Interesting how Star Marine went from "core gameplay mechanic that will blow away the competition" to "you know, it's just one mechanic in a massive space mmo so it does't have to be as impressive as we hoped for" in a timespan of 48 hours.
Edit: @FrostyPaw pretty sure I've seen the vault on the stream as well... as I remember feeling annoyed at the fact that the camera angles pretty much obscured everything except the initial animation :x
Sure feels like he's falling through the top of that yellow box (which would explain the confused looking around for an exit when he lands) but even at 0.25x speed I can't back a claim like that up in any way due to the camera cuts, so I'll give them the benefit of the doubt.
In my opinion, the animations were jerky, grenade tosses didn't seem to properly line up with their animations, the gunplay looked clunky (though that's obviously a matter of taste) and the gameplay was pretty uninspired.
In general, I'm glad to see they've got it to work in their FrankenEngine, but I seriously hope/am pretty sure this is not something anyone has been working on for the past 24 months :x
Edit: @FrostyPaw pretty sure I've seen the vault on the stream as well... as I remember feeling annoyed at the fact that the camera angles pretty much obscured everything except the initial animation :x
Sure feels like he's falling through the top of that yellow box (which would explain the confused looking around for an exit when he lands) but even at 0.25x speed I can't back a claim like that up in any way due to the camera cuts, so I'll give them the benefit of the doubt.
In my opinion, the animations were jerky, grenade tosses didn't seem to properly line up with their animations, the gunplay looked clunky (though that's obviously a matter of taste) and the gameplay was pretty uninspired.
In general, I'm glad to see they've got it to work in their FrankenEngine, but I seriously hope/am pretty sure this is not something anyone has been working on for the past 24 months :x
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