Unlike a lot of people I didn't really have an issue with the basic flight model as far as dog fighting goes. It works. I have not tried it in 2.6 yet, though.
I did try a bit of Star Marine, and that was fun, but again.... bugs. I'm truly sick of the framerate being poor, although at least it was better in SM than it is in the PU part of the game where there's a lot more status packets flying around between all the clients.
My first SM game ended in a disconnection error. :/
I get that this is an alpha and all, and it's not the bugs I mind per-se...it's the OLD bugs that have been around since the beginning that are still here. It's the fact that CR ditched the SQ42 demo because it wasn't up to his exacting standards for quality, and yet I still cannot enter and exit my spaceship (in a game about spacehips) without it breaking the game. It's the constant framerate issues due to networking. It's the hard crashing of the client half the time you exit the game. It's me clipping through the walls of my ship.
These are not some minor bugs that the engineering team doesn't have time to fix yet. This is basic stuff. After literally years I expect more improvement.
Whilst I do sympathise with your plight a part of me feels strangely re-assured that the bugs are still there.
It's what the game has done well since day 1 a year ago when whatever it was got released. They excel at PvB (player versus bugs).
Each time there's been an update I've been mentally rehearsing my humble pie posts in the event of a sudden attack of prgramming brilliance - I've steeled myself to get used to the lack of lols.
But here we are again - situation normal it seems...