To Fly in Open or Not - Is Ganking/Griefing Really That Bad?

As I said in my first attempt at responding to this; this completely destroys the idea that player-killing/griefing triggered combat logging behaviors. There are plenty of cheating players who will do it regardless of rp or legitimate piracy/combat reasons.

You still hold the same opinion?! Disgraceful!
 
Flying in open is awful.

This one time someone said 'Hi'. I nearly put my fist through the screen and was ready to send Braben the bill for allowing this destruction of immersion.
 
Someone also once said o7. I assume this is some Internet slang for some trendy drug that's going about now.

MR BRABEN, I DO NOT WANT THIS IN MY SPACE GAME THANK YOU. I COME INTO ELITE TO ESCAPE MY CRIPPLING DRUG DEPENDANCY
 
I got ganked once this year, like 2 weeks ago. Someone in an FdL with a Clipper friend thought they'd interdict my Imperial Eagle. As if they were going to catch me.

The reality of ED is you will only see people in 8 locations, generally:
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This is true. And then you basically advise people to avoid phese places? But if i should avoid places where other players are, why not simply go to solo? What is the point of open if meeting other players is a bad thing?
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And again you compare a core game play element, one that many play and that Frontier advertises to a criminal felony offense, are you kidding me?
Nope. Making something allowed by the rules doesn't make it any more enjoyable, or acceptable, for me. I would still abhor stealing even if it was allowed by the law.

You really think me taking a fake, virtual asset in a game that means nothing is comparable to assaulting someone and stealing their possessions or money?
It is how I feel, yes.

It's all time in the end. Physical possessions are the end result of an amount of time you spent working in order to get paid and then purchase real world things; in game possessions are the end result of an amount of time you dedicated to progressing in the game and accumulating its riches. So, as long as it's non-consensual, I see little difference between stealing something worth a few hours of whatever wage you get in the real world and stealing something that took you a few hours to obtain in-game.

When it's consensual, well, that's another thing; it becomes more akin to just players roleplaying something with a wager to spice things up. But piracy in Open isn't consensual, particularly because Open is also the only official mode intended for players to meet new people, so the game pushes into Open many players that just want some socialization but don't want to ever engage in PvP.

Obviously you don't understand how piracy works in Elite, there is no way I can steal "in-game progression" from anyone in Elite. I can't affect your rank, your influence, your alliances with various factions, etc. At worst I can blow you up causing you to spend fake in-game credits to buy a fake in-game object like a ship.
Pirates are after in-game cargo that the other player purchased with credits, the same credits that are very much the main progression element in ED. So, stealing cargo from other players is very much stealing progression.

BTW, I consider the stealing part far worse than the blowing up part. Like I said, I lobbied for self-destruction to be present in the game, and to encompass all cargo, in order for players to have a way to deny pirates any reward. I, particularly, would rather self-destruct without enough money for the rebuy than allow a player pirate to steal even a single unit of biowaste from me.

First as to the scale of clogging it's actually a minor problem. Of the 50+ players I've interdicted/pirated only about 4-5 have clogged on me.
In contrast, I've seen quite a few complaints in the forums and on Reddit from players claiming up to some 70% of their targets combat log.

I'll never understand how people think they're somehow special and that the rules don't apply to them.
More like I don't agree with them, and don't particulary care for the consequences; like I said, I would rather stop playing and delete my account than allow someone to pirate me, so being shadow-banned, or even regular-banned, over using combat logging to avoid piracy wouldn't bother me.

You realize there already is an easy way to opt out of a piracy or any PvP interaction you come across - the self destruct button on your functions tab. I've had someone use that before, I interdicted someone and just as I sent my "stop and I won't shoot" message he exploded right in front of me. I thought it was rather silly as I was telling him I wouldn't shoot but if he'd rather blow himself up than give me some cargo that's absolutely his choice.
Yep, I know about self-destruction. Like I said, I was one of the players pushing for it to be added to the game and for it to encompass all cargo.

Not really an acceptable way to opt out of piracy interactions, though. Too big a drawback. Which is why I will keep pushing for an Open PvE mode, as I consider that to be one of the few acceptable ways of opting out of this kind of confrontational social interaction.

It's amazing to me how anyone can feel that the rules only selectively apply to them. Hopefully as you grow up you'll learn that this isn't the way the world works.
Funny telling this to someone that played the first Elite when it was actually new.

BTW: we are talking about a game. I play games exactly because they don't work the same way as the real world. And I expect the same to apply to you, given that you are a pirate in-game.

At this point I'm done trying to explain this to you, you're either incapable of understanding this or troll is just trolling, I'm not sure which.
More like a fundamental difference in opinion, coupled with how I have no respect for Frontier anymore (ever since they removed the offline mode from the game, in fact).



I do have to wonder, if you were mugged in real life, would you say to the mugger "Well, at least you aren't a pirate in a video game!"
I was mugged in real life (thankfully only once, a few decades ago). So I actually speak from experience; both kinds of event feel the same for me.
 
Nope. Making something allowed by the rules doesn't make it any more enjoyable, or acceptable, for me. I would still abhor stealing even if it was allowed by the law.


It is how I feel, yes.

It's all time in the end. Physical possessions are the end result of an amount of time you spent working in order to get paid and then purchase real world things; in game possessions are the end result of an amount of time you dedicated to progressing in the game and accumulating its riches. So, as long as it's non-consensual, I see little difference between stealing something worth a few hours of whatever wage you get in the real world and stealing something that took you a few hours to obtain in-game.

When it's consensual, well, that's another thing; it becomes more akin to just players roleplaying something with a wager to spice things up. But piracy in Open isn't consensual, particularly because Open is also the only official mode intended for players to meet new people, so the game pushes into Open many players that just want some socialization but don't want to ever engage in PvP.


Pirates are after in-game cargo that the other player purchased with credits, the same credits that are very much the main progression element in ED. So, stealing cargo from other players is very much stealing progression.

BTW, I consider the stealing part far worse than the blowing up part. Like I said, I lobbied for self-destruction to be present in the game, and to encompass all cargo, in order for players to have a way to deny pirates any reward. I, particularly, would rather self-destruct without enough money for the rebuy than allow a player pirate to steal even a single unit of biowaste from me.


In contrast, I've seen quite a few complaints in the forums and on Reddit from players claiming up to some 70% of their targets combat log.


More like I don't agree with them, and don't particulary care for the consequences; like I said, I would rather stop playing and delete my account than allow someone to pirate me, so being shadow-banned, or even regular-banned, over using combat logging to avoid piracy wouldn't bother me.


Yep, I know about self-destruction. Like I said, I was one of the players pushing for it to be added to the game and for it to encompass all cargo.

Not really an acceptable way to opt out of piracy interactions, though. Too big a drawback. Which is why I will keep pushing for an Open PvE mode, as I consider that to be one of the few acceptable ways of opting out of this kind of confrontational social interaction.


Funny telling this to someone that played the first Elite when it was actually new.

BTW: we are talking about a game. I play games exactly because they don't work the same way as the real world. And I expect the same to apply to you, given that you are a pirate in-game.


More like a fundamental difference in opinion, coupled with how I have no respect for Frontier anymore (ever since they removed the offline mode from the game, in fact).




I was mugged in real life (thankfully only once, a few decades ago). So I actually speak from experience; both kinds of event feel the same for me.


Seriously fella I would seek medical advice as the lines between reality and games are obviously blurred for you.
 
I've only a few dozen hours under my belt, but I've only ever played in Open. Never been bothered by another player (in fact I barely remember how to distinguish them from NPCs), and I've never left the main bubble (just a few jumps out still). Also, I only know about the common places like rich metal asteroid belts, etc, and I don't know any tricks about how to avoid common tactics like gravity slings or sun landing points or whatever. So for me griefing or unwanted PVP is a theoretical possibility, no more.
 
I was mugged in real life (thankfully only once, a few decades ago). So I actually speak from experience; both kinds of event feel the same for me.

Getting mugged sounds a lot more fun than I thought it would be. I've almost been pirated before and I've had people who have been pirated tell me it's pretty fun.

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Seriously fella I would seek medical advice as the lines between reality and games are obviously blurred for you.

What do you mean? Murder IRL isn't supposed to be as fun as in video games?
 
I got ganked once this year, like 2 weeks ago. Someone in an FdL with a Clipper friend thought they'd interdict my Imperial Eagle. As if they were going to catch me.

The reality of ED is you will only see people in 8 locations, generally:

1.) Starting systems. Evarate. LHS 3447. Etc.

2.) PowerPlay capital systems. Kamadhenu, Lembava, Cubeo, Gateway, etc.

3.) Elite rank-Only space. Founder's World system.

4.) Systems that low-level Engineers are based in. Wyrd, Decait, Wolf 357 mostly.

5.) Systems where a Community Goal is taking place.

6.) Systems where new artifacts have been found.

7.) Systems/stations where the hot new financial quasi exploit or military rank grind mission spam can be taken advantage of. 17 Draconis, Ceos, Sothis, Robigo.

8.) The new bubble.


That might look like a lot of places, but really we're talking about a handful of systems out of a bubble with thousands of occupied systems to choose from. If you pick a system that you like and set up your tent there, you are likely to only see other players if you want to (by going to one of the 8 above system types).

Great list first off, the problem with that list is that they are the draws to interesting game play for many, very many I would think.
If so it looks like that is where many spend most of there time in game, so if you want game play without any human ganker possibility, your list becomes the solo or groups play list.
I wonder what % of players stay out of open in these locations?
 

Robert Maynard

Volunteer Moderator
A number of posts have been removed. Some for rule infringement, some due to the fact that they quoted removed posts (and some because they quoted posts that quoted removed posts).
 
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I was mugged in real life (thankfully only once, a few decades ago). So I actually speak from experience; both kinds of event feel the same for me.

So if i play GTA 5 ,The fun in the game is the same of the real life? I should expect the police to come into my house because I'm a thief/murderer?? I'm Starting to get sick because of all those G-forces i have been experiencing while flying my Cobra....

Also, Can i be called VET because i have 2k hours in Arma II and 1k in Arma III?
 
Let me give my numbers: I have 12 insurance claims, of those, 7 or 8 are due to gankers/griefers. All of those occurred in my first 50 hours of game time. All of the ships that destroyed mine were dedicated PvP ships, I got no communication, and I had pretty much no chance. For the record, I was in a cobra mk III, adder, or sidey.

These days, I wouldn't fare much better. I have PvE combat setups on the ships that I do have armed. The only ship that I risk in open is my Cobra mk III because it is my fuel rat setup. It runs fast, cold, and is cheap to replace.

Also, griefing/ganking isn't about the amount of time spent dying or anything like that. The numbers don't really matter. It's the frustration of being almost powerless against another player who feels like being a d*ck. Those negative experiences stick out and can be clearly remembered for a long time after the fact. The math is irrelevant, what matters are the perceptions that linger as a result of these encounters.

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tell that to the T9 and T7 guys who encounter over engineered FDLs that are explicitly set up for combat.

I said drop from supercruise and high wake, pay attention.
 
Most of you do realize you could fly in Open 99% of the time, and switch to solo when you actually are heading into PvP territory right?

If you like any form of positive social interaction and you want to see more of it in ED, then stop being such babies. The risk/reward is not high enough in ED to warrant flying in Solo ALL the time.

Of course, if you don't like people, then feel free to Solo all you want.

-K
 
After over 11 weeks of in game play time. I can say I've never played in solo or private other than to uh.... board flip. I really enjoy playing with friends, and yes I enjoy pvp, haven't been as active in PvP since engineers but still. I'll give you some other stats about me.

Credits Liquid: 1,522,563,288

Assets: 6,022,268,098

Time played: 2,002 hours

Deaths: 219

Insurance costs: 458,990,726

So, if my math is right... assuming each death took around 2 minutes, which is not true many were bounty cleanings,stupid deaths,and lots were after long PvP battles.. I'd say only 70 total were to players, so I'll use that number.

With each death being 2 minutes, I can say I've been in the middle of dying for 140 minutes. Now with my play time, 2002 hours which is 120120 minutes now minus that by 140 minutes equals 119980 minutes.

So what does that tell me? I've been playing exclusively in open since I started the game. I've only lost a tiny fraction of my play time to PvP interaction (0.12%) and a tiny fraction of my assets (7.62%).

While this is just me, unless you're actively seeking it,or are in a very popular system, PvP interactions are few and far between, when they occur if you have a rebuy (WHICH YOU ALWAYS SHOULD) you'll be fine.

My point is this: Playing in open is 100% worth it for me, I get to interact with my friends and other commanders(most of them are nice) and enjoy the thrill of the occasional PvP (more once engineering is done).

(These estimations are just based on my observations, plus I suck at math so if I messed up lemme know.)

~Fly Dangerous commanders
 
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