I'm just annoyed that it's all being done to FFE. I thought FE2 was a much better game.
Yeah, me too...
I'm just annoyed that it's all being done to FFE. I thought FE2 was a much better game.
I'm afraid you'll have to revert to jjffe if you want working videos at the moment. But given the choice between videos and hi-res, I know which I'd go forHas anyone managed to get the videos working in glffe? Or is this not ready yet?
Thanks for that, although even JJFFE fell over at various points during the Thargoid missions, on my system anywayJJFFE doesn't have Pleione problems, and the game saves are compatible with each other.
Hope this is useful to some.
Thanks for that, although even JJFFE fell over at various points during the Thargoid missions, on my system anyway
The stderr.txt file confuses things a bit, because my own version says "INFO: OpenGL 2.0 supported, proceeding" but Nic v1.3 isn't supposed to look for OpenGL 2.0Hmm, well, I will add this for information's sake; the first few lines of the stderr.txt file:
INFO: OpenGL 2.0 not supported. Exit
INFO: GLEW_EXT_paletted_texture supported. Exit
INFO: GLEW_ARB_texture_env_combine supported. Exit
INFO: GLEW_EXT_texture_env_combine supported. Exit
96.jpg alpha mask not loaded: Couldn't open 96_alpha.png
title.jpg alpha mask not loaded: Couldn't open title_alpha.png
I think the first line definitely confirms that the regular GLFFE won't work, as it states 'OpenGL 2.0 not supported'. The next few lines are vague to me, though perhaps someone with more computer savvy can translate. The last two are curious, as they seem to point to missing replacement graphics files. I've downloaded Nic's Mod 1.3 twice now, and can't find any trace of them. I also peeked into the bitmaps the standard GLFFE uses, and turned up blank as well. I'm puzzled, but as the modified graphics are supposedly optional I'm not sure they'd shut the whole game down. Second oddity, if I use the replacement bitmaps from the standard GLFFE package, the whole window closes out after the Frontier card flips. When I use the PNG's in Nic's package, it freezes and has to be ended on the task monitor to close.
Much curiosity.
INFO: OpenGL 2.0 not supported. Exit
INFO: GLEW_EXT_paletted_texture supported. Exit
INFO: GLEW_ARB_texture_env_combine supported. Exit
INFO: GLEW_EXT_texture_env_combine supported. Exit
96.jpg alpha mask not loaded: Couldn't open 96_alpha.png
title.jpg alpha mask not loaded: Couldn't open title_alpha.png
console0.png alpha mask not loaded: Couldn't open console0_alpha.png
console1.png alpha mask not loaded: Couldn't open console1_alpha.png
console2.png alpha mask not loaded: Couldn't open console2_alpha.png
console3.png alpha mask not loaded: Couldn't open console3_alpha.png
console4.png alpha mask not loaded: Couldn't open console4_alpha.png
console5.png alpha mask not loaded: Couldn't open console5_alpha.png
Unable to load console6.png: Couldn't open console6.png
Unable to load console7.png: Couldn't open console7.png
Unable to load console8.png: Couldn't open console8.png
This is due to the hack which doubles the resolution of planets. For some reason, the hack crashes the game around some planets eg Mars. However, it can be disabled via hacks.txt, or toggled in-game with Ctrl-1 & Ctrl-2.But usually i don't play with Nic mod because of 2 reasons :
-during gameplay when flying around some station, Nic mod can just crash, something that never happen with JFFE and even with the 640x400 version of JFFE
The decelerate key that I've always used, and it's still present in Nic's Mod, is the Right Shift key. The backspace key instantly changes your set speed to zero, which is quite useful, and then you can use Right Shift if you want to fly backwards.-Nic for some reason removed the deccelerate action when you press the DEL key, in Nic mod when you use that key it set your speed to 0.
But in FFE and in JFFE, instead of just stopping at 0 you could entry negative value, allowing you to "fly backward".
Something not possible anymore with Nic mod sadly.