering if the deselect trick would come into play, and apparently it did.

Thanks for participating, everyone. :)

This is likely to be my last involvement in the game for the foreseeable future. I've already been away effectively for a couple of months, and can't seem to drum up the enthusiasm needed to pull myself away from other projects. I'll likely be back, but it's hard to say when that will be.

Fly fast, Commanders!
 
Yup, that jump's the clincher alright ... I'm so damn close to being able to make it ... maybe if I just run of fumes? (but then of course I'd have to refuel). I also tried rewriting my route plotter to ignore total distance and just try to find a route with all jumps under 80ly .... nothing doing.
This was what made me think the 79 LY route might be worth it, but it seems like noone was able to get an Asp that stripped down. Somewhat disappointed, I don't think many races are able to have an Anaconda as a viable competitor, but this would've been it.


Sorry my fault, I've expressed myself badly; what I meant is that the Courier could have been on top (or near it) of the current leaderboard, not in absolute performance compared to the Asp, given its huge jump range advantage...yes, I'm implying you all have been too slow [big grin].
I'm confident on this because my 39:28 resulted from a very conservative race...due to, ehm, *thrust issues*, I found myself approaching four stations out of seven with a 15% shieldless hull...practically flying a fusion-powered glass pipe...I intended to bring a time home, so I approached stations way beyond the full 640 m/s potential. Also, the SC approaches were made mostly on the safe side, with a correctly done corkscrew maneuver a 0:03 approach is feasible, but I didn't intend to risk overshooting and wasting the attempt, given I really didn't have the time for a third one (first one I busted slamming the wall at the last station).
I'm pretty sure that with the correct approaches, a bit of luck in finding star jets at the right positions, and with the help of the bi-weave I just added (boosting straight for the nameplate, coasting while full pips to shield, slamming at 300 m/s, get away unscathed), at least an additional minute could have been shaved off...it all went well until that botched overcharge.
Yeah, us being slow is probably very true, but we'll never know since Cookiehole didn't show up. :p

Personally, I full-throttled to 5 seconds, then tried to death helix / corkscrew in. It seems to work reasonably well, but I haven't timed it.


Having already made his presence known, CMDR Markzx59 now make his superior piloting skills known, slipping smoothly from last to 1st place!
Nooooooooooooooooo......

I mean, congrats! :D Well flown CMDR.


Named after my cat called Xena who died this week 2 days before her 18th birthday :(
My condolences, and that sounds like a wonderfully long life for a warrior kitty. :(


Many congratulations to the winner and well done everyone who participated!
I'm out of the game until the next patch (so long as that patch doesn't require me to repair my .net installation I should be able to play on the family PC - it ran 2.2 fine but I'm not going to try 2.2.01 after the problems it gave my laptop). I plan on staying in or near the bubble for the foreseeable future, so hopefully I'll be able to take part in the next race. Fly faster!
My apologies for your patching and .net woes, here's to hoping they are fixed!

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Congrats to CMDR Markzx59! I was wondering if the deselect trick would come into play, and apparently it did.

Thanks for participating, everyone. :)

This is likely to be my last involvement in the game for the foreseeable future. I've already been away effectively for a couple of months, and can't seem to drum up the enthusiasm needed to pull myself away from other projects. I'll likely be back, but it's hard to say when that will be.

Fly fast, Commanders!

Oh, that's sad :( I totally understand though, Elite is a game I play some, take a break, and come back later to. I hope your break is enjoyable, and that you return someday!

And thanks for all the racing. :D
 
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