The Star Citizen Thread v5

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I agree - when the person represented in the avatar is someone famous or the avatar is clearly not meant to represent the poster - or is some cartoon or something.



!
Funny thing. My ink drawing picture is actually a drawing of me, granted from ~8 years ago. My lovely partner drew quite a few of these for our squadron mates back in out Allegiance days. The stern expression is not typical though.
 
I think that the Boo avatar picture is a bit more sneaky than most people here realise, it gives hope to the SC followers that an attractive looking girl would have anything in common with a bunch of twits like them.

Harsh but fair.
 
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Wrong. It is 100% about them; because they are two of the top execs behind the on-going effort to scam gamers. When the officials and lawyers eventually step in, you think they are going to just ignore those two and move right on along? Uhm, no.

Perhaps it is about the 'top execs' for you - I can understand why you see it as a personal issue, give the circumstances. As far as I'm concerned, however, the individuals behind this money-making hype-fest are the least interesting thing about it. Maybe it's my social science background (anthropology degree), but I've always found snake-oil salesmen and the like a lot less interesting than their dupes. The former can be explained easily enough through naked self-interest, but the latter aren't susceptible to such simplistic analysis. One can of course write them of as gullible, or foolish, but I don't think that is sufficient if you really want to understand what is going on - not least because there are some clearly well-educated and intelligent people backing this whatever-it-is. And that isn't unusual. I can think of at least one 'free energy' scam which has attracted the vociferous support of a Nobel physics prize winner - despite the fact that the man behind the scam has a criminal record relating to a previous scheme which generated nothing but a major pollution incident, and years of employment for the legal profession. I find such phenomena interesting not because they are clever scams (they rarely involve much beyond stage-magician level hokum), but because when you examine them in any depth, it usually becomes obvious that the dupes have been actively duping each other, in a self-reinforcing discourse of hyperbole, and of denial over what should be staring them in the face. And more often than not, when confronted by scepticism, the response is to see any questioning of their credulity as evidence of some sort of conspiracy to hide the 'truth'.

Getting back to SC, regardless whether this is an outright scam, or (as I suspect) what began as a legitimate project which has since spun out of control to the extent that those running it can't actually see beyond the drive for further funds in order to pursue a dream that they are incapable of realising, it fits the pattern described above - a self-sustaining feedback loop of mutual reinforcement, and mutual denial, amongst those paying for it. Of course, it can't go on for ever, funds have to run out eventually, and at that point maybe the courts will take an interest in the 'execs'. Which is what courts are for. They rarely throw much light on the broader issues though - and the broader issue here is why it has been so easy for a games developer to create such a whirlpool of self-congratulatory handing over of large sums of hard cash in return for vague promises of imaginary things is probably one that should concern both other developers, and the consumers of their products. Write it off as a 'scam', and the participants as 'dupes', and it is likely to occur again - or possibly to result in legislation which would make it harder for legitimate projects, with realistic objectives and a defined scope, to acquire funding. Neither of which would be a good result.

I think there is a lesson to be learned here - one relating to the gaming industry specifically, as much of its business revolves around the sale of 'imaginary things' - and learning it involves first understanding why consumers are so good at convincing each other that impossible dreams come true if you throw enough hard cash at them. Maybe sections of the industry are happy enough with this, but I see no reason why the consumers should be, and as such, we consumers need to look beyond the 'execs', and into our own minds. And to learn how to be a little less credulous, and a lot more willing to ask ourselves why we are so prone to selling each other things we'll never see.
 
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I ignored it because it was already addressed. If you don't know the difference between a float and integer, then it's conceivable that you don't know the difference between a 32-Bit and a 64-Bit value as it pertains to how large you can make a box in world space. That's on you. I'm not here to give programming lessons. Which is why, unlike CIG programmers - including Ben Parry - I don't obfuscate, nor am I vague about anything. I try to be as verbose as possible. I'm old school like that.
So, just to try and pin down the claim here, you're saying Star Citizen upgraded its maximum world boundaries by expressing the number in a 64-bit integer, but didn't change the format of the coordinates used to place objects?
This seems to be a pretty weird claim:
1) 232 metres would already be a bleeding huge playspace.
2) Why would the world boundaries be expressed as an integer, when all the coordinates within that space will be floating point?
 
That was all very interesting, but man, what did the enter key ever do to you to be shunned like that. [knocked out]

Sorry. One of the hazards of doing a social science degree is being exposed to academics that don't consider a paragraph legitimate unless you need a telescope to see one end from another. I'll see if I can at least bisect it...
 
Sorry. One of the hazards of doing a social science degree is being exposed to academics that don't consider a paragraph legitimate unless you need a telescope to see one end from another. I'll see if I can at least bisect it...

Nice. All out of reps for you, so have a virtual one. :)
 
There's a lot of fine minds in this thread, with lots of expertise. I think we could make SC from scratch! Ben, you're in charge, Derek you're on PR. I'm making the tea. :)
 
Probably saw The Martian and thinks citizens want to "science the shart out of this thing!" - possibly one of the worst lines in recent movie history..

Then again, that would put it squarely at his level of competence as far as writing goes.
 
He already promised space farming (for whatever reason).

Too late, NMS has space farming now with the new Foundation update. :D

Poor CR always one step forward two steps back.

Aha. sleutelbos beat me to it.
Well If SC ever see's the light of day and has space farming, at least our Space Turnips will be rendered with the highest level of detail and fidelity.
 
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Too late, NMS has space farming now with the new Foundation update. :D

Poor CR always one step forward two steps back.

Aha. sleutelbos beat me to it.
Well If SC ever see's the light of day and has space farming, at least our Space Turnips will be rendered with the highest level of detail and fidelity.

I really have hard time imagining fan farming. I know farm sim is a thing, but I just don't see how it should priority in space game. NMS in current setup yes, they have actual planets with animals and plants to play around them, but SC doesn't have that, so they have to create everything just for this role. It is stupidly expensive.

34 days to go till the end of the year.
 
I really don't know the in's and out's of Star Citizen, but the whole story (of the making of the game, Chris Roberts and his company/?'s) is a bit mind-boggling to me in it's eccentric evolution.
My questions are:
Q1: Why does Chris Roberts keep adding prospective elements that were not outlined in the beginning rather than concentrating on a finished game that was the main core to the original crowd funder?
Q2: What is the main barrier for the developers in getting a finished core game?
Q3: What will happen legally if there is no game in the end (presumably it will entail the demise of Chris Robert's company/?'s)
Q4: Why on earth didn't Chris Roberts do what Frontier Developments have done i.e. deliver a working core game and then do all the embellishments (only promised by Chris Roberts in his videos) as the game sold/was used/went on
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(obviously I accept answers will be largely opinion based)
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Apologies if these actual questions have been covered....I guessing they have but I can't find them in the huge post/s
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Cheers
Q1. Chris Roberts.
Q2. Chris Roberts.
Q3. Don't know.
Q4. Chris Roberts.
 
Hems303, look up the long and troubled development of Strike Commander. We have been here before.
I had a Strike Commander poster on my wall for years. When the game finally came out, i got bored of it after 4-5 missions, when i realized what a turd it actually was.
 
I really don't know the in's and out's of Star Citizen, but the whole story (of the making of the game, Chris Roberts and his company/?'s) is a bit mind-boggling to me in it's eccentric evolution.
My questions are:
Q1: Why does Chris Roberts keep adding prospective elements that were not outlined in the beginning rather than concentrating on a finished game that was the main core to the original crowd funder?
Q2: What is the main barrier for the developers in getting a finished core game?
Q3: What will happen legally if there is no game in the end (presumably it will entail the demise of Chris Robert's company/?'s)
Q4: Why on earth didn't Chris Roberts do what Frontier Developments have done i.e. deliver a working core game and then do all the embellishments (only promised by Chris Roberts in his videos) as the game sold/was used/went on
.
(obviously I accept answers will be largely opinion based)

1. Because he's been dreaming of making the best space game ever for closing in on 30 years now, and every time he discovers some new game element — no matter what genre or design aesthetic — his game obviously has to include some version of that element in order to be “the best” at that, too.

2. See #1.

3. Extreme case? FTC investigations, federal time, and harsh new legislation cracking down on crowdfunding. More realistic case? Chris goes back to being a used car salesman, or to getting thrown out of Hollywood a second time (to match being thrown out of the game industry a second time). The money laundering multi-tiered company structure of the dozen or so entities Ortwin has expertly set up will ensure that there is no money to be had from lawsuits.

4. Because then it would not be the best space game ever — only a potential foundation for one, and that's not how he rolls.
 
Star Citizen eLe Continuous in Full Swing! another million reached, making this day the best day EVER in the whole crowdfunding campaign yet!

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A nice run-down of the anniversary sale week by INN show's some interesting numbers:

According to the Crowdfunding Development Spreadsheet 2.0 the 2016 Holiday Ship Sale brought in a whopping $6,320,399.00, putting us at $7,169,286.00 for the month of November. Here’s how it broke down day by day:

Date Starting Amount Added Amount
2016-11-18 $130,647,798 $36,131
2016-11-19 $131,950,124 $1,302,326
2016-11-20 $132,502,161 $552,037
2016-11-21 $132,865,275 $363,114
2016-11-22 $133,453,171 $587,896
2016-11-23 $133,870,957 $417,786
2016-11-24 $134,305,666 $434,709
2016-11-25 $134,730,519 $424,853
2016-11-26 $135,290,098 $559,579
2016-11-27 $136,827,243 $1,537,145

By the way, CIG needs to raise about $4.5 MM before the end of the year to match what was raised in 2015. Here’s to the hope that 2.6 comes out soon and generates a ton of excitement and new backers.


For last, an insightful movie from TheNoobifier on how jpegs I mean ships are made! [big grin]

[video=youtube;BGD1DRs56eE]https://www.youtube.com/watch?v=BGD1DRs56eE[/video]
 
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