Wrong. It is 100% about them; because they are two of the top execs behind the on-going effort to scam gamers. When the officials and lawyers eventually step in, you think they are going to just ignore those two and move right on along? Uhm, no.
Perhaps it is about the 'top execs' for you - I can understand why you see it as a personal issue, give the circumstances. As far as
I'm concerned, however, the individuals behind this money-making hype-fest are the least interesting thing about it. Maybe it's my social science background (anthropology degree), but I've always found snake-oil salesmen and the like a lot less interesting than their dupes. The former can be explained easily enough through naked self-interest, but the latter aren't susceptible to such simplistic analysis. One can of course write them of as gullible, or foolish, but I don't think that is sufficient if you really want to understand what is going on - not least because there are some clearly well-educated and intelligent people backing this whatever-it-is. And that isn't unusual. I can think of at least one 'free energy' scam which has attracted the vociferous support of a Nobel physics prize winner - despite the fact that the man behind the scam has a criminal record relating to a previous scheme which generated nothing but a major pollution incident, and years of employment for the legal profession. I find such phenomena interesting not because they are clever scams (they rarely involve much beyond stage-magician level hokum), but because when you examine them in any depth, it usually becomes obvious that the dupes have been actively duping each other, in a self-reinforcing discourse of hyperbole, and of denial over what should be staring them in the face. And more often than not, when confronted by scepticism, the response is to see any questioning of their credulity as evidence of some sort of conspiracy to hide the 'truth'.
Getting back to SC, regardless whether this is an outright scam, or (as I suspect) what began as a legitimate project which has since spun out of control to the extent that those running it can't actually see beyond the drive for further funds in order to pursue a dream that they are incapable of realising, it fits the pattern described above - a self-sustaining feedback loop of mutual reinforcement, and mutual denial, amongst those paying for it. Of course, it can't go on for ever, funds have to run out eventually, and at that point maybe the courts will take an interest in the 'execs'. Which is what courts are for. They rarely throw much light on the broader issues though - and the broader issue here is why it has been so easy for a games developer to create such a whirlpool of self-congratulatory handing over of large sums of hard cash in return for vague promises of imaginary things is probably one that should concern both other developers, and the consumers of their products. Write it off as a 'scam', and the participants as 'dupes', and it is likely to occur again - or possibly to result in legislation which would make it harder for legitimate projects, with realistic objectives and a defined scope, to acquire funding. Neither of which would be a good result.
I think there is a lesson to be learned here - one relating to the gaming industry specifically, as much of its business revolves around the sale of 'imaginary things' - and learning it involves first understanding why consumers are so good at convincing each other that impossible dreams come true if you throw enough hard cash at them. Maybe sections of the industry are happy enough with this, but I see no reason why the consumers should be, and as such, we consumers need to look beyond the 'execs', and into our own minds. And to learn how to be a little less credulous, and a lot more willing to ask ourselves why we are so prone to selling each other things we'll never see.