Alien archeology and other mysteries: Thread 9 - The Canonn

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Hello Commanders,

I did some recording and (basic) analysis of the obelisk audio and thought I'd share what I've found so far.

Hypothesis:
For the purposes of this experiment, I am hypothesizing that the obelisk audio contains data (of some type) which is visually detectable in the audio's spectrogram. Furthermore, I propose that the data is being streamed "server-side" (as it were) and does not start at a given packet, record, offset, etc. upon activation of the obelisk.

Clarifications on methodology:
* Please note that all recordings were done in solo mode.
* Prior to recording audio, I parked far enough back from the obelisk to ensure that it was deactivated and then exited to the main menu.
* Initial recordings were in 32-bit stereo at 48000Hz. The long recording (discussed below) was in 32-bit mono at 48000Hz. As both channels were identical, I only went with mono to make comparison of tracks easier.

Recording Session #1:
  1. Start game in solo.
  2. Turn off wave scanner.
  3. Begin audio recording.
  4. Pull forward close enough to obelisk to activate it.
  5. Monitor spectral view in Audacity until two "data packets" have been observed and recorded.
  6. Stop audio recording.
  7. Target and scan obelisk and note which type of data it says it has.
  8. Log out.
  9. Repeat from step 1.

Results:
After 10 iterations of the above, I found that no two recordings looked alike--even those that showed as the same data type when scanned. Also, the audio appeared to be in the same format when scans returned one or two data types (sometimes scans will return multiple data types, even two of the same kind).

Recording Session #2
For this process, I recorded in 32-bit mono at 48000Hz following steps 1-4 from session #1 above. The deviations here were that I recorded for four hours straight and that I didn't scan the obelisk after the recording. The recordings in session #1 didn't seem to show any change in the observed spectrogram data between scanned data types, so I decided to leave that step out.

Please note that there are several spots in the long recording where I had to re-fuel my SRV. I made sure that I did that between data packets, so it didn't interfere with the spectrogram data.

Results:
In the entire four hours of recording, I did not see any repeated data packets. In that four hours, however, there were only a total of 113 data packets recorded.
The number of data packet recorded for each hour were as follows:
* Hour 1: 27 packets
* Hour 2: 29 packets
* Hour 3: 29 packets
* Hour 4: 28 packets

Analysis of the Long Recording
Using Audacity, I copied each data packet into its own trimmed track in a new window. With the tracks stacked this way, it's easy to see that there is a space before the large block at the "end" of the packet that is common among all tracks. Even so, with all of the tracks left-aligned it was difficult to spot any significant patterns.

The "left-alignment" got me thinking, though. What if we're seeing this data in memory address order? By that, I mean that maybe the data is being streamed byte-by-byte as it's written in "memory." If that's the case, and the data is stored with the least-significant bit/byte first (Little Endian), then the data packet should be viewed the other way 'round. If you're not familiar with Little Endian, a quick Google for "byte order endian" will get you more than enough information on the subject.

Going with that idea, I reversed and left-aligned the tracks again. A screen cap can be seen here.

To me, it's much easier to spot that there are patterns in the "data." Here is another screen capture hi-lighting some of them. I'm not 100% sure whether or not the spacing being off a bit matters, so the one's I'm not sure about have a "?" on them.

I haven't gotten much further than that, but I wanted to put this up here for others to ponder while I continue to stare at it all.

Here is a link to a shared Google drive folder where you can find the original 4 hour recording as well as all of the Audacity projects that I put together. I zipped everything with 7-zip, but can convert to standard .zip if anyone needs it (just let me know).

o7 CMDR Stick152

Yours is an AMAZING piece of science CMDR!
I'm still pondering about it....

tons of REP!

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what programs are you guys using to record the ingame sound with and do the spectrographs?

For the spectros use Sonic Visualizer: it is super easy!
 
side thought has anyone combined the biological data scans with unknown fragments in their hold and see if there is any difference in signal
 
Oh lord. Who/what are you sabotaging now?

Must've missed my second post (quoted above by dynamicbob). I'm trying to gain rep with Sirius Corporation, and black market sales are a really fast way to do that (normally). However, it seems like they've taken a whack with the nerf stick since 2.2 :)
 
I don't know, some people can see target markers for these new surface bases, I however have yet to see a single target marker for any of them. I've been to Dav's Hope and this new Orion's Folly several times and have not once seen a marker for any of them yet. Not sure why, seems very inconsistent though for some commanders to see them and some to not.

After scanning the main datapoint in the settlement, the settlement is shown in my Nav Tab.
It is not shown in system map. Sometimes I have to log out/login to make it showing up in the nav panel.


In general, these PoIs are really disappointing for me. I did researches at 5 PoIs marked from listening posts and I'm on my way to a 6th one.
At all of those, I had more questions brought up after I found them, but for none of them, I found answers.

For Dav's hope, I read from some commanders who found a temporary PoI with the entrance to shaft 48. Myself, I was not able to verify it.

Temporary PoIs seem to be quite difficult to search. I left Dav's hope for my search and was more than 15km away from the settlement. When I came back, there was a new temporary one right next to the settlement. So I did a test and went away more than 15km again from settlement and when I came back, the temp. PoI was gone. I was in my ship all the time and I did not switch instance.
If this is the usual behavior of the temp. PoIs, it is nearly impossible to do a search for it, because it may spawn right behind you.
 
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Must've missed my second post (quoted above by dynamicbob). I'm trying to gain rep with Sirius Corporation, and black market sales are a really fast way to do that (normally). However, it seems like they've taken a whack with the nerf stick since 2.2 :)

and anyway it seems to take 3x as many UAs to have the same impact post 2.2 which is another factor making it harder to close stations out
 
Must've missed my second post (quoted above by dynamicbob). I'm trying to gain rep with Sirius Corporation, and black market sales are a really fast way to do that (normally). However, it seems like they've taken a whack with the nerf stick since 2.2 :)
That and lot of other things it would appear.
 
Regarding people saying the ruins could potentially be a landing pad, I had this occupational hazard happen when I recalled my ship that decided to land above an non-activated pillar :

GDBkmAN.jpg
 
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An ELW in an A-star system is unusual though.

Actually, ELWs orbiting A stars on the lower end of the luminosity scale (say, A7 to A9) aren't massively uncommon. Perhaps not as frequent as class F stars, but they do form a large portion of the ELWs known on CMDR Marx's list (maybe about as many as class G stars).
 
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No disrespect but the theory about landing pad / loading ramp was put forward with images right at the very beginning. I believe this is the case and do not subscribe to the starmap theory from mangy. It is too overcomplicated and has no foundation of fact. Occams Razor applies here.

Yep. I was one of the many who did. There are very distinct pressure marks around the "landing pad" and the rest of the site.
I respect and appreciate the work Mengy has done, I agree with the rest of this post too.
 
Yep. I was one of the many who did. There are very distinct pressure marks around the "landing pad" and the rest of the site.
I respect and appreciate the work Mengy has done, I agree with the rest of this post too.

My theory is the entire site is one landing pad for one really large ship - which would make sense on a low g planet with no atmosphere. (Apologies if this was what stated before.)
 
My theory is the entire site is one landing pad for one really large ship - which would make sense on a low g planet with no atmosphere. (Apologies if this was what stated before.)

I too think it's a landing pad(s) site, complete with locking clamps on the pads.
 
Ok, so I found this but due to the old SRV falling through the floor bug I never got to see what it was properly. Check the cargo can. Can anyone let me know if they've seen it before.

PIFjZyS.png


The long, and boring, vid. It will take a while to upload however
 
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Regarding people saying the ruins could potentially be a landing pad, I had this occupational hazard happen when I recalled my ship that decided to land above an non-activated pillar :


Tehehehe.
I tried this deliberately nearly 2 weeks ago but nothing happened so I did not post it.
I wondered how long it would take for someone else to do it :D
+1 Sir! o7

DXgf07C.jpg

jaqsIxj.jpg

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Ok, so I found this but due to the old SRV falling through the floor bug I never got to see what it was properly. Check the cargo can. Can anyone let me know if they've seen it before.

http://i.imgur.com/PIFjZyS.png

The long, and boring, vid. It will take a while to upload however

Yes it's a material. Common in the settlements, lying around
 
Lots of talk about Generation Ships on the last few pages. I'm not sure if anyone has mentioned this:

The most famous Generation Ship in the Elite game franchise was the Mayflower 97. It was mentioned in the Frontier: First Encounters journals which can no longer be taken as being 100% canon lore. Here's the text from the FFE journal:

Astronomers using Excessively Long Baseline Interferometry (ELBI) to conduct a survey of distant radio sources believe that they may have detected the “Mayflower 97” slower-than-light colony ship, which was launched from orbit around Luna in 2097.
ELBI remains a somewhat inexact science, because receiving stations are placed so far apart that considerations of simultaneity become an issue in interpreting the results, but the patterns received by the Distant Radio Survey group do indeed appear to show radio emissions characteristic of a Bussard ramjet moving with a relativistic velocity of almost 60% of the speed of light. The “Mayflower 97” carried nearly a thousand passengers and crew, plus domestic animals and extensive gene banks to aid in the colonization of Earth-like worlds which were presumed to exist around nearby stars.
Archaeological evidence suggests that it did indeed successfully reach its first port of call at Tau Ceti, but the fate of both ship and crew thereafter was unknown until now.
The ship’s tremendous speed in real space makes it impractical to attempt a rendezvous, so the “Mayflower” will presumably be left to continue on its way, bearing with it any descendants of its original complement.

I am not near the bubble right now. Maybe someone who is near the bubble could pop over to Tau Ceti and see if there are any tourist beacons referencing the ill-fated voyage?
 
I've been thinking (dangerous i know) but with the idea floating about that the site is potentially a landing pad for a large ship. some of the comments made in the live streams by the Frontier staff were along the lines of "we are surprised that the "biggest" thing in 2.2 hasnt been found yet, now whether this refers to the ruins per se or indeed a large ship / settlement no one other than them knows personally speaking it feels like the ruins and the items on their and the CG which was related to the new Engineer was to bring in some new engineer modules we will need further down the road. I remember seeing 2.4 title as "the Truth" and reference to some secrets being revealed personally speaking I dont think we will get the "end content" before 2.4 as things like the winter is coming, and the "The Truth" title for 2.4 were all pretty muuch prior to the delay in 2.2 release so if there is still the biggest thing to be found in 2.2 then I dont think we will get to the bottom of the story completely until 2.4 which means more awesome stuff to work on.
 
Hi, if it is a landing pad, what is important about this planet, that the pad would be built in the first place?

Why would a ship this large have to land at all?

I like the idea and hope there is a fitting reason.
 
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I've been thinking (dangerous i know) but with the idea floating about that the site is potentially a landing pad for a large ship. some of the comments made in the live streams by the Frontier staff were along the lines of "we are surprised that the "biggest" thing in 2.2 hasnt been found yet, now whether this refers to the ruins per se or indeed a large ship / settlement no one other than them knows personally speaking it feels like the ruins and the items on their and the CG which was related to the new Engineer was to bring in some new engineer modules we will need further down the road. I remember seeing 2.4 title as "the Truth" and reference to some secrets being revealed personally speaking I dont think we will get the "end content" before 2.4 as things like the winter is coming, and the "The Truth" title for 2.4 were all pretty muuch prior to the delay in 2.2 release so if there is still the biggest thing to be found in 2.2 then I dont think we will get to the bottom of the story completely until 2.4 which means more awesome stuff to work on.

I believe the "big thing" in 2.2 is really this: (asked after the initial video release of the gamescom "destroyed-cobra-moving-alien-ship")


Thank you for clarifying this. Your wording just raised a simple question for me:
Can we encounter them already in the live build? Oo

No this is a 2.2 thing. There is something coming before then though - the hunt on the 28th might be more interesting than you think :)
Michael

I can't read it other than: "We can encounter them in 2.2".
 
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No disrespect but the theory about landing pad / loading ramp was put forward with images right at the very beginning. I believe this is the case and do not subscribe to the starmap theory from mangy. It is too overcomplicated and has no foundation of fact. Occams Razor applies here.

Seeing as how my map theory doesn't seem to be pointing to anything interesting, I'd tend to agree. Still, the one thing that greatly bothers me is that distance between the center of the large pad to the peak of the north pyramid: 368m, while the distance between the ruins system and Sol is also 368.4ly. That one to one ratio just sticks in my craw, and seeing how the rest of the ruins seem to be very deliberately designed the way it is, that measurement being a great coincidence just seems terribly unlikely to me.

Hopefully the puzzle will become more clear as we get more information and figure more of the ruins out. For now though my theory is just a curiosity more than a tool we can use IMHO.
 
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