An investigation into Frontier's actions on Combat Logging

Wow. Just wow. I NEVER would have predicted the level of apologia and borderline endorsement of Combat Logging that's going on here. I had no idea of the degree to which so much of this community has been silently in favor of the practice and quite happy that nothing has been done about it. SDC has overturned a large stone to reveal the ugliness underneath and frankly I'm astonished.

Just to understand your point... We have a bunch of individuals who gain enjoyment out of simply exploiting the poor mechanics (crime and punishment in the game) to gain no in game reward, but instead simply garner enjoyment out of causing grief and aggravation to other players...

Meanwhile, the vaste majority of the rest of the community play with a modicum of common sense, decency and good will...

Now, what ugliness are you referring to exactly?
 
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I'm going to go with unsportsmanlike behaviour. Which is sexist.
So, unsportshumanlike behaviour. Racist.
Damnit. Unsportsentitylike behaviour.
Yeah?
Sweet!
Ok. Combat logging is unsportsentitylike behaviour and should be frowned upon. Severely frowned upon. Maybe we could get Michelangelo Brooks to frown upon it. I take him for a fierce frowner. I'd not like to meet his gaze when telling him I missed a deadline.

I owe you a pint of whatever you are drinking :D if you drink that is
 
Alright already... RNGesus! It's "cheating" Whaa!
It's also not "Connection to Matchmaking Server Lost" important.
It's not "Bounty for attacking Wanted ship" important.
It's not "SRV Fish-Finder is broken" important.
It's not "I died of heat damage because it took 15 minutes to drop out of super cruise" important.

In short, it's not important enough of an issue to warrant worrying about it until the real issues are resolved.

Great, you didn't get to blow up some unarmed trader on your turf. You didn't lose anything, you wouldn't have gained anything.

Go find someone else to bother. Seriously.. it's little different than telling the teacher that your upset because the kid who sat in front of you that you beat up for lunch money moved to a different school.
 
2-step solution:

1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.

2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.
 
I think the official FD response makes it pretty clear it's cheating.. semantics aside.

Well, sorry but it's not cheating. It's simply not nice, it's being a bad sport. And the problem with the rookie statement from FDev is that no rule is being broken so... it's not against the rules. Their EULA is posted online. Show us which rule is being broken by leaving the game at any time the player chooses. This horse looked like it was still twitching... :cool:
 
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2-step solution:

1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.

2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.
Then you will have hacks to contend with. In a p2p environment, a hack can disconnect the other player. The repercussions of that far outweigh the benefits of a disconnect penalty. Now that's cheating, which incidentally your suggestion would guarantee if taken.
 
Then you will have hacks to contend with. In a p2p environment, a hack can disconnect the other player. The repercussions of that far outweigh the benefits of a disconnect penalty. Now that's cheating, which incidentally your suggestion would guarantee if taken.

Naaah - "hack" implies some form of skill or talent. This is purely the domain of the lulzbunny :D
 
2-step solution:

1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.

2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.

1) You will punish people, potentially very badly, for game crashes and connectivity issues.
2) Disconnect for whom?

Example of #2. You and I are in a fight. We lose connection to one another but not FD. Then what? What if we lose connection to FD but not each other?

Your suggestion throws out the baby with the bathwater.
 
2-step solution:

1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.

been saying that for ages. it's the only real solution, and what any other serious mmo does, not by coincidence.

2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.

bad idea. sos spam in 1, 2 ....
 
been saying that for ages. it's the only real solution, and what any other serious mmo does, not by coincidence.

And that is why it won't happen in Elite in the foreseeable future - because most other "serious mmo" games have a client / server architecture, and all the lag and position/state/condition mess that goes with it.

[video=youtube_share;A47d3fjDNSQ]https://youtu.be/A47d3fjDNSQ?t=674[/video]

illustrates it quite enjoyably at 11:24 :D
 
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Also: Most MMOs have little to no death penalty.

Elite does. And this is good. Finally not a typical MMo where I can die brainless and simply respawn.

Rebuy in Elite has an impact on every player. For some it is huge and for some it is non existant.

But death penalty is what most games are missing which lead to utterly easy gameplay.
 
Elite does. And this is good. Finally not a typical MMo where I can die brainless and simply respawn.

Rebuy in Elite has an impact on every player. For some it is huge and for some it is non existant.

But death penalty is what most games are missing which lead to utterly easy gameplay.

But you don't die in ED? - You pay a generally forgettable rebuy cost, respawn, groan at the loss of any cargo, exploration data and bounties... And carry on...


The interesting thing is, the bigger any perceived "cost" and "hassle" and "aggravation" to a player, the happier the gankers are, as that's what they enjoy dishing out.

Let's suppose for a second if a player was destroyed there was no rebuy, they didn't lose any cargo, exploration data or bounties, and simply respawned where they were and carried on. Ganking would basically stop I recon. Because even though they're still doing exactly the same as before - needlessly/mindlessly blowing up other CMDRs - they're now not getting enjoyment out of causing toxic aggravation to other players.
 
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To be honest, we get into a psicological standpoint. Many people like the thrill of the kill, many other people just dont enjoy being killed unfairly. i've played many MMOs and many of them PVP related, and most of them revolve around the idea of fairness. Elite, is ultimatelly not fair from a PVP perspective atm. You can interdict anyone you want, blast him away and leave with a giggle, and that is the ultimate price in any case, couse there is only the giggle as a reward. there are no pvp rewards on this game, no better ships, no real loot to collect, just thplayers "tears".

I don't combat log, because i never for the life of me touch the "OPEN" aspect of the game. I don't like to be bullied, and i like to explore without an Idiot killing me in the centre of the galaxy for a giggle. Believe me, there are idiots on the centre of the galaxy, armed to the teeth, waiting for unarmed exploreres to kill them, that's psychopathic to be honest. I do understand the other side of the equation. when you can just ALT-F4 from a tricky situation, can get frustrating. but maybe you are provoking that everyone that plays in open, not for the PVP, will just play in privates, like us explorers.

All this discusions and hostilities come from the Frustration and Ire, from one side and the other. for PVPers, the solution is quite easy, seen in EVE and games the like of it, just keep the ship in-game for a minute after disconnecting. gives the kill to the attacker. For the PVEers, people, there are maaaany private spaces you can use, find them, let the PVPers alone on their open nonsense and be done with it, there are NO DIFFERENCE WHATSOEVER between open and private, apart from the griefing nonsense.

thank you for the time reading all this ;)
 
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