So netcode 2.0 was just "what amazon did"?
No it's netcode 2016.4! Moar numbers, better see? And backed by Amazon, we are with big guys, no way we gonna kaput rrrright?
So netcode 2.0 was just "what amazon did"?
The next time one of the cultists tries to argue that CIG were fully justified in moving to an increased scope and open-ended development schedule, because "the community" voted for it on the forums:
https://forums.robertsspaceindustries.com/discussion/318617/should-cig-move-to-lumberyard-game-engine
(pointed out by DS)
I have a question:
If CIG are switching to Lumberyard, why the screaming f--- have they been shovelling ex-crytek-can't-netcode-for-s--t-guys into Frankfurt?
The switch to Amazon's Lumberyard gives me hope there may be a game at the end of this flustercuck. But what the heck are doing with programmers and codebases?
Do they have an actual plan?
Crusader port still wont go over 15-20FPS on GTX 1060 and 32GB RAM - its bad even with edited USER.CFG (shame fov tweak wont work with 2.6.)
lol engine switch!?
hahahahah
Those 3.0 screenies look interesting though.
Maybe we'll be able to try it next year?
but seriously... engine switch!?!
They've already been integrating for the past year?
But noone knew about it because it's the most open development of all time?
hahahahha
RIP StarEngine 2016
I really doubt Amazon network code has anything to do with actual session management - which is ze German's task to do - but more of "ohh you can throw around REST/TCP calls to our servers using this simplified API". I really doubt it's end up that Amazon writes network stack for them - not gonna happen.
Game and company an utter joke.
Surely this switch to new engine is costing them money possibly lots of money? At the very least it's time lost once again piddling about on a bad choice of engine in the first place for so long.
Joke product, joke management.
lol engine switch!?
hahahahah
Those 3.0 screenies look interesting though.
Maybe we'll be able to try it next year?
but seriously... engine switch!?!
They've already been integrating for the past year?
But noone knew about it because it's the most open development of all time?
hahahahha
RIP StarEngine 2016
Sorry... So is the latest SC (Star Marine?) release already on Lumberyard? Or is the migration in progress?
Q. Does Lumberyard support VR?
Yes. We currently support Oculus Rift, HTC Vive, and OSVR. Because VR is a rapidly evolving area, we've built Lumberyard's VR support to be modular, meaning you can add support for new HMDs without writing code, helping you support new HMDs as they are released. To find out more about our modular VR system, check out our blog here.
I believe it is currently on Lumberyard.
Wel, CryEngine to Lumberyard isn't a huge shift - It's not like they went to Unreal, & I can imagine it's manageable. But how much money did they waste on StarEngine?
Sorry... So is the latest SC (Star Marine?) release already on Lumberyard? Or is the migration in progress?