Only players can combat log. The BGS is manipulated via NPC's. Shooting players has no effect other than on the players in your mode and in your instance at that very moment.
Asp mate, once again the problem is that I would have to write ten pages to go through all this stuff. We're talking about things you haven't been on the receiving end of because (afaik) you've not been in serious player group warfare.
Sigh
OK, to get you started, what some player groups used to do (I hear) is recruit relative newbies, and use them in swarm tactics against stations in Private Group - telling them to log whenever the heat from the NPC cops got too much.
Basically via a player-meta tactic of lots of weak ships, lots of logging, they were able to fast track the killing of NPC authority ships spawning by the station. Hence tanking their rivals' influence double-quick time.
Task-kill in PG being a part of the plan, you get me?
That's just one example.
I could go on, for 10 pages.
In BGS wars, margins matter. The same for swarm tactics and logging in CZ's, again in PG.
And this is before we even get to Open.
This immortality cheating strikes at the heart of a direct or indirect multi-player competitive game.
It is just cheating to gain a competitive advantage.