An investigation into Frontier's actions on Combat Logging

Found the CG in 17 Draconis.

Game went to a black screen about 20 minutes into the killing. I was forced to eventually kill the ED task.

Most of my crashes seem to occur in big furballs. I suspect that would look like combat logging (not that anyone would notice as I don't play in open).

I'm actually annoyed as I was on a killing streak (though wow there were a lot of 'vettes)

Not sure if I can continue. Don't want to suicide my conda and I am now wanted in this system (and there's no system to change ships in for 250ly)

This has been happening to me since the launch of Guardians. It's to the point where I've stopped going into CZs because it will happen 100 % of the time (just a matter of when). Seems with every patch the CTDs and black screens become more frequent.
 
This has been happening to me since the launch of Guardians. It's to the point where I've stopped going into CZs because it will happen 100 % of the time (just a matter of when). Seems with every patch the CTDs and black screens become more frequent.
My master fighter is basically useless in CZs. Dies within a minute or two to missile fire.
 
Killing other cmdrs is a legitimate gameplay mechanic and it is part of the game.

Explain what is legitimate about trolling noob systems in combat modded ships picking off 1000cr sideys, infiltrating PVE groups and blasting guys who are A. not expecting it because its a PVE only group and B. can't fight back or they will get themselves kicked for fighting? The last group of boners that crashed the gate were blasting ships that were unoccupied and sitting on the ground with their CMDRs in their SRVs F-F-S! Blasting unarmed explorers? Blasting unarmed freighters without scans or a demand for cargo? What's legit about that? News flash chief there's nothing legit about any of that. While trolling noobs and what not isn't against the rules its certainly not sporting and adds zero value to the game. However, crashing PGs and violating the rules of the group is against the rules but lets ignore that little nugget because now someone is spoiling your fun and after all thats they only thing that matters. This is called - Hypocrisy.

Its actions such as these which your group prides itself on that make a large portion of the community and perhaps even FDev either take issue with or completely ignore your latest hypocritical [there's that word again] whining crusade. You may even have valid points but your reputation precedes you and you guys did that to yourselves. You made your bed but don't want to lie in it now because its hard and uncomfortable but perhaps now you see that what comes around does indeed go around... who am I kidding, no way that's gonna happen.

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This has been happening to me since the launch of Guardians. It's to the point where I've stopped going into CZs because it will happen 100 % of the time (just a matter of when). Seems with every patch the CTDs and black screens become more frequent.

Yep same here. Everything is fine until I go into a CZ or RES that's got a lot of CMDRs in it especially if I'm winged up.
 
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A: "PvP is fine: but ganking newbs for the lols is below board"

B: "It's not against the rules: so it's fine. Don't tell me how to play".

A: "Fine. Do your thing. I'm gonna go do Sothis runs">

B: "No! Sothis is unfair because I didn't pick to do it or am other wise done! Sothis must be stopped!".

A: "It's not against the rules or anything"

B: "Sothis ruins the fun for other players... somehow">

A: "You mean like how getting killed by engineered FDLs for the lols ruins it"?

B: "No! that's totally different because I do that!"
 
I'm 100% willing to accept the consequences to my actions unlike some players here. However, I never combat logged nor do I plan to start tomorrow because I disagree with said ''x'' activity.

Cheating is unacceptable.

If you dont kill clean commanders then disregard the following:

It's pretty easy to accept the [lack of] consequences for killing a clean commander in this game. Suicidewinder. Fly to a different solar system. Done. No record. No nothing.

Do you find the consequences for killing a clean commander unacceptable? If so, do you still do what you find to be unacceptable?

I find the lack of C&P here in ED unacceptable.
 
"I've been playing Elite for 12 hours straight - need a break. I think I'll head to a system where I know I can dock safely"

<interdiction>

"AMMAZ GONN PEW-PEW U 4 LULZ - DAI!"

<Cannot-be-bothered drive charging>
 
Perhaps the punishment for 'ganking' or for attacking effectively helpless players with no bounty on them needs to be escalated in game. i.e. if you attack someone that is effectively harmless then the bounty on your head is larger AND you get constantly molested by police. It would have to be VERY contextually aware. So if you attack someone in a combat zone then they're there of their own volition and as such all gloves are off but if you attack someone when they're in a non combative situation and you're doing it to steal cargo then you deal with the consequences same as would any murderer.

If a pirate is operating in governed space then they run the gambit and get treated like a hunted man. Conversely the black market tech to support such endeavors (extended heat signature cloaking, light absorbent paint jobs, engine exhaust baffles, temp ship broadcast disable - such as 5 min timer to jump into a system undetected and then you're visible) should be made available but it should be controlled by your involvement in a pirate faction. All such tech is closely controlled and only available by association and when you stop working within the pirate context the tech times out and breaks.

If you're going to PVP against the defenseless then be prepared to be treated like the murderer you are.

*when I say bounties I mean massive bounties (into the millions) - make them truly hunted people.
 
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I would like to see major faction penalties. If you commit murder in an imperial system. You go down X amount of rank with the Empire. Up to and including rank loss that could result in the impounding of your Clipper/Cutter . This would require the player to regrind Rank to get the ship out of impound.
 
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Or a 0 credit bounty that doesn't go away for 5 days, even if they die. The players won't hunt them: but the NPCs and stations will.

Nah I reckon if they make the choice in game to play the pirate/PVP then they deal with the consequences RPG style - someone murders then they get hunted and get a serious bounty on their head. It would make PVP bounty hunting a far more interesting endeavor but you'd have to make piracy a worthwhile job as well and make the anarchy systems and pirate controlled bases exclusive. I'm not suggesting ostracisation of the player base, more making their behavior contextual and relevant.
 
Nah I reckon if they make the choice in game to play the pirate/PVP then they deal with the consequences RPG style - someone murders then they get hunted and get a serious bounty on their head. It would make PVP bounty hunting a far more interesting endeavor but you'd have to make piracy a worthwhile job as well and make the anarchy systems and pirate controlled bases exclusive. I'm not suggesting ostracisation of the player base, more making their behavior contextual and relevant.
Big player-collectable bounties would just help them exploit the system for more money.
 

Javert

Volunteer Moderator
So I've heard that eating too much turkey can give you indigestion and make you a bit cranky. Just a random fact of the day.

Anyway, it's worth going back a few pages to a comment that was missed. Sole Hunter told Stigbob "It's not my fault you don't want to pay for a decent internet connection".

I think we should point out that here in the UK (and in many other countries), there are some places where people live where you simply cannot get a good internet connection. It's not a matter of not wanting to pay for the premium service, it just isn't available.

Stigbob posted several times that he lives in a location way out in the country in high winds, the only internet available is by overhead copper cable ADSL service.

I know from recent experience with my company that even in the US, in some areas it's not a matter of money how much bandwidth you can get, unless you are prepared to pay the telecom company hundreds of thousands of $ to run a new cable to your premise.

I think Sole Hunter is assuming that everyone has the option of a good connection, and if they don't, it's their own fault, or even that most people have a good connection and if they drop out they are probably not telling the truth if they say it was a bad connection.

This is not the reality.

Now I do have some sympathy with the claim that if you already know your connection is rubbish and you are going to be having dropouts several times per hour, should you really be playing in open PVP mode? Perhaps you could think about issuing a warning when you are interdicted that your connection is flaky and you are not a CL'er or somesuch.
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Anyway, in the end it's up to FD - if FD decide that only people with rock solid internet can play in open, they could dial up the sensitivity of their networking code. They have not done this up to now, so we can assume that for the moment they are accepting that sometimes people will have dropouts that are not their own fault.

In other words, presumably if FD felt that having a bad internet connection is cheating, they would presumably amend their netcode to stop those people getting instanced with good connections.
 
Big player-collectable bounties would just help them exploit the system for more money.

Not if being a pirate means that they can't collect bounties. I mean you have to be in good standing with the authorities to claim bounties. If you're a pirate you're hardly going to rock on up to the cops and stick your hand out are you? You'd get cuffed pronto.
 
read above...

Didn't seen that one, good point. The only way around that one that I see would be second accounts. However, if they like playing as pirates making a second clean CMDR account richer doesn't really help in their endeavors other than getting the bounty off of them. If the bounty stays for 5 days even after the claim but at 0cr the cops stations will still engage. That I like. Goes right back to FDev and the much needed revision to the Crime & Punishment system.
 
Nah I reckon if they make the choice in game to play the pirate/PVP then they deal with the consequences RPG style - someone murders then they get hunted and get a serious bounty on their head. It would make PVP bounty hunting a far more interesting endeavor but you'd have to make piracy a worthwhile job as well and make the anarchy systems and pirate controlled bases exclusive. I'm not suggesting ostracisation of the player base, more making their behavior contextual and relevant.
Right.

And the player isn't killed when his ship is destroyed.

So what would (in RP) the universe do? Kill the person or imprison them.

So: if you get caught (killed and re-spawn in a base where the warrant is valid) your pilot should be jailed for some period of time.

You know: if we want role-playing.

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Yep. Suicidewinders and Buddy Kills.

Both should get the exact same punishment as combat logging and for the exact same reasons.
 
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