Technically i don't know if anybody tried this but can you drop out of hyperspace and fly over to a planet and actually get there without hyperspace?
Because in Elite when you drop out of Hyperspace it kind of loads a map from the engine. Most people here don't believe it's a map but it actually is a map because for example you can't see the asteroids on a planets ring unless you fly to it with hyperspace then you have the drop out of the travel map in to the local map with the asteroid belt details so it is a map switch.
But that's not what is important the important part of it is how you do it. SC will follow a similar principle and they said this from the very beginning that space travel will aim to be as immersive as possible and that you will never feel that.
It panic mode mate. In those 6 months many other things happened with Cryengine and other aspects of the game and you are calling them lazy out of your inability to use a certain controller in an alpha of an unreleased game which hasn't even reached 1.0 yet. Be patient as i said engine coding is way more difficult than game development things take time if you are this impatient come back in a few months when AC will have way more features and polish but calling people lazy isn't the way to go about it.
Of course you can travel without hyperspace. However it will take a lot of time.
No, definitely laziness. Saying that it is due to CryEngine that they have to perform some additional programming is a really bad reason. They have chosen this engine, they know that controls mappings are top priority - then it should be implemented from Day 1. How come modifying XML files be different? Control bindings are implemented but in a very wrong way - cover their laziness by saying to players do whatever you want in XML.