A Guide to Minor Factions and the Background Sim

Are you sure they don't "repend" the war? It might be a backrunner victory, which is based on the order things are processed in the BGS. So if on the "victory day" the second overtakes the first, the second is declared the winner, but due to "overtaking" the previous number one in that instance, the % relock instantly and the war repeats. If the first during that time had no assets to lose, obviously nothing would change hand.

^Adhock

It wasn't really 34-34, more like 40+-34. It simply relocked the %. Your saboteurs won.
 
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I got a situation similar to call_me_trent except assets changed hands.

I pushed my faction into Civil War with intent to take control of the second station in HIP 85244.

Traffic spiked on day two and I'm pretty sure a group of players sniped me on that day because it had gone from 31-38% in my favor to evening out at 34-34%

"Okay. Not a problem." I said heading back out.

The deadlock remained so going into day three with the other four factions losing influence despite several missions undertaken to win the day.

I just logged on today and the civil war is over with us losing control of the system and our first station we won the first time around as it changed hands back to it's original owner. Influence is still locked at 34% even.

I assumed player action was keeping it deadlocked but even then the war should have continued today and nothing should have changed hands.

Ideas?

again: bug report.

reads to me as if the latest patch has reduced the maximum duration of civil wars massively?

does somebody has an exampel for a civil war starting after 2.2.05 and going on for n extended period?
 
^Adhock

It wasn't really 34-34, more like 40+-34. It simply relocked the %. Your saboteurs won.

So hang on.

I was originally winning the war and for some reason it ended on the tick and reset the values forcing me into a second civil war with no warmup or cooldown in which the values did not appear to change and instead I lost because I couldn't see the change?

... I think you need to explain in simpler detail because what you quoted makes no sense.

- - - Updated - - -

again: bug report.

Already done.
 
It does if you understand the BGS war mechanic.

If a faction behind another passes one, they get reset to the overtaken factions % and pend war.
The same can happen during a war on the victory day - loss/war day pending is no bug according to Dave. I reported it before.
You lead the war 2 days. Which made it your followers were "behind" you on day 2.
The saboteurs pushed the enemy faction on the last day, winning by a landslide without you stopping them. Thus they won with more than 5% lead. But since they passed your group in the process, the faction caught them and started pending again. That is why the % seemed equal. They never were. You lost on that day.
The last day of a war is a cooldown, assets already changed hands at that point. The new war already pends.

Welcome to the BGS, you lost the war.
 
But since they passed your group in the process, the faction caught them and started pending again. That is why the % seemed equal. They never were. You lost on that day.

The last day of a war is a cooldown, assets already changed hands at that point. The new war already pends.

....

So what you're telling me is that the system was DESIGNED to bork up the accurate display of the influence values rather then to properly display overtaking and even if I continue to push my faction while I'm leading by 7% (So me 'not stopping them' is a lie as I want to make absolutely sure I'm curbstomping the other faction) that if people managed to push beyond my efforts, instead of reporting a clear loss, the system would report a deadlock and continue to do so with no changes even after I continued into day four supporting my faction?

And you're telling me this pile of horse manure is NOT a bug?

I call serious bull on this.
 
If you "curbstomp" a faction in the current 2.2 version of war and BGS, they would drop to 1% and fast. You never curbstomped them. You only "held on". They did enough damage to your faction that you dropped below them and won. It wasn't shown on the loss day due to the new pending, but it happened.
The easiest way to know this is to check assets on day 3+ of a war to make sure if the backrunner won. On day 4 you can still fight for a lead past the war, but the war is decided. It only counts for the new war.

Yes, Dave said loss/win day war pending is completely fine and working as intended, despite new wars/conflicts pending on day 4 - and even 5 in election - are impossible. I also requested consistency in the BGS. We won't get it.

Learn the rules, prepare for eventualities and you will win most BGS bouts.
 
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Okay. Let's run through this.

Day 1) War kicks off. Values are equal during the warm up period which followed standard protocal. 34% even. I go to work.

Day 2) Values change as expected. My faction takes the lead at 38 to 31. I continue to press the advantage.

Day 3) Values unexpectedly change. I assume player interference and likely the murder of System Authority Ships due to bounties issued in the News. Values are 34% even. Mine trending down despite my continued efforts and the opposition trending up. My faction remains in control of the system. The war continues.

Day 4) Tick is delayed but no change is reported in values for the two factions involved. All other factions are on the decline. No other anomalies in the last 24 hours other then traffic. My faction is STILL in control of the system. The War continues.

Day 5) (Today) Tick is early. The war ends. Influence values are STILL locked at 34% and no change at all reported. Control of the system is handed back to the original faction.

Does this fit with your "working as intended" theory?
 
Quick question. We are pending war with a group that does not control any stations or the system. Is this a bug? Are we going to fight over nothing?
 
Quick question. We are pending war with a group that does not control any stations or the system. Is this a bug? Are we going to fight over nothing?

No bug. You fight over nothing.

- - - Updated - - -

Day 5) (Today) Tick is early. The war ends. Influence values are STILL locked at 34% and no change at all reported. Control of the system is handed back to the original faction.

There was no early tick. The change of assets can be seen upon reload of the map, the change of system colour etc. only after relog. So obviously you only properly noticed it one day later. If you had relogged 1.5 hours after the tick you would have seen it.

Always operate on assets, never on the galactic map without relog.
 
Quick question. We are pending war with a group that does not control any stations or the system. Is this a bug? Are we going to fight over nothing?

No that's normal.

It doesn't matter if the faction has assets or not. If you equalize influence and aren't the same Government subtype, It's war.

I had to fight two Civil Wars in my home system before I got through to the one in control and started fighting for the stations.
 
There was no early tick. The change of assets can be seen upon reload of the map, the change of system colour etc. only after relog. So obviously you only properly noticed it one day later. If you had relogged 1.5 hours after the tick you would have seen it.

Again. Bull.

The ticks usually happen for me around 11AM EST.

I logged off to take a break when the tick didn't happen as normal. It was still reporting Day 3. I logged on a few hours later to potshot some ships in the Civil war and we still had control of the system. That's when the Tick happened and we were equalized with no changes to ether side while all four other factions were trending down as I listed in Day 4. I left for work logging off at 5PM EST.

I got home at 7:30AM EST. I could tell the tick had gone over because the downward trend yesterday of the four other factions was gone and the Civil War state was cleared. It was then I noticed that system control had changed.

So no. I did not "fail to notice because I didn't relog until 1.5 hours later". I checked every map on Day 4 when I noticed the values trend change and nothing changed, everything reported the same. I logged on today to discover the tick had rolled over early before I got home and the values had changed again along with the state removal and that's when everything changed.

So no. I did not "notice it one day later". I was very attentive in confirming Day 4 when things changed. System was status quo when I looked through all the maps. left the system. Came back into the system. Checked the maps, relogged, and then checked the maps again.

Logged on this morning and everything changed. Ticks have been known not to roll over on schedule before.

Still convinced this isn't a bug? Because I am. At the very least this bull about the values not being properly displayed sure as hell is.

I don't care that I lost the war.

What I do care about is the false reporting so I can understand HOW I lost.
 
What I do care about is the false reporting so I can understand HOW I lost.

We also fight a war currently on day 3. If the tick came it would have changed assets. There was no galaxy tick. If your one system ticked by itself for some reason, that would be a bug, if provable.

If you get FD to take out war/loss day pendings - and consequently the associated % lock to see who really lost - good for all of us. But I told Mitch. Mitch told Dave. Dave said "working as intended" and the story was over. Good luck on your crusade here.
 
It does if you understand the BGS war mechanic.

If a faction behind another passes one, they get reset to the overtaken factions % and pend war.
The same can happen during a war on the victory day - loss/war day pending is no bug according to Dave. I reported it before.
You lead the war 2 days. Which made it your followers were "behind" you on day 2.
The saboteurs pushed the enemy faction on the last day, winning by a landslide without you stopping them. Thus they won with more than 5% lead. But since they passed your group in the process, the faction caught them and started pending again. That is why the % seemed equal. They never were. You lost on that day.
The last day of a war is a cooldown, assets already changed hands at that point. The new war already pends.

Welcome to the BGS, you lost the war.

in that case, there should be appropriate news bulletins in system ... ala "war has ended" "war has come to" - @adhock, do you have any of that news in systems local news for the last day of war?
 
in that case, there should be appropriate news bulletins in system ... ala "war has ended" "war has come to"

That does come, but one day after the new pending started, when the old war "officially" ends.

The phenomenon was known and reported, as mentioned before. We observed it half a dozen times and even began using it for our own good. The backrunner war shortens time between conquests, but is a risk one shouldn't take as long as one has assets.
 
in that case, there should be appropriate news bulletins in system ... ala "war has ended" "war has come to" - @adhock, do you have any of that news in systems local news for the last day of war?


....Negative.

There is in fact NO local news post the 23rd and that is strange given in that last time when the first Civil War behaved in accordance with known protocols, I was seeing news for the end of the war BEFORE the actual state was removed.

The last news bullion is from 23/11/16 and it's about the war kicking off. Day 1 in my outline.

Standby for image taken right... now.

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ADDENDUM: See NOW it's actually showing proper influence values and I can see how the loss happened.

Now that I can see the values, I can correct them and act accordingly.

Meaning there IS a bug and it needs to be fixed.

Again. Losing doesn't bother me.

Not knowing you lost is bull and should NOT be "working as intended".
 
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We have all fought this phrase of working as intended before, and I have said here before

Working as intended can mean three things in my experience
1) it's working as intended, despite it making no sense
2) Mitch delays any response of meaningful knowledge, because they see the issue but they don't have a clue how to change it and have no intention of trying just yet if at all
3) they don't understand what your saying, and don't want to enter into a dialogue with you as they don't see it as game changer.
 
3) they don't understand what your saying, and don't want to enter into a dialogue with you as they don't see it as game changer.

I'm picking this one with Gemai's bug reports.

No offense Gemai. but you seldom explain things well. You have a couple of clear posts at the end of the last page, but this is an exception.
There would be a lot fewer arguments in this thread if people took the time to explain a bit better. I'm as guilty as anyone on this, so this isn't an attempt to insult.
 
I wish it was number three. But it was clearly communicated that it seems to be number 2.

Most likely too much extra code to hassle into the BGS daily tick calculation to even care for something with little influence on the BGS. People CAN plan around it by just winning the damn war.
 
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