Rift hdmi port users

So I tried the adapter, but I don't really see any difference. I'm not terribly surprised though as I've been spoiled with very high resolutions for a long time now. Even trying to play a "1080p" game on a console looks like poo to me.
 
So. I hadn't know what anyone was talking about. I had true blacks and the like from the HDMI connector directly into my 1080.

Today: I opened the Oculus software and it said my Rift wasn't connected to HDMI.
I tried unplugging and replugging.
I updated the Oculus software.
I updated the Nvidia drivers... then the rift came back..

but now there are no blacks. Dynamic range is gone.

So... something software funky perhaps.
 
I just got my CV1 and I'm certainly curious about this. I did watch Apollo 11 last night and the only place I saw really noticeable banding was when looking at the sun. On one scene, the service module & etc. passed in front of the sun the banding disappeared. In the orbital insert scene on the dark side of the moon, the moon was dark, but not black, and I didn't notice any banding. The "black" was more of an old plasma TV black - kind of a light black. ;)

So I'm wondering if I'm already getting full range? I also have a new Asus GTX 1080 to go with the CV1.

Also, how exactly do you look at pictures with the CV1? Is there something free, I hope, from the Oculus Store, or do I have to buy something through Steam?

Thanks. :)
 
Yup, you can usually disable it in the monitor settings, but as the Rift doesnt appear there, you cant access the settings. The DP uses the full range setting by default. Someone with a little more knowledge could probably just change the config file or so, without needing the adapter.
I'm not a "Rifter" but I always use the FULL Dynamic Setting on NVIDIA Panel with GTX970 and it needs set after each update also along with K-Boost for the fan. Oculus must be totally dumb not to contact GPU manufacturers to add support on this for your Rift.
 
I've tried connecting my Rift to my Vive breakout box and the breakout box to the computer with DisplayPort(pc) -> MiniDisplayport(vive breakout) but despite working perfectly it didn't change my colorspace to full range. Still same adapter as OP on the way, will see if that helps.

I've made a support ticket about this with Oculus, and I will not let them put it to solved until I get a good explanation. I've pointed them to this thread. Hopefully it will be escalated to someone in engineering or something.

Edit: I even attached an excerpt from the HDMI specification papers pointing to what I mean about color range.
 
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So I'm using now an adapter same than OP and made lot of tests with all kind of output I have as DVI, hdmi and DisplayPort. In my current configuration, I7 3770K OC 4,4GHz, GTX1080 OC, 16GB RAM, Drivers up to date, I don't catch any differences from all those output using the adapter, no more or less banding, test screenshots similar, etc. At least I learned my TV I use as a monitor as a lower display quality than display screens in the Oculus Rift. It's an old LCD TV 42" nearly 8 years old, so that's probably explain ;)

Possibly the force is already unleashed with this CG?
 
I'm convinced that the underlying issue is the DR depth configuration in the video card.

*If* the card has you at reduced dept then changing the connection *may* get you to full depth... but it's really a shotgun approach.
 
Silly question time. When I purchased my dk2 it came with hdmi to dvi adapter and the cv1 is still using the same. Does anyone know what specs the dk2 adapter comes with or do I need to by one of the ones mentioned. Will try anything that might help

Many thanks Rob
 
I've just tried this and I'm getting pink strobing lights. I am using a 1080 GPU so it is the large DP ports.

The adaptor was of course 4K active. Any ideas?
 
I've just tried this and I'm getting pink strobing lights. I am using a 1080 GPU so it is the large DP ports.

The adaptor was of course 4K active. Any ideas?

I had the same strobing thing using certain 4K active adapters. I've got like 6 adapters now, only one of them actually works [???]
 
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