The Star Citizen Thread v5

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He has been on spot for last four months. Predicted SQ42 disaster at CitizenCon, 2.6 pushed out at the end of the year...etc.

... call me soft but I'm actually really sorry about this.
A page back or so someone posted the initial pitch with the claim that it would release in batches of 10 missions.
Logical, manageable, cool! Looking back at the personnel departures, the fumbling, the delays and all you can see how maybe Chroiberts started honestly humble (of sort- compared to himself) and eventually let himself go and throw everything to garbage.

I'm literally feeling pretty bad. Just imagine what it could have been- and the +140M$ wasted forever.
At least I hope someone will recover some assets and make something out of it- even though I'm not to convinced.

Such a crying shame. Such a waste all in the name of a single person's ego.
Ban him. Ban him forever from possessing anything running on electricity.

Or have him to work for Derek Smart!
 
"They are walking the design back on a massive scale. Try and get a refund."

Iff that is true, I'm already prepared for glowing attest from believers that Roberts was right to do as he did all along and what is in there, even if they scale the whole thing back to as much (or little) as a single system, is more than any other game out there offers.

We all know it's going to be happen if that scenario comes true. Doublethinkers are gonna doublethink. Thos cocktail mixing mini games? *Pfff* naaa, that was just there as general statement of intend for s###s and giggles, we got a handful of planet surfaces in return. That's so much more! Oh, the 400$ ship that's unusable in the meta, because the attached game mechanic fantasy was never implemented? It's really shiny, so that's something!*


* Similar scenario for passenger transport in Elite with the ever so tiny difference: nobody was asked to pay an extra 470$ for their Orca. :p
 
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... call me soft but I'm actually really sorry about this.
A page back or so someone posted the initial pitch with the claim that it would release in batches of 10 missions.
Logical, manageable, cool! Looking back at the personnel departures, the fumbling, the delays and all you can see how maybe Chroiberts started honestly humble (of sort- compared to himself) and eventually let himself go and throw everything to garbage.

I'm literally feeling pretty bad. Just imagine what it could have been- and the +140M$ wasted forever.
At least I hope someone will recover some assets and make something out of it- even though I'm not to convinced.

Such a crying shame. Such a waste all in the name of a single person's ego.
Ban him. Ban him forever from possessing anything running on electricity.

Or have him to work for Derek Smart!

@NeoST: I really mean it though!
 
@NeoST: I really mean it though!

Look on the bright side, massively decreased scope could actually be deliverable. We might just get a limited mission based space flight sim out of this, it might struggle to compete with mods for freespace2 but it could be reasonably playable.

The unavoidable tragedy is the loss of 140 million that could have funded a plethora of good games and the damage it'll do to crowdfunding. Although more regulation of that could benefit gamers in the long run.
 
Look on the bright side, massively decreased scope could actually be deliverable. We might just get a limited mission based space flight sim out of this, it might struggle to compete with mods for freespace2 but it could be reasonably playable.

The unavoidable tragedy is the loss of 140 million that could have funded a plethora of good games and the damage it'll do to crowdfunding. Although more regulation of that could benefit gamers in the long run.

I'm afraid that while this could be a great learning experience for many- it will turn out a cesspool of blame shoveling... Even worse, proper physical hate. Let's hope I'm wrong.
 
... call me soft but I'm actually really sorry about this.
A page back or so someone posted the initial pitch with the claim that it would release in batches of 10 missions.
Logical, manageable, cool! Looking back at the personnel departures, the fumbling, the delays and all you can see how maybe Chroiberts started honestly humble (of sort- compared to himself) and eventually let himself go and throw everything to garbage.

I'm literally feeling pretty bad. Just imagine what it could have been- and the +140M$ wasted forever.
At least I hope someone will recover some assets and make something out of it- even though I'm not to convinced.

Such a crying shame. Such a waste all in the name of a single person's ego.
Ban him. Ban him forever from possessing anything running on electricity.

Or have him to work for Derek Smart!

Consider it an apprentice's premium for backers. If backers had been critical of Roberts and held him to his word, escalating when he sailed through initial promises rather than covering up for him and shouting down dissenters so gaddamn hard, the whole thing would've either failed faster or produced something more tangible by now.


And on the plus side: There's probably some cross pollination. Other space games may benefit if Star CItizen ends up as an underwhelming release, because there'll likely be those looking for their space game fix elsewhere. It may be hardly measurable, but space game revival is a thing even if the poster child kickstarter that gave it the momentum ends up not joining the party.

I'm afraid that while this could be a great learning experience for many- it will turn out a cesspool of blame shoveling... Even worse, proper physical hate. Let's hope I'm wrong.

I don't think you would be, if Star Citizen failed so hard, that even the most faithful backers could not deceive themselves into considering it the BDSSE. Just look at how much faith is involved in giving thousands of dollars for ships, just on the notion that they'd be one day able to live their dream in those, cruising through their virtual second space life. Feelings of deception can be quiet powerful.
 
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^^This.
There's one little problem more creeping up on SC, if and when it gets released, it will be mediocre game with outdated engine and graphics...

Well people are still happy to play Freelancer, so...

FUnny thing I found Freelance boring and soulless but StarLancer was a truly defining gaming moment for me. Not as a Space Game per se- was mostly Space room after Space room but right as a revival of Wing Commander! that as a 10 years old I loved! :D

On a IBM/PS2 XT with 13 MHz and half a Megabyte of RAM in a 60MB hard drive. LOL
 
Even if the project would die, I'm pretty sure most adamant believers won't mind and tell the world their money spent were worth it as CIG would have made them live a dream like noone else before.
 
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Even if the project would die, I'm pretty sure most adamant belivers won't mind and tell the world their money spent were worthy as CIG would have made them live a dream like noone else before.
Oh they can lie to all of the world- but not to themselves... they'll have to live with their own feelings. It's going to be a good time for any good shrink.
 
... call me soft but I'm actually really sorry about this.
A page back or so someone posted the initial pitch with the claim that it would release in batches of 10 missions.
Logical, manageable, cool! Looking back at the personnel departures, the fumbling, the delays and all you can see how maybe Chroiberts started honestly humble (of sort- compared to himself) and eventually let himself go and throw everything to garbage.

I'm literally feeling pretty bad. Just imagine what it could have been- and the +140M$ wasted forever.
At least I hope someone will recover some assets and make something out of it- even though I'm not to convinced.

Such a crying shame. Such a waste all in the name of a single person's ego.
Ban him. Ban him forever from possessing anything running on electricity.

Or have him to work for Derek Smart!

No, it is actually emotions I go trough when I read about CIG. I think about all people and their time wasted waiting for this miracle. About developers and their professional lives wasted away and ruined due of black mark in CV. Yes, their made their bed. But most of them have been working under terrible management it seems. Before anyone says there's similar issues along the industry - ohh yes. No doubt about that. IT industry is full of those, gaming industry is even worse in that regard. However in CIG case it is all amplified beyond any measure.

All Chris had to do was to deliver SQ42, SC 1.0 and work from there. If anything, fans have been very supportive for that. If SC 1.0 would be released as MVP in let's say 2015, they would already talk about SC 2.0 with fully landable planets, etc. etc. improvements. And everybody would be happy, because we would know CIG actually can deliver.

But they obviously can't.
 
I just tried Star Citizen.

It sucks. You have to run everywhere to do anything. Everything kinda looks the same. Ship controls are stupid. More of the same acceleration cap nonsense that elite uses—your thruster is firing and you are in a vacuum yet you are not accelerating. So stupid.

Going back to No Man's Sky, since at least it knows that it's just a video game. And while we're being unrealistic lets at least have giant crabs and dinosaurs and stuff.

EDIT: I also hated that you have to press "F" for everything. Opening doors. Going down elevators. Everything. So immersion breaking.
 
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One or two delays here or there could be understandable, but a constant series of significantly failed dates spanning 4-5 years starts to look more like a conscious choice of communication strategy.

It could even be considered false or deceptive advertising.

While I never thought Star Citizen as a project is a scam, the latter I believe is definitely the case. And it seems to me Roberts does it somewhat intentionally in order to keep them afloat. Whether he even for a moment believed that something like 3.0 was possible by the end of this year, I have severe doubts. If he indeed did, he has no place in managing the project and never had, seeing as he's missed all those kinds of tentative ETAs by a mile.


But it also seems they're close to overstraining backer confidence with this kind of "always imminent" coming messiah release. The reaction to Citizencon and the last livestreams shows that there's restlessness, even among more faithful backers. I've seen at least one person who'se defended the no-show of Squadron 42 at Citizencon stout-heartedly, repeating all the drivel CIG paraded around then as excuse in the hopes to see something of it in the holiday lifestream, just to realize due to Roberts' last newsletter, that CIG must've never been even close to showing Squadron 42.

Do that one too many times and the people having defended you the hardest due to believing in what you said may turn on you badly. Star Citizen has the potential to make the NMS debacle look like child's play.
 
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I'm not sure it's avoidable in a multiplayer game.

Same as with Elite: They could adapt the thruster animation to the actual flight model. E.g. only fire thrusters (play corresponding animation) while accelerating in any direction and turning them off otherwise. For people minding that kind of rough physical accuracy, it would probably make for a more believable picture.
 
Star Citizen has the potential to make the NMS debacle look like child's play.

Yes, currently it looks that way...and NMS actually under that pressure released patch 1.2 that even is somewhat good.
From NMS I expected that game is dead after release = no patches.
For me NMS patch is gaming industry good surprise of the year ;)
 
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