Viajero
Volunteer Moderator
*Mod hat off
Thanks.
As mentioned, and as far as I know, CR stated around the time of nearing the end of the stretch goals that he already had all the money needed (ref to a healthy reserve) to deliver the project as promised. Presumably that would include both "lights on" (rents, salaries etc) and "achieve goals" (potential new tech for some of the stretch goals, etc) as you call them. I.e. both opex and capex.
Either way, can you be a bit more specific about what it is exactly that you think makes those two aspects in your post different with regards to total funding required? As far as I know CIG/CR never made such distinction when Chris confirmed that there was a healthy cash reserve if funds were to stop at the time. One has to asume that any and all funding required (both opex and capex) was included in the discussion.
Something that can help understand your logic would be if you could answer as straighforward-ly as possible the following question: If funds were to stop today, do you think that CIG can complete the game including all committed stretch goals and content confirmed so far at the marketed quality level (i.e. BDSSE)?.
Being in project management myself (aviation not tech) there is a difference " keeping the lights on" and "project funding to achieve a goal". They may sound alike but they are far from it.
I have no idea what other/more investment it will take to achieve the technology required to arrive at the CRs goal of the universe he wants to build, alot of the funding was spent on such tech (planetary landings) but I dont know what else is required. I know about the instancing tech that CIG is working on ( like many other studios) that will allow thousands of players to play within the same instance in same or other ships but I dont know how much additional funding that will take, but I do know that in order for this tech to even reach its infancy all the CIG studios need to stay up and running and developers need to get paid.
That was the context of my previous post.
Thanks.
As mentioned, and as far as I know, CR stated around the time of nearing the end of the stretch goals that he already had all the money needed (ref to a healthy reserve) to deliver the project as promised. Presumably that would include both "lights on" (rents, salaries etc) and "achieve goals" (potential new tech for some of the stretch goals, etc) as you call them. I.e. both opex and capex.
Either way, can you be a bit more specific about what it is exactly that you think makes those two aspects in your post different with regards to total funding required? As far as I know CIG/CR never made such distinction when Chris confirmed that there was a healthy cash reserve if funds were to stop at the time. One has to asume that any and all funding required (both opex and capex) was included in the discussion.
Something that can help understand your logic would be if you could answer as straighforward-ly as possible the following question: If funds were to stop today, do you think that CIG can complete the game including all committed stretch goals and content confirmed so far at the marketed quality level (i.e. BDSSE)?.
Last edited: