Rift hdmi port users

I just received my Rift for which I purchased this adaptor:
https://www.amazon.co.uk/dp/B013G4EXMM
I'm using the Palit GeForce GTX 1080 GameRock 8192MB graphics card.
The Rift is not recognised when plugged into the card via this adaptor, however the adaptor is working for my hdmi monitor therefore freeing up the hdmi port for the rift.

I checked the test image previously mentioned and can see all four boxes easily with the Rift in the native HDMI port (using Bigscreen).
Admittedly I haven't faffed with driver re-installs etc. since I don't think I have a problem to fix, it looks great in the native HDMI.

Thanks,
Nick.
 
Color banding is still an issue. It's just lessened with this solution.

I don't understand what's happening here. This is NOT an issue on the Vive which is also using HDMI. Color depth and richness doesn't compare in the slightest. I'd like to know why. Is it FDev at fault here or Oculus? Everything is muted and the galactic background clouds are far brighter than they should be, with the banding on them, stars and smoke always evident.
 
I haven't played ED in a long time but just noticed this thread mentioned over in the Oculus forum.

This is 99% (pretty sure!) the age-old problem with Nvidia drivers and wrong setting of dynamic range, eg. in Nvidia control panel.

UNPLUG Rift, and connect a monitor with HDMI cable to the same port where you normally have the rift.

Now bring up Nvidia control panel. Set everything at defaults.

Go to "Adjust desktop colors" etc. and reset everything.

Now important: Go to "change resolution", and make sure that "output color format" is RGB and output dynamic range is set at FULL.

Now disconnect your cable, and re-connect the Rift.

I am 90% sure this is what your problem is since there is no logical reason that a DVI-HDMI adapter would yield s "better" image than just HDMI. The NV Control panel DOES have an effect on the rift (you can even set the rift to black/white by setting "digital vibrance" all the way down), but problem of course you cannot access NV control panel with the Rift since the rift is not seen as a monitor. But the trick with connecting a monitor SHOULD WORK since the settings will stick when you re-connect the rift.

Edit: And why does the adapter "work"? Simple: Because when you use an adapter, it is seen as a new , different display and initialized at the correct default settings. And furthermore some older Nvidia drivers had the problem they saw every display connected via HDMI as a TV and sent a "limited" color range by default, but not so with an adaper. As said it is a settings issue and all these should be able to be fixed by connecting a monitor instead, setting everything in the NV control panel and then reconnect Rift. It will keep the settings.
 
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I haven't played ED in a long time but just noticed this thread mentioned over in the Oculus forum.

This is 99% (pretty sure!) the age-old problem with Nvidia drivers and wrong setting of dynamic range, eg. in Nvidia control panel.

UNPLUG Rift, and connect a monitor with HDMI cable to the same port where you normally have the rift.

Now bring up Nvidia control panel. Set everything at defaults.

Go to "Adjust desktop colors" etc. and reset everything.

Now important: Go to "change resolution", and make sure that "output color format" is RGB and output dynamic range is set at FULL.

Now disconnect your cable, and re-connect the Rift.

I am 90% sure this is what your problem is since there is no logical reason that a DVI-HDMI adapter would yield s "better" image than just HDMI. The NV Control panel DOES have an effect on the rift (you can even set the rift to black/white by setting "digital vibrance" all the way down), but problem of course you cannot access NV control panel with the Rift since the rift is not seen as a monitor. But the trick with connecting a monitor SHOULD WORK since the settings will stick when you re-connect the rift.

Edit: And why does the adapter "work"? Simple: Because when you use an adapter, it is seen as a new , different display and initialized at the correct default settings. And furthermore some older Nvidia drivers had the problem they saw every display connected via HDMI as a TV and sent a "limited" color range by default, but not so with an adaper. As said it is a settings issue and all these should be able to be fixed by connecting a monitor instead, setting everything in the NV control panel and then reconnect Rift. It will keep the settings.

Yup, I believe you're dead right. Unfortunately I only finally figured this out fully after I'd already gone and bought that DP to HDMI adapter. Worse, in order to do as you suggest and plug my monitor into the normal Rift DP port (so I can set its dynamic range to full) I'd have to buy another adapter to go from HDMI to DP. I think I'll just live with the Oculus plugged in via the adapter.
 
Had rift about a mth now... just got a display port adapter to plug tv in too but decided to try rift in it first - picture quality is FAR FAR FAR superior to using hdmi port!! Try it.

Have to second that, rift picture quality is MUCH improved using display port adaptor. An additional tip; Once you have the adaptor plugged in plug an HDMI monitor into the adaptor and set the colour range to FULL not limited range then replug the rift, also a great improvement in picture quality.
 
Yup, I believe you're dead right. Unfortunately I only finally figured this out fully after I'd already gone and bought that DP to HDMI adapter. Worse, in order to do as you suggest and plug my monitor into the normal Rift DP port (so I can set its dynamic range to full) I'd have to buy another adapter to go from HDMI to DP. I think I'll just live with the Oculus plugged in via the adapter.

I had a similar problem with my new(er) Samsung monitor, that I couldn't for the life of me get a proper picture with proper blacks, they were al "crushed" and the gamma was extremely messed up. Worse, I used this monitor for 1-2 months like this and newer realized that I had a problem. The problem:

Again, Nvidia assumed that the monitor connected via HDMI is a "TV" and by default sent out the wrong black levels. Even setting it in Nvidia control panel to "FULL" didn't help. Why? Because the monitor's "HDMI black level" was pretty much hidden in the OSD menu of the monitor and I actually didn't even know I had this setting. (My software OSD for the monitor didn't even have the setting). And it was set at "TV" by default. So the only way to get proper blacks was to have it send "limited" from Nvidia Control panel. Once I found the setting in the monitor and switched to full range I could finally set Nvidia Control panel to "FULL" and now I have proper blacks and whites, WAY improved picture. And an adapter circumvents all this because it doesn't put the monitor (or Rift, for that matter) into a HDMI resolution in Windows and then makes the card believe a "TV" is connected.
(It is 99% likely that the Rift, and ANY display that you connect to a computer that is not an actual TV expects and wants "full" color range)

There is also a patch out, see here:

https://www.reddit.com/r/pcgaming/comments/2p3xs7/nvidia_users_using_hdmi_output_youre_most_likely/

which makes it so that NV Control panel by default sends "FULL" rather than limited if it detects anything connected to HDMI. This should also help.
 
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I haven't played ED in a long time but just noticed this thread mentioned over in the Oculus forum.

This is 99% (pretty sure!) the age-old problem with Nvidia drivers and wrong setting of dynamic range, eg. in Nvidia control panel.

UNPLUG Rift, and connect a monitor with HDMI cable to the same port where you normally have the rift.

Now bring up Nvidia control panel. Set everything at defaults.

Go to "Adjust desktop colors" etc. and reset everything.

Now important: Go to "change resolution", and make sure that "output color format" is RGB and output dynamic range is set at FULL.

Now disconnect your cable, and re-connect the Rift.

I tried this again and can confirm the nvidia settings does NOT affect my DK2 , only affects my monitor while it is still connected to the hdmi port. For fun I set contrast to 100% just to see the affect, but absolutely no difference on the DK2. Note though I connected a HDTV not a computer monitor, so not sure if thats the reason?!
 
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I haven't played ED in a long time but just noticed this thread mentioned over in the Oculus forum.

This is 99% (pretty sure!) the age-old problem with Nvidia drivers and wrong setting of dynamic range, eg. in Nvidia control panel.

UNPLUG Rift, and connect a monitor with HDMI cable to the same port where you normally have the rift.

Now bring up Nvidia control panel. Set everything at defaults.

Go to "Adjust desktop colors" etc. and reset everything.

Now important: Go to "change resolution", and make sure that "output color format" is RGB and output dynamic range is set at FULL.

Now disconnect your cable, and re-connect the Rift.

I am 90% sure this is what your problem is since there is no logical reason that a DVI-HDMI adapter would yield s "better" image than just HDMI. The NV Control panel DOES have an effect on the rift (you can even set the rift to black/white by setting "digital vibrance" all the way down), but problem of course you cannot access NV control panel with the Rift since the rift is not seen as a monitor. But the trick with connecting a monitor SHOULD WORK since the settings will stick when you re-connect the rift.

Edit: And why does the adapter "work"? Simple: Because when you use an adapter, it is seen as a new , different display and initialized at the correct default settings. And furthermore some older Nvidia drivers had the problem they saw every display connected via HDMI as a TV and sent a "limited" color range by default, but not so with an adaper. As said it is a settings issue and all these should be able to be fixed by connecting a monitor instead, setting everything in the NV control panel and then reconnect Rift. It will keep the settings.


I just did this but it already shows RGB & FULL when I plug the monitor in so I was all good anyway, phew!
 
Like I said earlier - a really good thread.

I bought the Y2k recommended adapter.

I used the software.

I am using full 0-255 RGB.

Bottom line?

Codswallop!

Definitely an increase in blending when ASW is on.

This is not an issue with ED but with the oculus and more apparent with 1.10. Oculus and FD need to perhaps communicate on how best to solve this issue for an increasing portion of both their customer base.
 
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PSA

PSA: It appears that the CV1 does not work with an Active adapter; I've tried two different brands, one just gave no video at all in the headset, and the other had video but vertical lines across the whole display (about 2-3 in. apart). This may have been mentioned elsewhere, but I have not seen anything about it so far in this thread.

I bought the one linked here, and it works perfectly. It is a Passive adapter.

Just in case anyone else has run into this...
 
Well, this problem reared it's ugly head again after a driver update on my system with a 1060 / win 10. The usual trick of switching outputs and changing the settings didn't work, trying adapters didn't work. I'm back to disgusting milky greys on everything, all loading screens look like garbage, Elite is too gross to look at. Seriously frustrating! I tried the full removal/cleaning of the drivers, everything. Suggestions, anyone? I need contrast, saturation, and black back! My other PC with a 1070 works just fine with the same Rift. Oculus has been perennially useless on this subject...
 
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Well, this problem reared it's ugly head again after a driver update on my system with a 1060 / win 10. The usual trick of switching outputs and changing the settings didn't work, trying adapters didn't work. I'm back to disgusting milky greys on everything, all loading screens look like garbage, Elite is too gross to look at. Seriously frustrating! I tried the full removal/cleaning of the drivers, everything. Suggestions, anyone? I need contrast, saturation, and black back! My other PC with a 1070 works just fine with the same Rift. Oculus has been perennially useless on this subject...

I so agree with you!
I still don't understand what the big problem is to include some kind of sharpness/contrast/saturation adjustment tool for oculus. I'm no software expert but do work in the hardware electronics high tech field and am sure this kind of tool would not take very long for them to develop. I'm still suprised some hacker still hasnt come up with it yet. I would definitely pay for this type of tool adjustemnt. I'm sure I speak for many of us who spent sooo much money for VR we would gladly pay a couple of bucks.
 
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