I can't help noticing that there are no HUD elements on screen to indicate that this is indeed another player…
That's third person. Don't have a one from a buddy yet, but you can see its not static.
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I can't help noticing that there are no HUD elements on screen to indicate that this is indeed another player…
I know very little of the guy and may be off base, but likely you aren't giving him the credit he's earned. Just from your example, I can come up with 2 interviews:
"I just did game AI in AAA Game Title XIV and I can probably copy-paste that knowledge into your game. I've been programming for 7 years so everyone calls me a rockstar You'll need to cater to my "latest code fad" demands which will pay out 1/50 times.". Ok, sounds good, hopefully there is enough similarities between GTXIV and what we are doing that it would fit. And we always wanted to learn Google Go and do DB transactions in JavaScript.
Compared to:
"I've proven time and again that I can solve whatever problem comes my way, regardless of the underlying tech. Everyone knows that I'm tenacious and eat software bugs for breakfast. I don't know how to solve your AI problem yet but my track record says I'll figure it out quickly". Yup. Hired.
Tech moves fast, but wiley programmers always move faster. Don't count out the old guys. *ahem*. Maybe my bias is showing though.
That's third person. Don't have a one from a buddy yet
I'm curious - why is 3.0 in particular your dream game? Which feature does it?
Why not 4.0?
It looks alright although if they're going for facial tics then I wish there was a small amount of facial tension for single shots and teeth baring for sustained fire. It looks a bit weird otherwise.
Are you sure you didn't shopped the Star Citizen logo above the NoMan'Sky or Elite viewers? [rolleyes]
From what I've seen Star Citizen goes normaly with ~200+ viewers around the day, allways ahead of the other "fly your ship" space-games like Elite, Kerbal or NoManSky.
Unlike a lot of people I didn't really have an issue with the basic flight model as far as dog fighting goes. It works. I have not tried it in 2.6 yet, though.
I did try a bit of Star Marine, and that was fun, but again.... bugs. I'm truly sick of the framerate being poor, although at least it was better in SM than it is in the PU part of the game where there's a lot more status packets flying around between all the clients.
My first SM game ended in a disconnection error. :/
I get that this is an alpha and all, and it's not the bugs I mind per-se...it's the OLD bugs that have been around since the beginning that are still here. It's the fact that CR ditched the SQ42 demo because it wasn't up to his exacting standards for quality, and yet I still cannot enter and exit my spaceship (in a game about spacehips) without it breaking the game. It's the constant framerate issues due to networking. It's the hard crashing of the client half the time you exit the game. It's me clipping through the walls of my ship.
These are not some minor bugs that the engineering team doesn't have time to fix yet. This is basic stuff. After literally years I expect more improvement.
One more post to 30k...wow
Page 2000, 30k posts....we did it people!![]()
Well, I tried to logon tonight and launcher refused to allow me. So I went to "My RSI" and guess what - that too refused. I tried authentication, failed, code unaccepted, tried 3 times but same each. Tried account rescue, same thing but different values so after 4 years of 2 stps frwrd 1 stp bck and 1stp frwrd 2 stps bck I've uninstalled the whole caboodle, bllcks to Cloud Imperium I've come to the end of the road with all things SC and I'm not interested if the game is good, bad or brilliant when it comes out, I've lost the appetite to stay with this anymore, so take my money CI, stick it and good riddance.
I would have said this on their forum, but I can't get on to it, so sorry guys and girls, had to vent spleen somewhere![]()