Oh you know what, forget it, we'll do YET ANOTHER cqc / XBOX / PowerPlay stream instead.
*sigh*
They need to do a Mac stream to make me and the other Mac player feel special
Oh you know what, forget it, we'll do YET ANOTHER cqc / XBOX / PowerPlay stream instead.
*sigh*
They need to do a Mac stream to make me and the other Mac player feel special![]()
It seems it isn't the issue we have been led to believe it is !
To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?
Have you?
Have you...?
Why would anyone do that unless they wanted to? There is no competition in Elite - there isn't any way to win it.
It's increasingly clear to me that most users of these forums neither compete with other players directly nor indirectly.
To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?
Have you?
Have you...?
It's increasingly clear to me that most users of these forums neither compete with other players directly nor indirectly.
They can't even imagine it.
They don't compete with other players in any way.
They don't promote or defend a particular system or faction's BGS.
They don't attack players. They don't defend players.
They don't Powerplay.
They don't try to come top in CG's.
They imagine conflict is two randoms meeting, never to see one another again. "A log is a win!"
Really, this entire discussion highlights a fundamental conflict between online mode and (perceived) offline mode.
I suppose this is why they're not bothered about combat logging.
Speaking personally if I wasn't interested in competition I would have given ED about 300 to 500 hours of my time and marked it up as one of the games I've ever played longest, a highly enjoyable PvE experience, and a welcome return to my childhood. Money well spent. Then I would never have played it again.
The 1,200 + hours I've put in since then have been down to competition and hence entirely dependent on the 'one galaxy' multi-player model.
Which is why I do care about combat logging.
As I've said before, if we were not one galaxy but 1.5 million offline galaxies, then we could all use as many immortality cheats/hacks as we liked and no-one would care.
To the guys who don't care: you've never tried to defend a system against player group BGS + PvP attack across weeks, fighting one group v three groups, at once, working in shifts, have you?
Have you?
Have you...?
It's the same across all games if you play by the rules, but different games have many different rules.
One of the rules in Elite is that a logout via menu and any timer is perfectly legitimate![]()
Yep, and it's a damn stupid- dumb 'rule'.... why oh why would you ever put such a mechanic into a game?! ..... seriously, why?!
I have logged out of Elite many times, while parked in a starport, because I dared to read the Mission Boards.Scary.
Perhaps because it's a game, not a job, and if there isn't a menu logout option - people will use other methods that do have a negative impact on the game.
Do you really want to be stuck playing with a lulzbunny who finds breaking instances more fun than anything else?