The Star Citizen Thread v5

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Looking forward to Staryard. Those hacks at Amazon don't know anything.

Those magic Amazons are better looking though.
Wonder-Woman-Weapons.jpg
 
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Interestingly - 2.6 has not brought up a TOS clickme - so I take it we're still under the original TOS.

So far all I have noticed - Low FPS. Motion blur city. Texture LOD delays.

And a USE button that doesn't appear to work at all :D
 
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So, StarEngine had been modified to the extent that it was no longer feasible to incorporate upstream CryEngine updates, by magic Germans that were poached from CryTek specifically to make CIG completely independent of any upstream development, but it was both desirable and feasible to incorporate an alternate set of changes from Lumberyard? Makes sense.

Still, congrats to CIG for getting the inconsequential 2.6 out of the door before Christmas, just in time to wring the last bit of money out of the holiday season. Star Marine, a feature no one asked for and which isn't listed anywhere as one of the original (or expanded) goals of SC, is only 18 months late. 2.6 is late even according to the current iteration of the production schedule, let alone previous ones. But if you keep culling features from a patch, eventually you'll have something you can deliver. Incidentally, incremental patching was going to be a 2.6 feature, once upon a time. Although now that they're in bed with Amazon maybe they're getting a break on the self-inflicted bandwidth costs that Roberts has moaned about in the past.

Apologists have been gifted the excuse that CIG achieved nothing of value this year because they were busy with the Lumberyard migration, so expect to hear that official line from the usual suspects from now on.
 
The only thing I really like about SC - it's the detail. I've always felt Chris does the wrong thing - showing how the minibar will work in his Maybach car, but car itself doesn't move, while bar is done in whole detail.

ED has a moving car, and it works, and in comparison, it just seems quite basic, car from a 100 years ago, that has some engine, primitive gearbox and windshield. Not sure how this comparison will sound, but those are my thoughts.
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We have a proverb here: a walking idiot will always go farther than a seated genius.
 
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2.6 is live, its a Xmass miracle! [haha] 2h download.
Anyone tried if USER.CFG works with the new version - I really want to remove the motion blur and head bob, and bloom.
 
Also, speaking of publisher, what I've read about the licensing deal suggests that if you want to make your Lumberyard project commercial, you have to get permission from Amazon. So there's CIG's publisher all of a sudden. :D

Amazon lets you develop on Lumberyard completely free, and even to publish games using it for no charge. The only cost is any AWS (Amazon Web Services) hosting you may choose to use. You are naturally obliged to use AWS if you want any multiplayer content. So this is a very cheap option for CIG, moving them to a supported and maintained game engine, but it ties them in to using Amazon. Nothing wrong with that, of course.
 
Star Citizen has made the jump to Lumberyard?
Wow.
1: Eesh, maybe it's not a DNF style engine shift but still...
2: Called it :cool:

Edit:
I haven't logged into the RSI forums in months, but reading back over that old thread, I'm so very, very tempted to log in and rub it in the faces of all the 'you don't understand game development' and the highly witty meme posters. Must... resist...

You can't pass that opportunity up. Christmas has come one day early! Go!
 
I have to say the timing of this announcement was pretty naff. Last thing on a Friday is typically a 'dump and run' but right before the holiday really takes the cake...

Good to see they've got 2.6 out the door though, bet the devs are breathing a huge sigh of relief.
Any word on performance?
 
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Amazon lets you develop on Lumberyard completely free, and even to publish games using it for no charge. The only cost is any AWS (Amazon Web Services) hosting you may choose to use. You are naturally obliged to use AWS if you want any multiplayer content. So this is a very cheap option for CIG, moving them to a supported and maintained game engine, but it ties them in to using Amazon. Nothing wrong with that, of course.

It obviously gets them free use of all Amazon logos lol.
 
Fun speculation - it is obvious that AWS integration most likely doesn't give CIG much at all. Smells like pure PR garbage which will be tossed aside when new engine switch comes.

Also that newest trailer....uhhhh. and yes, everything launched so close to Christmas so grab dat sweet fool's moneh unchecked.
 
Did for me with, but I think it was with the installer maybe?

Very interesting! I just installed the RSI downloader, logged in, and hit verify files - which then proceeded to download the alpha. There was no TOS presented. Some of their file requests time out though - they never get an accepted download request - and looking at the logs those files are unreachable. I wonder if that is why some peeps need to use a VPN.
 
I find the "try to install Star Citizen without sucking up so much bandwidth that no-one else in the house can use the internet for two hours" minigame highly absorbing.
 
First german wizards, now magic amazon. Next step: unicorns! :D

They're probably on this since Lumberyard's release, yet not a hint in one of the many livestreams, conventions, shows, newsletters before now. Talk about Open Development.

And of course, no delays, no problems, just flick of a switch. And what about the magic netcode with 1000s concurrent players then? Though I do hope Amazon's mojo will at long last help relieve the mess.
 
I find the "try to install Star Citizen without sucking up so much bandwidth that no-one else in the house can use the internet for two hours" minigame highly absorbing.

You can hammer it into submission by clicking settings and choosing a rate you prefer, clicking out, and clicking settings again.

It's not perfect, and it'll still gobble up a bit more bandwidth than you ask it to - but it does at least nearly work.

If you are technically inclined - run a sniff and try to work out the timeouts - they make absolutely no sense.
 
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