And again you compare a core game play element, one that many play and that Frontier advertises to a criminal felony offense, are you kidding me?
Nope. Making something allowed by the rules doesn't make it any more enjoyable, or acceptable, for me. I would still abhor stealing even if it was allowed by the law.
You really think me taking a fake, virtual asset in a game that means nothing is comparable to assaulting someone and stealing their possessions or money?
It is how I feel, yes.
It's all time in the end. Physical possessions are the end result of an amount of time you spent working in order to get paid and then purchase real world things; in game possessions are the end result of an amount of time you dedicated to progressing in the game and accumulating its riches. So, as long as it's non-consensual, I see little difference between stealing something worth a few hours of whatever wage you get in the real world and stealing something that took you a few hours to obtain in-game.
When it's consensual, well, that's another thing; it becomes more akin to just players roleplaying something with a wager to spice things up. But piracy in Open isn't consensual, particularly because Open is also the only official mode intended for players to meet new people, so the game pushes into Open many players that just want some socialization but don't want to ever engage in PvP.
Obviously you don't understand how piracy works in Elite, there is no way I can steal "in-game progression" from anyone in Elite. I can't affect your rank, your influence, your alliances with various factions, etc. At worst I can blow you up causing you to spend fake in-game credits to buy a fake in-game object like a ship.
Pirates are after in-game cargo that the other player purchased with credits, the same credits that are very much the main progression element in ED. So, stealing cargo from other players is very much stealing progression.
BTW, I consider the stealing part far worse than the blowing up part. Like I said, I lobbied for self-destruction to be present in the game, and to encompass all cargo, in order for players to have a way to deny pirates any reward. I, particularly, would rather self-destruct without enough money for the rebuy than allow a player pirate to steal even a single unit of biowaste from me.
First as to the scale of clogging it's actually a minor problem. Of the 50+ players I've interdicted/pirated only about 4-5 have clogged on me.
In contrast, I've seen quite a few complaints in the forums and on Reddit from players claiming up to some 70% of their targets combat log.
I'll never understand how people think they're somehow special and that the rules don't apply to them.
More like I don't agree with them, and don't particulary care for the consequences; like I said, I would rather stop playing and delete my account than allow someone to pirate me, so being shadow-banned, or even regular-banned, over using combat logging to avoid piracy wouldn't bother me.
You realize there already is an easy way to opt out of a piracy or any PvP interaction you come across - the self destruct button on your functions tab. I've had someone use that before, I interdicted someone and just as I sent my "stop and I won't shoot" message he exploded right in front of me. I thought it was rather silly as I was telling him I wouldn't shoot but if he'd rather blow himself up than give me some cargo that's absolutely his choice.
Yep, I know about self-destruction. Like I said, I was one of the players pushing for it to be added to the game and for it to encompass all cargo.
Not really an acceptable way to opt out of piracy interactions, though. Too big a drawback. Which is why I will keep pushing for an Open PvE mode, as I consider that to be one of the few acceptable ways of opting out of this kind of confrontational social interaction.
It's amazing to me how anyone can feel that the rules only selectively apply to them. Hopefully as you grow up you'll learn that this isn't the way the world works.
Funny telling this to someone that played the first Elite when it was actually new.
BTW: we are talking about a game. I play games exactly because they don't work the same way as the real world. And I expect the same to apply to you, given that you are a pirate in-game.
At this point I'm done trying to explain this to you, you're either incapable of understanding this or troll is just trolling, I'm not sure which.
More like a fundamental difference in opinion, coupled with how I have no respect for Frontier anymore (ever since they removed the offline mode from the game, in fact).
I do have to wonder, if you were mugged in real life, would you say to the mugger "Well, at least you aren't a pirate in a video game!"
I was mugged in real life (thankfully only once, a few decades ago). So I actually speak from experience; both kinds of event feel the same for me.