SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

Indeed. The only exception is if you do this before logging off. Take the fast traveler out a planned trip, order in the ship and go do RL. Next playtime everything is positioned as you planned. Hmmmm, planning. Not sure why it's such a dirty word to some.

Exactly, forward planning is awesome. I wish I had used forward planning when I decided to go on the exploration trip (for the Exploration CG), because now we're having our bathroom done RL, and I won't get any gaming time at all until after the CG finishes. Doh!
 
Indeed. The only exception is if you do this before logging off. Take the fast traveler out a planned trip, order in the ship and go do RL. Next playtime everything is positioned as you planned. Hmmmm, planning. Not sure why it's such a dirty word to some.

This is exactly what I do with module transfer, and would do with ship transfer.

That said 18mil is ridiculously steep for any ship transfer, costs should be much, much lower AND based on hull cost rather than include the modules. Anything more than a million though is just daft. The delay I think is ok, although would love to be able to move ships without being at the source or destination!

G
 
A major premise for the game is that it takes place in a huge galaxy where getting from A to B over hundreds of lighyears is a long journey. Sorry that you find that boring, but a lot of us players appreciate that aspect.

If you absolutely need to take part in every CG, even if it's on the other side of what is supposed to be a huge expanse of populated space, then by all means outfit a ship better suited for traveling. If you want to project absolute combat power over every corner of populated space, I'm sorry to inform you that it's not possible. There are consequences for choosing a particular ship, and you should not be able to be everywhere, shoot everything and survive everytime. That! would be boring!

I've criticized the game devs on many aspects (yeah FDEV! Engineers still sucks, bigtime bro!) but I cannot criticize them building the largest game world ever experienced to date. [squeeeee]

The travel mechanics are pretty pants though. You just click the same button 400times and watch a 30second loading screen for an hour to get to a system that MIGHT give you something to do. It's not exactly enthralling.
 
The transfer times are fine because you can always plan for them. But I agree that the costs are way too high. While I can afford to shuttle my lower range ships around within a few hundred light years, I had always looked at ship transfers as a viable way to get a personal fleet out to a distant location like Colonia.

With the current costs, that is simply not possible for most players. The cost of the transfers often exceeds the full value of the ship being moved. And I'm talking about fully upgraded ships! Not the base price for something like a Corvette.

So... I agree with the OP regarding costs. Simply because the most useful application for this feature is stuck behind a HUGE PAY WALL. So much for helping to increase the population out at Jaques.

I had planned to move out there, but once I saw the costs to transfer my fleet, that was the end of that idea.
 
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OP, you must have REALLY hated it before the 50% reduction to cost.
*Disclaimer* I was in the minority of voters. My gaming hrs are short, therefor is more valuable than certain "immersion" features.
 
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The transfer times are fine because you can always plan for them. But I agree that the costs are way too high. While I can afford to shuttle my lower range ships around within a few hundred light years, I had always looked at ship transfers as a viable way to get a personal fleet out to a distant location like Colonia.

With the current costs, that is simply not possible for most players. The cost of the transfers often exceeds the full value of the ship being moved. And I'm talking about fully upgraded ships! Not the base price for something like a Corvette.

So... I agree with the OP regarding costs. Simply because the most useful application for this feature is stuck behind a HUGE PAY WALL. So much for helping to increase the population out at Jaques.

I had planned to move out there, but once I saw the costs to transfer my fleet, that was the end of that idea.

I have a feeling that's on purpose. They don't want Colonia to be instantly filled by the large ships, hence the cost. That's my take on it anyway and I kind of like it. Keeps the remote feeling remote.
 
"BUT MUH IMMURSION!!!"

You know what breaks my immersion?? The thought that someone somewhere gets paid 10 millions for a trip that I would need 30 minutes for, while I have to grind half a day for that sum. (not using exploits)

Who does the numbers in elite??? Why not make transfer price jump range/fuel cost dependent? (Bigger ships, bigger fuel consumption, bigger cost, BUT reasonable!).
I really don't get it... They wanted to make ship transfer an awesome gameplay improvement, but noooo for 60mil+ ships the price doesn't justify what you get anymore.

I am really really really disappointed.
 
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I never thought that the ship transfer mechanic was for some quick action gameplay, I always thought of it as a way to consolidate my fleet to a particular area, well that's what I use it for anyways and the current model works perfectly, I don't see a need for changing it.
 
The only thing i am missing is to be able to buy tickets for my paraplegic commander to be wheeled into a space-liner and traveled back to where my scattered ships are. The suicide-winder to get back to the bubble from Jaques is not immersive.
 
I never thought that the ship transfer mechanic was for some quick action gameplay, I always thought of it as a way to consolidate my fleet to a particular area, well that's what I use it for anyways and the current model works perfectly, I don't see a need for changing it.

The funny thing is, when FD initially said it would be instant, Michael was saying that it was supposed to let us get doing faster. But that has fallen away since Sandro said they reconsidered.

So yes, it is now only for mass fleet relocation (and the odd time when you might want to pull a ship over and don't mind waiting for it).

I've not used it yet. I've used module transfer a couple times. That's been useful (and pretty much essential due to the need to use different systems to upgrade or change modules). But ship transfer is a fringe use feature.

To be fair, engineers has reduced the need for transferring slower ships about. But the current delay definitely prevents the feature from allowing us to get doing faster. Because that is obviously now FD's intent.

Stop us doing faster.
 
It's pretty useful for moving a whole batch of ships around for engis...

I think the transfer time could be reduced 30% or so; a middle ground between 'mmersion and convenience.
 
I recently needed to swap my Cutter's 8 class shield for class 6 one to get a room for class 8 cargo rack. I was in 109 Piscium, and my class 8 cargo rack was in CK Arietes, 44Ly away. It would have taken 12 minutes to get the cargo rack over at the station. Instead of waiting, I naturally flew over for my cargo rack.

As it currently is, I haven't used ship or module transfer even once and I don't feel like I will at these rates.
 
Thing I found curious was the 2 mill missions to deliver stiff from colonia, yet the 100 mill cost to move a ship. How do i get in on those prices!
And yeah yeah ship is bigger, but if some one is taking stuff we could lend them our ship.
Or even better we could send the crew who are sitting drinking coffee unless we pew pew
 
Another load of wasted dev time on a game mechanic little or nobody uses. Price is too high and wait times are too long.

I hope the fan boys are happy, your slowly driving this game into its grave.
 
Unfortunately ship transfer is a great feature that has been implemented very poorly. It should help to have more fun in the game, but penalises you with huge costs and wait time simultaneously thereby negating its purpose. They do this with lots of features.
 
I'm 100% behind the op on this. Costs and tranfer times are too high by a factor of 2 I'd say.
Why does it take the computer so long to send my ship? I'm able to make any trip approx 4 times quicker than the ai sending my ship.

Games have these things called lore and canon which explain in-game mechanics and processes. Amazingly enough your ship is not in fact being transferred by 'the computer' it is supposedly being shipped to your location in a bulk carrier.

See I can also almost always travel to a location faster by flying my ship there than I could using ship transfer. That's why I fly my ship there instead of using ship transfer, thereby removing the 'problem' of how long ship transfers take.

As for jumping for 'hours', if we assume that OP is using the plural form in the usual way, he means a minimum of 120 jumps since that's what you can do in two hours. I'd love to know what journeys he regularly make that require 120+ jumps. Most of my journeys around the bubble are 250-300LY tops, which will be between 8 and 20 jumps depending on the ship I'm in. So about 20 minutes maximum.

However when I moved my home base and had to consolidate 16 ships from three separate locations around the bubble to a single location, the entire process took about 30 minutes. Useful ship transfer is useful.
 
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It cost me just over 5mill to move a Trutter half way across the bubble, doubt I'll be using this again for anything larger than a Asp. I really thought when the voter's went for a delay that it would be cheaper than this.
 
It cost me just over 5mill to move a Trutter half way across the bubble, doubt I'll be using this again for anything larger than a Asp. I really thought when the voter's went for a delay that it would be cheaper than this.

How long does it take you to make 5 mill in a Cutter? With all of the credit faucets in the game I don't understand why people complain about the cost.
 
agree...
i can accept the time.. but the costs..
only because the mission rewards are not balanced respect of other cost in the game
 
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