Kinda sad that no one has done stock challenge runs.But overall attendance is obviously down.
I really have my doubts about the iCourier though. According to my numbers, she'd need an extra 4 jumps compared to the AspE, so 3 minutes total. You'd need to save 15 seconds on each bump n' run, and another 15 seconds on the docking. This just seems unlikely, even at 777m/s. The 500m/s Asp though, that scares me. Sugar Glider tops out at around 370, and that's after replacing her anemic 4D thrusters with 5A ones (unengineered, because I haven't had much gameplay time lately).
sadly, and I must concede the superiority of the 500 m/s Xena Warrior Princess.(epic name)
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That was my route too, same boost/refuel points as well.
It was cool idea for a race Jhrryl, thanks for organising.
OK, so post race analysis ... aside from the route and the FSD boosting technique (which I think is pretty well covered in the previous video link) what are everyone's thoughts on the fastest supercruise approach to these kind of stations where planetary braking is not an option.
I must admit in my best (3rd place? or have I slipped further) run I got to the 00:06 eta point and then just very carefully controlled the speed to keep it inside that 5-6 second range for the rest of the approach. Subsequently (my ill-fated "perfect" Sunday run), following a comment by someone here (can't find it now) I adopted the technique of getting down to 3-4 second "slow down!" eta and then corkscrewing wildly to slow down at the last minute. It felt like it was faster (although I damn near snapped off my joystick in the process) but in practice it turned out to be considerably slower (and no - I didn't overshoot).
My technique - head in too fast in a straight line direct for station. When you're about to over shoot, de-select and re-select as your speed drops off much faster.
I still over shot a couple of stations, but was within drop out distance on turning around.
EVERYTHING, went absolutely perfectly.
So why oh why oh why was it over a minute slower than my previous submission.
Like I say, Buckyballing can be a funny old thing.
Sorry for not participating! I had planned to, but apparently I planned too many things to do on the weekend and then everything took a bit longer than expected aswell...
It looked like a very interesting race with a lot to be learned from! Thanks for hosting Jhyrryl!
Have you checked your Hyperspace times?
I haven't gotten any normal (14s tunnel) lenght jumps since 2.2.
I'm not sure if it's the patch's fault or just the weak connection at where I moved to, but it feels like 2.2 is even less stable than 2.1 with some things (spent 6mins wing-dropping into a rather full planetary instance yesterday and had several disconnects and looong loading screens...
This was what made me think the 79 LY route might be worth it, but it seems like noone was able to get an Asp that stripped down. Somewhat disappointed, I don't think many races are able to have an Anaconda as a viable competitor, but this would've been it.Yup, that jump's the clincher alright ... I'm so damn close to being able to make it ... maybe if I just run of fumes? (but then of course I'd have to refuel). I also tried rewriting my route plotter to ignore total distance and just try to find a route with all jumps under 80ly .... nothing doing.
Yeah, us being slow is probably very true, but we'll never know since Cookiehole didn't show up.Sorry my fault, I've expressed myself badly; what I meant is that the Courier could have been on top (or near it) of the current leaderboard, not in absolute performance compared to the Asp, given its huge jump range advantage...yes, I'm implying you all have been too slow [big grin].
I'm confident on this because my 39:28 resulted from a very conservative race...due to, ehm, *thrust issues*, I found myself approaching four stations out of seven with a 15% shieldless hull...practically flying a fusion-powered glass pipe...I intended to bring a time home, so I approached stations way beyond the full 640 m/s potential. Also, the SC approaches were made mostly on the safe side, with a correctly done corkscrew maneuver a 0:03 approach is feasible, but I didn't intend to risk overshooting and wasting the attempt, given I really didn't have the time for a third one (first one I busted slamming the wall at the last station).
I'm pretty sure that with the correct approaches, a bit of luck in finding star jets at the right positions, and with the help of the bi-weave I just added (boosting straight for the nameplate, coasting while full pips to shield, slamming at 300 m/s, get away unscathed), at least an additional minute could have been shaved off...it all went well until that botched overcharge.
Nooooooooooooooooo......Having already made his presence known, CMDR Markzx59 now make his superior piloting skills known, slipping smoothly from last to 1st place!
My condolences, and that sounds like a wonderfully long life for a warrior kitty.Named after my cat called Xena who died this week 2 days before her 18th birthday![]()
My apologies for your patching and .net woes, here's to hoping they are fixed!Many congratulations to the winner and well done everyone who participated!
I'm out of the game until the next patch (so long as that patch doesn't require me to repair my .net installation I should be able to play on the family PC - it ran 2.2 fine but I'm not going to try 2.2.01 after the problems it gave my laptop). I plan on staying in or near the bubble for the foreseeable future, so hopefully I'll be able to take part in the next race. Fly faster!
Congrats to CMDR Markzx59! I was wondering if the deselect trick would come into play, and apparently it did.
Thanks for participating, everyone.
This is likely to be my last involvement in the game for the foreseeable future. I've already been away effectively for a couple of months, and can't seem to drum up the enthusiasm needed to pull myself away from other projects. I'll likely be back, but it's hard to say when that will be.
Fly fast, Commanders!