Again, it isn't about what I want. Reread it if it continues to befuddle you.
Befuddles me..? In that case I'll bow to your superior intellect and go back to lurking..
Again, it isn't about what I want. Reread it if it continues to befuddle you.
Befuddles me..? In that case I'll bow to your superior intellect and go back to lurking..
Wow. Just wow. I NEVER would have predicted the level of apologia and borderline endorsement of Combat Logging that's going on here. I had no idea of the degree to which so much of this community has been silently in favor of the practice and quite happy that nothing has been done about it. SDC has overturned a large stone to reveal the ugliness underneath and frankly I'm astonished.
So you aren't arguing semantics; you're arguing if cheating is bad.
Brilliant.![]()
I'm going to go with unsportsmanlike behaviour. Which is sexist.
So, unsportshumanlike behaviour. Racist.
Damnit. Unsportsentitylike behaviour.
Yeah?
Sweet!
Ok. Combat logging is unsportsentitylike behaviour and should be frowned upon. Severely frowned upon. Maybe we could get Michelangelo Brooks to frown upon it. I take him for a fierce frowner. I'd not like to meet his gaze when telling him I missed a deadline.
I owe you a pint of whatever you are drinkingif you drink that is
I think the official FD response makes it pretty clear it's cheating.. semantics aside.
Then you will have hacks to contend with. In a p2p environment, a hack can disconnect the other player. The repercussions of that far outweigh the benefits of a disconnect penalty. Now that's cheating, which incidentally your suggestion would guarantee if taken.2-step solution:
1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.
2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.
Then you will have hacks to contend with. In a p2p environment, a hack can disconnect the other player. The repercussions of that far outweigh the benefits of a disconnect penalty. Now that's cheating, which incidentally your suggestion would guarantee if taken.
Naaah - "hack" implies some form of skill or talent. This is purely the domain of the lulzbunny![]()
2-step solution:
1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.
2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.
Hack is a word that is more heavily slaved to context than most.
2-step solution:
1) Make the ship not logout when the player d/c for 60 seconds. The ship (if not in normal space) will be sent to normal space upon d/c. During combat, the ship will have a marker on it to say "pilot unconscious" when the ship pilot is d/c, and after 60 seconds it will disappear.
2) A pilot needs to have an SOS button, instead of the "report to authorities" setting on the right panel. A large, clear SOS button will put his location as a Red Signal Source to every pilot in the same system and a Tip-Off notification to every other pilot 1 jump range from that system.
been saying that for ages. it's the only real solution, and what any other serious mmo does, not by coincidence.
Also: Most MMOs have little to no death penalty.And that is why it won't happen in Elite in the foreseeable future - because most other "serious mmo" games have a client / server architecture, and all the lag and position/state/condition mess that goes with it.
Also: Most MMOs have little to no death penalty.
Elite does. And this is good. Finally not a typical MMo where I can die brainless and simply respawn.
Rebuy in Elite has an impact on every player. For some it is huge and for some it is non existant.
But death penalty is what most games are missing which lead to utterly easy gameplay.