So back on the topic of planets and stations and transitions:
Ben, the question for me was never whether there's any hidden transitions or the likes. What gave me pause was the completely static station hanging in the sky like if it was geostationary - but it can't be because it was so close that you could make out the individual rings without zoom even. Even if we assume that it was 30 times the size of the ISS, it was still extremely large - or rather, the planet was extremely small compared to earth. But for the most part, the fact that the station hung there, completely static,
told me everything I needed to know about the immense fidelity and realism of this demonstration.
Note that I am completely fine with a game just being a game and not taking these things verbatim - just look at Borderlands and how things are awkwardly suspended in the sky.
No, the issue is that CIG has stated that this is going to be the the be-all, end-all of space sims. The ultimate in realism. Fans since tried to argue that there's a difference between a "sim" and a "simulation", an argument so silly I hope it sticks to them forever). When a company claims grandiose things, their work shall be measured accordingly.
I'd much rather CIG take a page out of Frontier's behavior and not spit big words, just focus on making the game. Let it speak for itself. And for crying out loud stop selling ships that cost several hundred dollars.