Alien archeology and other mysteries: Thread 9 - The Canonn

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I can't find the second shipwreck. There's no -98 coordinate on planet HIP 17862 6 C A. After reaching -90 it starts to go backwards.

Then you possibly mixed up latitude and longitude values. I've read somewhere that coords may be shown differently on XBox versions than on PC, but can't verify. Anyhow:

0 to 90 = north
0 to -90 = south
0 to 180 = east
0 to -180 = west

I found planetary navigation to be always a mess. The basic approach would be to fly at exactly 360 | 180 degrees to increase | decrease latitude rsp. 90 | 270 degrees for the longitude part. As soon as you get one of the coordinates right, change direction accordingly until you reach the destination. This, ofc, is way from effective; if you know the start and end coords, you could directly calculate the bearing instead of this cumbersome approach. There are a number of tools for real world navigation that can determine at least the basic heading to steer to (look for "rhumb"), plus I recently found this (thanks, Mobius):

http://edbearingcalc.neocities.org/

Didn't try it out yet, but looks promising IMHO. "WHIRRING NOISES", lol. That definitely justifies the 3 sec sleep timeout...

HTH [noob]
 
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Col 173 - why are we assuming it's planet 8C?

While no-one is sure was planet it is, we're assuming its close to the star as the video shows quite a bright light on the left of the shot, just off camera (presumably the main star). However, FDev may have altered the lighting a little and therefore it could feasibly be any landable body in the system.
 
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Laklano System

Herald Article. No in-system beacon.

In case you wish to update this, there IS an unregistered beacon in the Laklano System, orbiting around planet Laklano 3 A (another commander mentioned it here before).
I couldn't hang around long enough to record any emission, though :(
 
While no-one is sure was planet it is, we're assuming its close to the star as the video shows quite a bright light on the left of the shot, just off camera (presumably the main star). However, FDev may have altered the lighting a little and therefore it could feasibly be any landable body in the system.

Thanks. Currently struggling to see anyting on this planet due to the shadows/nighttime
 
The closest tool i found to try and work this out is an IMB barcode. Similar to the above but in the US:
http://bobcodes.weebly.com/imb.html

This is the string i used of the image you posted. Its larger (83) needs to be 65 to be valid though
afdfafffaddfaafaadafffdadafaddfadfdaadadddafddadfafadfafdaddadafdafadfdfaafafdadadf

Creates this image:
http://i.imgur.com/LZA2R22.png

Not sure if we need to put the small middle spaces durring pauses between bars? Tried a few but it didn't work. Maybe someone else here will have better luck.

I tried some statistical analysis on this based on the following assumptions. Its base 3 and grouped into 3 to get 0-26 possible values, handy for encoding into A-Z. Then count the instances of each group and you although there's npt a lot of data, the distribution is possibly English
 
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Sorry to go off-topic but since I'm struggling with the light - what ARE the day/night cycles? Are they 24 hours based in real time or variable depending on planet, proximity to the star or what? Just curious.
 
Sorry to go off-topic but since I'm struggling with the light - what ARE the day/night cycles? Are they 24 hours based in real time or variable depending on planet, proximity to the star or what? Just curious.

variable depending on planet
300px-Tidal_locking_of_the_Moon_with_the_Earth.gif

https://en.wikipedia.org/wiki/Tidal_locking
 
While no-one is sure was planet it is, we're assuming its close to the star as the video shows quite a bright light on the left of the shot, just off camera (presumably the main star). However, FDev may have altered the lighting a little and therefore it could feasibly be any landable body in the system.

The Milky Way is fairly bright too, even on 8c
 
Day/night cycles are dependent on the planet...real time. So, if a planet has a 30 year day, you've got 30 years til the sun comes up/goes down.
 
It's the second site in the system after 3A recommended by Xdeath back on page 419

Oh jesus, looks like I have some explaining to do. 8C is just that, a recommendation. It's not an answer or solution.
You have to search the planet full knowing that this could end up being a wild goose chase.

Frontier still has not chimed in as to whether or not Ruins are still in that system.

My recommended methods of search, which work for any given search, Mengy's systems, barnacle hunts, other things. Is to pick the most standout features on the surface and do a fly by with thrusters. Do not do the low-orbital cruise method. The ruins don't show in orbital cruise. At most you'll see is a weird looking blotch on the textures, and unless you know exactly what you are looking for, you are not going to see.
With conventional thrusters, the Ruins can be seen well above 20km(depends on graphics settings). On PC you can enter classified camera mode and use that to look around, it gives you an unobstructed view of the area.
On xbox, I don't know if there is a Classified Camera Mode. If not, you'll have to fly low, <5km. And keep your eyes and ears open.

Shot of the Ruins +26km altitude, conventional thrusters
MDbpIVQ.png

Shot of the Ruins, roughly the same altitude, orbital cruise
B0BNDV5.png

See the difference?
 
Oh jesus, looks like I have some explaining to do. 8C is just that, a recommendation. It's not an answer or solution.
You have to search the planet full knowing that this could end up being a wild goose chase.

Frontier still has not chimed in as to whether or not Ruins are still in that system.

My recommended methods of search, which work for any given search, Mengy's systems, barnacle hunts, other things. Is to pick the most standout features on the surface and do a fly by with thrusters. Do not do the low-orbital cruise method. The ruins don't show in orbital cruise. At most you'll see is a weird looking blotch on the textures, and unless you know exactly what you are looking for, you are not going to see.
With conventional thrusters, the Ruins can be seen well above 20km(depends on graphics settings). On PC you can enter classified camera mode and use that to look around, it gives you an unobstructed view of the area.
On xbox, I don't know if there is a Classified Camera Mode. If not, you'll have to fly low, <5km. And keep your eyes and ears open.

Shot of the Ruins +26km altitude, conventional thrusters

Shot of the Ruins, roughly the same altitude, orbital cruise

See the difference?

I dont expect FDev to chime in on this, simply because of how fast the first set of ruins were found.
 
Oh jesus, looks like I have some explaining to do. 8C is just that, a recommendation. It's not an answer or solution.
You have to search the planet full knowing that this could end up being a wild goose chase.

Frontier still has not chimed in as to whether or not Ruins are still in that system.

My recommended methods of search, which work for any given search, Mengy's systems, barnacle hunts, other things. Is to pick the most standout features on the surface and do a fly by with thrusters. Do not do the low-orbital cruise method. The ruins don't show in orbital cruise. At most you'll see is a weird looking blotch on the textures, and unless you know exactly what you are looking for, you are not going to see.
With conventional thrusters, the Ruins can be seen well above 20km(depends on graphics settings). On PC you can enter classified camera mode and use that to look around, it gives you an unobstructed view of the area.
On xbox, I don't know if there is a Classified Camera Mode. If not, you'll have to fly low, <5km. And keep your eyes and ears open.

Shot of the Ruins +26km altitude, conventional thrusters

Shot of the Ruins, roughly the same altitude, orbital cruise

See the difference?

Hmmm can you circle where the ruins are?
cant make nothing out!
 
Hmmm just a random thought, but has anyone tried viewing the patterns on the obelisks in reverse?
Maybe even analyzing the sound in reverse too? Just a thought
I've been following this thread for a while and haven't seen mention of "reverse analysis."
 
Has it been tried to see if the big blocks (or any other blocks that may be acting as start/end markers) in the spectrogram fit togeter in some way when overlaying the spectrograms of different obelisks over each other? Maybe it's like those spy movie schematics where you have to have all layers overimposed and correctly aligned.

I did test this last night, no dice. At least with splitting up audio from the same obelisk. maybe if you have the audio from all obelisks they align at those points.
I did however notice that the Morse code for A is the opening bit for this audio stream
https://drive.google.com/open?id=0B9o6mecBztnDU1o1dVlDWmQwSGc

I'm thinking that perhaps this is the Alpha signal from the descriptions, and it's really meant to be a multi-line or multi-column series of Morse code puzzles building on the ones from before.

|Alpha|Bravo|Charlie|Delta|Echo|
|K M E|_____|______|____|____|


or

|Alpha |K M E|____|_____|_____|
|Bravo |_____|____|_____|____|

so on and so on.


any though
 
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This is probably all crazy talk, but I found the correlations to be interesting nonetheless. :


After trying to link together the elements found amongst the ruins, the common theme is Geometry.
Considering possibilities of what links Geometry to space, or going with space travel etc. as a linking theme I stumbled on Kepler.

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Kepler :
(Wiki)Johannes Kepler (German: [ˈkɛplɐ]; December 27, 1571 – November 15, 1630) was a German mathematician, astronomer, and astrologer. A key figure in the 17th century scientific revolution, he is best known for his laws of planetary motion, based on his works Astronomia nova, Harmonices Mundi, and Epitome of Copernican Astronomy. These works also provided one of the foundations for Isaac Newton's theory of universal gravitation.

Kepler's first major astronomical work, Mysterium Cosmographicum (The Cosmographic Mystery) [1596], was the first published defense of the Copernican system. Kepler claimed to have had an epiphany on July 19, 1595, while teaching in Graz, demonstrating the periodic conjunction of Saturn and Jupiter in the zodiac: he realized that regular polygons bound one inscribed and one circumscribed circle at definite ratios, which, he reasoned, might be the geometrical basis of the universe. After failing to find a unique arrangement of polygons that fit known astronomical observations (even with extra planets added to the system), Kepler began experimenting with 3-dimensional polyhedra. He found that each of the five Platonic solids could be inscribed and circumscribed by spherical orbs; nesting these solids, each encased in a sphere, within one another would produce six layers, corresponding to the six known planets—Mercury, Venus, Earth, Mars, Jupiter, and Saturn.


(The Harmony of the Spheres, a transdisciplinary idea that unites cosmology, astronomy, mathematics, and music theory, has been a major vehicle of the Pythagorean current in the intellectual history of the West.
http://hermetic.com/godwin/kepler-and-kircher-on-the-harmony-of-the-spheres.html
- Note here that there is the musical scales to represent planets. I thought I'd include this link purely because of the possible obelisk transmitted code + People having mentioned that it reminds them of sheet music.)

"Kepler's Harmony of the Worlds" (1977). An excerpt of the piece was selected by Carl Sagan for inclusion on the Voyager Golden Record, launched aboard the Voyager spacecraft.
- Interesting to know!

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Platonic Solids:
https://en.wikipedia.org/wiki/Platonic_solid

Note that earlier Kepler had used the Icosahedron as part of Mysterium Cosmographicum. The Icosahedron - AKA, the Ancient Orb, also the planet Earth is represented as this.

https://valerielenton.wordpress.com...y-earths-planetary-grid-forms-metatrons-cube/

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Sacred Geometry
"Sacred geometry involves sacred universal patterns used in the design of everything in our reality, most often seen in sacred architecture and sacred art. The basic belief is that geometry and mathematical ratios, harmonics and proportion are also found in music, light, cosmology."

SYMBOLISM. The platonic solids. Sacred Geometry is a term used to describe patterns, shapes and forms that are part of the make up of all living things. ... The platonic solids include the tetrahedron, cube, octahedron, dodecahedron & icosahedron.

I found quite a few pages referencing "The Sun is a portal for space faring civilisations using a form of hyper-dimensional mathematics based on sacred geometry"

TLDR - As I've seen suggested perhaps these Ancient Ruins are a guide on how to find the Ancients? Perhaps this site contains the instructions of better space travel or the means of being able to jump through space to find them?
Or using the Platonic Solids these Ruins are a map of a System? Who knows?

TBH I've read a lot today, * Takes Tin foil hat off*
Thought i'd bring this all up incase someone with more experience can draw better lines off of this.

Maybe to find an ancient portal? D:

Anyways, i was getting up to date with the thread, havent had time to explore some more. I had recordings of myself from the obelisk. and i was also thinking the patters could be a message embeded into a musica notation, just like you mentioned above. A piano has 8 white keys (octaves) and 5 blacks.

White C D E F G A B
Blacks C# D# F# G# A#

piano_key_chart.png


Each step from one key to another is called a semitone and every two steps is a whole tone.

Anyways and this is a pianoroll(inside a daw vs classic music sheet)

Notation_vs_Piano_Roll.png


The math part even though im trying to figure it out is not my strong point :p
 
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As simple as this may be, has anybody tried overlaying and lining up the spectrographs with stars from a screenshot of the sky at the ruins?
 
As simple as this may be, has anybody tried overlaying and lining up the spectrographs with stars from a screenshot of the sky at the ruins?

Someone did try that 15-20 pages back, I think the big push back on that was how frequent it could line up with arbitrary star systems.
 
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