Here's some Reddit salt.
Ahhh Reddit.
The unwashed tramps armpit of the interwebz never fails to entertain
Here's some Reddit salt.
I'd really be interested in SlickReed's take on why they've only implemented in-game buying for clothing and not space ships or ship weapons. While it's true you can rent ships and weapons for swarm or racing that's not in the PTU. Also what it your take on them exclusively making this game pay to win? If you've scoffed and muttered it's not, I'd like to direct your attention to the fact there have been no announced ships that can only be earned in-game. Nor is there any real idea on the in-game cost besides CR saying that you better buy now while the cost is *cheap*.
To be clear I'm not salty at all, I was one of the first 300 to back on kickstarter. I haven't asked for a refund for my measly 60 bucks *pledge*. I just don't understand how people can't see the fleecing going on of the backers, and I believe you posted a bit a go you had 4.5k in this pre-alpha of a game. How many of those ships you bought are playable?
I'm betting this post will get lost in the great flood of messages, but I'm curious.
Hello Artemus
The current in game purchase options are using alpha UEC that gets wiped every major release. Its purpose right now is for testing like much else in the alpha. The REC you earn in AC you can use to rent weapons and missiles in the voyager store that can be used in the PU, i believe ships as well can be rented but im not 100% on that. i have org mates that do this all the time so i will ask one of them about the ships.
By definition I do not believe Star Citizen is pay to win being that when the game is released you can earn everything in game. I do see however how thats sounds when you compare a Completionist package to a Aurora starter package.
The way i look at buying ships is paying to skip the grind and if you are apart of a large org that has fleets of different roles with plans to either do large scale fleet battles or exploration then the sooner you get to that content the better in my view. in EVE you would spend alot of time getting to the big ships you wanted and once you got there the real fun started. I personally would like to skip the first part in Star Citizen.
It has been said many times from CIG that ships will cost anywhere from 2 times to 10 times the cost they do now when compared to what is cost to buy UEC in the store now.
The way i look at buying ships is paying to skip the grind and if you are apart of a large org that has fleets of different roles with plans to either do large scale fleet battles or exploration then the sooner you get to that content the better in my view. in EVE you would spend alot of time getting to the big ships you wanted and once you got there the real fun started. I personally would like to skip the first part in Star Citizen.
By definition I do not believe Star Citizen is pay to win being that when the game is released you can earn everything in game.
I think it is wrong to label power-fantasy and simulated violence as distinctly masculine. Having that view, in my opinion, is a product of being brought up in a gender role focused society and being closed to looking beyond.
Boys like trucks, girls like dolls...get where I'm coming from? I've been gaming with male and female friends since I was young and I've know a number of men and women who enjoy the gaining of power and dominance over a virtual world. Similarly, I've known my fair share of diverse people, including myself, who enjoy the homemaking simulations of The Sims.
Power-fantasy games have majority male audiences because most men are socially conditioned for competition. It is more beneficial to the goal of breaking gender roles to welcome women into the fight without altering core of the game mechanics to suit some definition of femininity. Leave it to personal preference, regardless of gender, to decide whether someone should enjoy a game or not.
That being said, I think it would be appropriate to feature women in official game trailers/previews, which I think they have. It does surprise me (well, not really) that there is still not a playable female avatar.
I'd really be interested in SlickReed's take on why they've only implemented in-game buying for clothing and not space ships or ship weapons.
It is obvious that societies gender activities, objects, careers etc. and social structures guide men and women to do certain things regarded as appropriate for their gender role. Recognizing that is not reinforcing gender stereotypes, but a necessity to be able to talk about that. And it is possible to do that without ignoring the flexibility of the gender order allowing transgressions to a certain extent and the diversity of people that don't resemble stereotypical male and female beings.
All what I am saying is is that Star Citizen provides a stereotypical hypermasculine realm with big guns, big cars, eh ships, huge tasks, cool dudes, killing and making money. And its playerbase attracts mostly dudes who can identify with that stuff or want to play that masculine role offered by the 'game', as well as with the group of cool and nerdy dudes making the game. Definitely there are women and girls in that community, but it is obviously the minority (look at the conference videos, in the forums etc.).
In the end I plead for more girls in Star Citizen and especially in the military industrial complex as well. We will definitely need female soldiers to establish that feminist regime to wipe out male dominated videogaming [mad]
(this is a bit offtopic, but interesting)
What would you like to see implemented in terms of furthering gender equality in gaming (and even theoretically in star citizen) could you give me some examples ?.
What sort of game
What sort of player roles
What sort of gameplay mechanics
It is obvious that societies gender activities, objects, careers etc. and social structures guide men and women to do certain things regarded as appropriate for their gender role. Recognizing that is not reinforcing gender stereotypes, but a necessity to be able to talk about that. And it is possible to do that without ignoring the flexibility of the gender order allowing transgressions to a certain extent and the diversity of people that don't resemble stereotypical male and female beings.
All what I am saying is is that Star Citizen provides a stereotypical hypermasculine realm with big guns, big cars, eh ships, huge tasks, cool dudes, killing and making money. And its playerbase attracts mostly dudes who can identify with that stuff or want to play that masculine role offered by the 'game', as well as with the group of cool and nerdy dudes making the game. Definitely there are women and girls in that community, but it is obviously the minority (look at the conference videos, in the forums etc.).
In the end I plead for more girls in Star Citizen and especially in the military industrial complex as well. We will definitely need female soldiers to establish that feminist regime to wipe out male dominated videogaming [mad]
It is obvious that societies gender activities, objects, careers etc. and social structures guide men and women to do certain things regarded as appropriate for their gender role. Recognizing that is not reinforcing gender stereotypes, but a necessity to be able to talk about that. And it is possible to do that without ignoring the flexibility of the gender order allowing transgressions to a certain extent and the diversity of people that don't resemble stereotypical male and female beings.
All what I am saying is is that Star Citizen provides a stereotypical hypermasculine realm with big guns, big cars, eh ships, huge tasks, cool dudes, killing and making money. And its playerbase attracts mostly dudes who can identify with that stuff or want to play that masculine role offered by the 'game', as well as with the group of cool and nerdy dudes making the game. Definitely there are women and girls in that community, but it is obviously the minority (look at the conference videos, in the forums etc.).
In the end I plead for more girls in Star Citizen and especially in the military industrial complex as well. We will definitely need female soldiers to establish that feminist regime to wipe out male dominated videogaming [mad]
It is obvious that societies gender activities, objects, careers etc. and social structures guide men and women to do certain things regarded as appropriate for their gender role. Recognizing that is not reinforcing gender stereotypes, but a necessity to be able to talk about that. And it is possible to do that without ignoring the flexibility of the gender order allowing transgressions to a certain extent and the diversity of people that don't resemble stereotypical male and female beings.
All what I am saying is is that Star Citizen provides a stereotypical hypermasculine realm with big guns, big cars, eh ships, huge tasks, cool dudes, killing and making money. And its playerbase attracts mostly dudes who can identify with that stuff or want to play that masculine role offered by the 'game', as well as with the group of cool and nerdy dudes making the game. Definitely there are women and girls in that community, but it is obviously the minority (look at the conference videos, in the forums etc.).
In the end I plead for more girls in Star Citizen and especially in the military industrial complex as well. We will definitely need female soldiers to establish that feminist regime to wipe out male dominated videogaming [mad]
As someone with three sis I always approach "woman this" with caution yet full support...
However SC advertising is aimed at boy masculine feelings. It is mostly due of it being generic copycat of other well know sci-fi franchise tropes. Also they did very directed marketing during early years towards guilds which are mostly boy clubs.
Exactly. And the design of the game world does reflect this. I mean, come on, servers are filled by clones of exactly one generic white dude and there was not one important female character to see so far in the huge lore (at least I don't know about any). There were rumors/I heard/It was said/Somebody posted on reddit/A guy I don't know sent me a PM/In one of the hundreds of marketing videos it was said that there will be the option to play as a female character in Squadron 42. But hey, where is that female character and who did the mocap? Why is it so hard to create a female playermodel, I mean men and women are not separate species with different physical characteristics of relevance (or do they model genitals as well?).
They already did female character mocap/animations
https://youtu.be/PG-oJWaPLyg?t=174
But like a lot of features its MIA...