Engineers Medium Security Settlement List and Guide for Modified Embedded Firmware

I'm sorry to say that, but for me they have been dropping frequently in these last days. I have even been getting them from + medium security bases...!
 
Do you have to re-log for that? I haven't been able to scan the same stations (I don't think, at least).
No, relogging doesn't work for scanning - due to cooldown period (~2 weeks). Just scan the next base. Try M5H bases from the locations list - there chances can be a bit higher.
I'm sorry to say that, but for me they have been dropping frequently in these last days. I have even been getting them from + medium security bases...!
Yep, drops from small-size medium security are pretty normal.
 
Ok, first of all:
1) Different bases have different bonus timer steps (yep, there is one with 300 sec)
2) I also can not boast about any kind of super-reflexes (age takes it's lawful part), however I can manage normally to be in significant advance ahead of the timer (and yes, sometimes two times faster). So I can not say that the time limits are really hard. Try to find optimal path, use maps with routs suggestions (if you don't use them already), do some srv-drive training.
3) SRV controls are ok if properly assigned, also it handles well in most circumstances. If you have real problems with that - check that you have turned OFF drive assist before any scanning (or any other srv-related activity beside making selfies).
Also, you can always search this thread for CDT little "cheat" - in case that this is a large size base that you're trying to scan.

Thank you for your reply, and man, does that crow taste fine. :D

I beat it this time. Handily, with two (2!) seconds to spare. I went to Wolf 397 and scanned there. The second I hit with a few seconds to spare, and that apparently got added to the timer . . .which helped.

Best of all, I got SIX modified embedded firmware, and SIX cracked industrial firmware! Man, I had a tough time tracking those down.

My trouble yesterday was that I was not well rested and allowed myself to get worked up over this. My usual rule is this: If I cannot beat a mission three times in a row, I call it a day.

Thanks again! You're awesome. Repped. :)
 
The second I hit with a few seconds to spare, and that apparently got added to the timer . . .which helped.

The time for each subsequent data point gets added to your current timer so the faster you get the early ones the longer time you will have for later ones. I often pick a route that starts with a couple close together to build up the timer.
 
Thanks again! You're awesome. Repped. :)
Thanks! Really good catch - I occasionally got something similar but mostly from high-security variations. So don't count to get that much goodies from each settlement run - RNG is cruel=)
The time for each subsequent data point gets added to your current timer so the faster you get the early ones the longer time you will have for later ones. I often pick a route that starts with a couple close together to build up the timer.
Yep, the timers are cumulative, I use the same "rule" in conjunction with the other one - if there is a DAP that is really difficult to access - need jumping/climbing - I tend to start my routes from there. The only things that invalidates and resets this accumulated "bonus" is the CDT scan.
 
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Congratulations to commander Drownerfood!
He was the one who finally found the last so far undocumented settlement layout - S5H. 45 of 45 bigger-than-tiny settlements variations have now at least one known location.
Discovery confirmed, I'm already on the site (and already got an occasional bounty for trespassing).
o7
 
It's funny I found it, because I checked out less than 10 small[high security] settlements. Glad your list is complete now.

However, my own combined database of fully defined settlement counts 1226 entries. So, that was really a lucky shot=) And not the first one from your part - M6M also counts=) (* and yes, there is an M6H in the same system on the same planet, btw *)
Next question - where to find an S5H with better lightening conditions?=)))) All those bases tend to be on the tidally locked planets=)
 
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I like tidally locked planets- means they are close to the star!
Oh, is that only the second M6H base you know of? Quite the combination on Cofalyawa 1.
I just noticed I found an S5M about a week after you found the first one. I must look at different planets than you do, because I've found all the variants you were looking for in just 2 weeks! :D
 
I like tidally locked planets- means they are close to the star!
Oh, is that only the second M6H base you know of? Quite the combination on Cofalyawa 1.
I just noticed I found an S5M about a week after you found the first one. I must look at different planets than you do, because I've found all the variants you were looking for in just 2 weeks! :D
Yep, that is the only second M6H so far known, and yes, I've noticed well the second S5M encountered by you - it is on my list "to visit".
About this "strange" game of statistical probability you are talking about. There are two probable explanations:
First, the evident one - just RNGesus games. Just pure luck.
Second (and I vote for that one) is something special in the implementation of the in-game route planner. During the first few months of my project I've tried ti make my visits to systems as statistically "neutral" as possible (ie to be as close as possible to ergodic hypothesis). But "human factor" always takes it's part. I remember that at this time I've finally encountered the only one similar project from commander Soldat (from elitedangerous.fr), with the coordinates of M3H base. It took three months and hundreds of different bases visited for me to arrive at those coordinates - and no other M3H encountered on that way (however, some other not enlisted layouts were found). Since that first visit by known coordinates I've found some other locations of that layout, including two owned by anarchy factions. Yesterday - on my way to the newly discovered S5H - I've decided to pay not-so-peaceful visit to one of those anarchy owned M3H (abandoned as that chosen in fact is not anarchy anymore). However, on my way I've encountered TWO other M3H bases just doing 4 jumps - in one day (not counting the third one that was my target). Pure coincidence? Look very similar to observations I've heard about done by explorers about in-game proposed routes and the systems encountered.
 
That would be interesting if there was something special that was happening because of the route planner. Cofalyawa was just the next jump after Deciat, and I'd have to say most of the settlements I looked at were opportunistic scouting- they were either close to the arrival point in a system I passed through (and of the size and security level of most interest to me), or in my destination system.
I can see how if you were trying to pick systems without bias, and I was selecting already on size and security level we could easily get different groups of results.
 
That would be interesting if there was something special that was happening because of the route planner. Cofalyawa was just the next jump after Deciat, and I'd have to say most of the settlements I looked at were opportunistic scouting- they were either close to the arrival point in a system I passed through (and of the size and security level of most interest to me), or in my destination system.
I can see how if you were trying to pick systems without bias, and I was selecting already on size and security level we could easily get different groups of results.

As I see it:
The route planner itself doesn't create anything special. As far as I understand most of the ED universe is based on procedural generation, the calculations may produce very complex results, however kind of "patterns" can be a natural side-effect of this process. This said, similar things can be the result of route planner work with a given origin/destination systems - proposed intermediate waypoints for a "fast" method have a certain bias or jitter (seems as rather big one) while maintaining same number and approximately same fuel consumption (if ever optimized by the second parameter, don't know really). I.e. this can result in patterns multiplied by some other patterns which produces new kind of patterns. As always some really complex processes at certain extent can be approximated by much more simple things., in our case this can be completely unintended "side effect". May be I'm completely wrong in my assumptions, up to now have no enough motivation to enter in details (talking about more formula - recursive, procedural - than table-driven calculations methods). (*As a side-thought this have reminded me about "true" random number generator problem in computer science - and the problem of unavoidable "patterns"*)
Btw, I've also mapped some systems in the jump range of Deciat (however for someone who intentionally visited this system this "jump range" can cover a rather waste volume of space=)) - nothing similar to S5H has been encountered.
And the mentioned Cofalyawa system, having 7 planetary settlements, is a true collection or rarities and oddities:
  • three are "high security" and all three of different types (don't remember any other that "rich" for high-sec)
  • two bases are "false" tiny - "TSM" (not so rare, just a point to note)
  • and finally three bases are the rarest across all so far encountered (S5H,M6H and T5 "Abandon" - one of the rarest "tiny" size base)


That also reminds me about an idea to propose an "educating" style passenger route to visit all possible settlements types (or variations, but this will be pretty multi destination one) in the most picturesque locations=)

S5H map is already created and uploaded (oh, bounties on my head), but not scanned (don't want to aggravate the situation). 4 DAPs with only 30 seconds timer step. Real ground restricted zone is "slightly" larger than visually delimited by proximity sensors (by ~50 meters from each side, same situation as with S1M/S1H)

PS: retested my "free-to-scan" route for M6H base. Works as intended from the first attempt. BTW, once again it's an "anarchy" base.
 
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(*sorry for offtop*)
PS: Heh, et voila - speaking about unintended "patterns". Any suggestions (only one attempt) about the system where "this" kind of planet has been found?
Yes, this in if fact Cofalyawa 3.
 
Those craters haha. Golf ball? It almost sounds like it was a test system.
It's interesting how the larger craters have clear areas surrounding, with no smaller craters near.
 
Couple of days ago I finally revised L2H map. So far there are no npc-ships near those layouts (usually). However I was a bit surprised that - if done correctly - I'have encountered only 3 sentry skimmers as an opposition fro my srv (beside dozen of turrets, but they are not of any threat). By "doing correctly" I mean not affecting any in-game "triggers" beside absolutely necessary ones ("long trespass") - no blown up generators and that kind of stuff.
 
When I was grinding to unlock that Quent guy (I really hope that some fine day his well-deserved death will come for him in the form of a huge volcanic eruption when his planet's crust implodes under the weight of the asteroid-sized pile of modular terminals heaped together by all those CMDRs), I thought the frustration couldn't be worse than that.

Well, I was wrong. The Developers' Galactic Handbook of Royal Moves (by Prostetnic Vogon Jeltz himself) seems to be an inexhaustible source of ideas.

Now I'm after some g modified embedded firmwares, which, guess what, cannot be acquired by any other means than scanning some metal structures sticking out of the ground in some godforsaken deserted settlements located in the middle of nowhere on some dusty airless planets. (Rumour has it that sometimes they can spawn as mission rewards as well, but I don't remember ever seeing them in the mission boards.)

I was almost proud of myself to find the first data point in a settlement within five minutes after landing, but never managed to find all of them.

(Why should the devs have bothered to give us SRV radars/sonars capable of showing settlement data points? They can spot a rock amongst a thousand other rocks from miles away, but cannot show the whereabouts of massive metallic structures emitting radio signals. Very immersive, really.)

I remember that once, in utter despair, I tried to scan a different structure instead (I don't remember its name), which resulted in the whole base going mad at me.
I was like "Hey, I never entered the red cage (the no trespass zone), why are you all shooting at me for tresspassing? And getting a bounty? Why? For scanning some random metal something? Is it really worth a death sentence? I'm just a humble charity worker in a fragile SRV, collecting modified embedded firmwares and other Xmas offerings for the CMDR Orphanage!" - and BOOM, I came round in my dismissed ship in orbit.

Long story short, no font size large enough to express my thanks to the OP for posting this!!!
 
I've tried an industrial type settlement (+++). It took quite a while to identify all the structures shown in the map, due to the size of the settlement.
Geez, that thing is huge!
I managed to climb the wall and scan all data points one after the other, but nothing happened after the last one. I guess I wasn't fast enough.

BTW, the 30 seconds the counter seems to give me to reach the next data point is a bad joke, right?
I'll never be able to do it that fast, I'm on mouse+keyboard, at full thrust I cannot hold the SRV in a specific direction, its trajectory is nothing that even so loosely resembles a straight line.
It moves much more like a drunken lunatic in a stinging nettle field.
 
I've tried an industrial type settlement (+++). It took quite a while to identify all the structures shown in the map, due to the size of the settlement.
Geez, that thing is huge!
I managed to climb the wall and scan all data points one after the other, but nothing happened after the last one. I guess I wasn't fast enough.

BTW, the 30 seconds the counter seems to give me to reach the next data point is a bad joke, right?
I'll never be able to do it that fast, I'm on mouse+keyboard, at full thrust I cannot hold the SRV in a specific direction, its trajectory is nothing that even so loosely resembles a straight line.
It moves much more like a drunken lunatic in a stinging nettle field.

Hmmm.
First of all - are you using just the starting post or all the rest of this thread? I mean main mapping page+filtered locations spreadsheet list based on the live statistics?
As - so far:
1) large industrial layout (medium security) is not the best choice if you are looking for MEF (L2M and many medium size settlements so far better candidates)
2) About 30 seconds timer - seems pretty strange for L1M. Normal timer is - however - 60 seconds. And this is a global setting for L1M.
3) Settlements map legend available in at least two variations on the "welcome" page of the main mapping spreadsheet (and on the maps page also).
SRV handling requires some practice and - may be - controls adjustment. The only thing that you must be aware of - turn drive assist OFF. Also, full trust is not the best solution in some situations.
 
1.) I tried Wolf 397 - Trus Madi - Gibson Prospect (from the first page), simply because I need those MEFs for the engineer who is resident on the same planet, so this was the closest settlement.

2.) Now that I've read your reply I'm not THAT sure anymore about the 30 seconds, although five minutes earlier I could have sworn it was just half a minute. :) I hardly could drive along the length of that long wall between the 3rd and 4th DP, and the countdown was over. For scanning I had no chance whatsoever. I'll give it another try tomorrow.

3.) As for SRV driving, I never tried drive assist off, maybe because I had not much luck with flight assist off before. When flying, my mouse X axis is set to yaw, mouse Y axis to pitch, A and D keys to roll. The problem is that when FA is disabled, even the slightest unintended mouse movement makes my ship turn away from the desired direction, and I'm unable to precisely counter that unwanted roll, because it's virtually impossible to make a precise counter-movement of the exact same magnitude. That said, I still use FA off occasionally, on some rolls/turns, it's just that I cannot toggle it off for extended periods.
But thanks for your advice, I'll give that one a try aswell.
 
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