SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

I have used the ship transfer mechanic exactly once, to move my Mining Cutter a few hops, cost 1.8million for 4 jumps. I didn't mind, as it needed to be where I wanted it at the time. I do think it's too expensive though, remove a zero from all the costs leave the timing as it is. Just my opinion. As it is now, I always look to fly there myself, the feature is always an afterthought. Is that how it is supposed to be?
 
Didn't we go round this about 40,000 times already???

Seriously in the time it takes to complain about it your ship has probably already arrived.

Edit: I do think some balancing is still required but seriously the core concept has been discussed to death and needs to die now. Bring it up at 3.1 or 3.2 and you may get a decent discussion out of me. Right now this feels like picking up a pizza box from last week to realise there's still a slice in there going mouldy.
 
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"First let's start by giving hired crew escape pods. "

Yeah why not, but let 'em have a chance of being killed by a canopy breach.
 
Interested to know why are you still here in that case?

I played Assassins Creed Syndicate for about an hour, and dropped it like a stone because it's simply a bad game...

Stop saying to people that they shoul leave the game. Typical blind fanboy. There are alot of problems with the game and players are just voicing their opinions. We payed over 100 euros for this game and we want a good game not grinding loops. Some of us dont have simple minds like you.
 
You do know you can have a cup of tea while you are waiting?

I used ship transfer once to get my freshly purchased Type-6 home as I did not want to sell the Cobra at that time.

It was cheap, but is only 1 jump and I could not be bothered to by a Sidewinder to go and get it. It's QOL improvement worked for me.

Simon
 
That is the saddest thing I've read on these forums for months, and trust me, that's no small achievement.

How come? If you want to play a game and the game blocks it with a huge time invest, isn't that bad gameplay? Sorry, but after 2 years, the hyperspace screen only gives me a pain in the bottom. That is not gameplay. it's a huge time investment to get somewhere and for me a huge time sink and a waste of my sparetime.

Another good example: You fire up your machine at 8 p.m. after work to wing up with a friend. You're linked with Team Speak, switch to the galaxy view and BUMP ... realise that it will take you and him almost 1 hour to meet in your combat ships. After 52 minutes of jumping (accumulated time for both), you finally meet. It's almost 9 p.m. now. What a frustrating experience, terrible game mechanics and "gameplay". It takes almost 1 hour until you can finally do what you want to do. That's simply bad. Nothing else than bad.

I'm really tired of the endless jump loop. I don't care if YOU think it's cool, relaxing or whatever. For me, it's a terrible game feature that has nothing to do with actual gameplay.
 
You do know you can have a cup of tea while you are waiting?

I used ship transfer once to get my freshly purchased Type-6 home as I did not want to sell the Cobra at that time.

It was cheap, but is only 1 jump and I could not be bothered to by a Sidewinder to go and get it. It's QOL improvement worked for me.

Simon

Absolutely. It seems pretty good to me. I moved my small fleet of Keeback and Viper IV after I had jumped across the bubble for pittance comparitively. I could have made it back within ten minutes in a high res zone easily. I went to bed when I actioned it, but could have made a tea and done something else (either in Elite or in my home) while it transfered.

I don't see an issue. If I had a Corvette, the big gold boy of the game which is big, massive, and high-cost, I'd expect high rates of pay, but could probably afford it by that point. It has zero to do with immurhsion or whatever social buzzword we're using in the gameworld to dismiss a particular perspective, it's about gameplay. It balances risk vs reward, it doesn't inhibit choices, and means you have to be a little more strategic (and that means planning for CG as you would if you were "immersed"). ED shouldn't hand you stuff on a stick, and it doesn't, but this has certainly improved QoL for me.
 
I use it quite frequently to consolidate my ships. Remote sell is very useful too.

What ships do you ship? If you ship a Corvette for 18 mio. credits, I think you're not using that feature very often. With my 160 mio. credits in my account and a very high rebuy rate, I really think twice if I can afford to use ship transfer. You do it only 5 times and spent 60 to 80 mio. credits? Really, is that how it is supposed to be? How many hours, days or even weeks does it take you to earn that money? It's not balanced. Shipping tiny ships is cheap, I'd do that 20 times per week. But 20 times Corvette is more than I own. So, the feature is blocked for me as it's way too expensive.
 
I just noticed ...
I voted for a bit of a time gap but HELL NO! Not for a time and cash intensive cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.
Since I don't remember voting for the amount of time or cost, just delayed, I voted the same as you did. A bit of a time gap.

So when you blame the community crushing the great idea, you're blaming the delay-voting community right? Which you're a part of.

Why are you being so harsh on yourself?
 
Ooooh, the fanboy base. Folks, if you like to waste your time in a useless game loop, fine. This game sucks. Gameplay sucks. Jumping for ages and gigantic grind loops are not gameplay. It s simply a bad game.

And at that point I have no incentive to ever read anything from you again. Move on, if you hate the game.
 

Did you also see my explanation why it's way too expensive. Corvette here or there. That's not the point. If you ship a Corvette a couple of times (makes sense for a long distance of course), 60 to 80 mio. credits are gone. If you own 160 mio. how many times would you use this feature?

- - - Updated - - -

I just noticed ...

Since I don't remember voting for the amount of time or cost, just delayed, I voted the same as you did. A bit of a time gap.

So when you blame the community crushing the great idea, you're blaming the delay-voting community right? Which you're a part of.

Why are you being so harsh on yourself?

Yes, you're right but when the vote got announced, the devs talked about a few minutes in the videos. A bit of a time delay would have been absolutely ok for me and a compromise between, no time delay and those CMDRs who don't want to get their immersion broken. That's why I voted YES. Now, reality is that it takes longer (for long distances) than shipping the ship by yourself. Hmmm... That's not so cool and contradicts the feature itself. Reasonable would be for me to ship my Corvette for 1 mio. credits and it takes 15 minutes. Then the feature would have been implemented well. But 18 millions for 1 shipping trip is pfffff, man, a lot of credits.
 

careBear1

Banned
It was originally intended as a balancing mechanic. The more a ship is geared for combat, the less it is geared for travel and vice versa. These days it is just about the last balancing mechanic left because fd are having difficulty in recognising (or at least admitting) what a gargantuan stuff up Engineers creates for balancing. So the more you can pewpew the longer it will take to move around. Small pew pew can be shipped cheaply but still has jump restrictions. Big pewpew has jump and cr restrictions. This gives other ships value.

Not trying to impose my view or anything, just answering to the best of my ability.

Thanks. My question is why does it have to be that way. Fighter ships are fighter ships. Getting them to the fight faster (with less grind) does not seem to be an inherent issue. May be I missed the point - as usual.
 
I don't think he hate the game. He just upset about the path it's taking !

That's exactly how it is. I actually like the game (or better said, the framework it offers, gfx, sounds etc.) but there are a lot of points that make the game for me almost unplayable. If only, .... That's the only thing I can say.

I know that I moan a looooooooot about the game. But as someone who's self employed, spare time is a rare good. If you spent a lot of time of the time that you have left in the evening with useless tasks instead of enjoying to play, it's getting very frustrating. My example in another thread from the other night, when I wanted to team up at 8 p.m. with a friend to have some fun but we both had to fly around for 52 minutes to finally meet is another good example of how frustrating this game can be. Then, 9 p.m. we were both "tired" of the dozens of jumps that we had to do. We decided to go and play BF1 instead.

There's a huge time investment / barrier for almost everything that you want to do. Gameplay is very often time investment, not fun actually. And this often is way too often.
 
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The OP has grinded up in money and rank for a Corvette and worries about 45 mins transfer time.. hmmmm..

We have had this discussion and sense prevailed. A delay was introduced because the majority wanted it and it make sense (we do not fly a Tardis).
 
The OP has grinded up in money and rank for a Corvette and worries about 45 mins transfer time.. hmmmm..

We have had this discussion and sense prevailed. A delay was introduced because the majority wanted it and it make sense (we do not fly a Tardis).

I grinded my way up to a fully A-rated Python, an ASPx and a D-rated Annaconda. The Corvette was Sothis/Ceos as I thought. No more grind. : D
 
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