The Star Citizen Thread v5

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Well guys....let´s be honest it does not look all that bad for CIG....as I understand 2.6 allready running on Lumberyard so the whole transition process is pretty easy because Lumberyard is basically same as Crytek with the improved network....the question is how much better is the network?

Yeah, Lumberyard is good for SC. But I will have to drink *ALL* the beer before the whole StarEngine/Magic Germans thing makes sense in that case. This must have been in the pipeline for months.

"open development" lol
 
A rich seam of Lolzbuckets indeed. I particularly like this quote, from 16th Feb 2016:
"Trying to change engines at this point would be a massive waste of time, energy and money at this point. Even though they could technically do it they'd have to spend 3-12 months hacking and splicing their CryEngine codebase into the new engine which at this point taking that amount of time to do that would be a very big no no from a PR perspective."
Wise words. We are presumably nearing the end of that 3-12 month period, and are seeing the first fruits of it in tech-demo 2.6.
He adds "it would be a game and project breaker".
 
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"It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!"

Please help, we need cheap labour? :p
Also what resources is he talking about :S Unless you've got extensive experience with CryEngine, Lumberyard currently is just as much of an undocumented nightmare to develop with as the engine it's based on.
 
A rich seam of Lolzbuckets indeed. I particularly like this quote, from 16th Feb 2016:
"Trying to change engines at this point would be a massive waste of time, energy and money at this point. Even though they could technically do it they'd have to spend 3-12 months hacking and splicing their CryEngine codebase into the new engine which at this point taking that amount of time to do that would be a very big no no from a PR perspective."
Wise words. We are presumably nearing the end of that 3-12 month period, and are seeing the first fruits of it in tech-demo 2.6.
It would be a game and project breaker.

Ahhh...."those"ppl.....let me tell you the secret...you see actually"those" ppl. are the ones that simply DO NOT UNDERSTAND GAME DEVELOPMENT!!!!:D
 
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Well guys....let´s be honest it does not look all that bad for CIG....as I understand 2.6 allready running on Lumberyard so the whole transition process is pretty easy because Lumberyard is basically same as Crytek with the improved network....the question is how much better is the network?

Well… it's probably a good idea all around: it gives CIG an excuse for another year of delays; they get a fresh(ish) start on the frankenengine; they probably got a much-needed bundle of cash from Amazon. So it's a pretty sound decision from a business standpoint, which would be a first. The fact that this negates a ton of the smug bravado they've offered over the year will be swept under the rug.

That said, since we now have the prospect of Amazon being a new MS in this story of Freelancer 2.0, I probably have to put some kind of emergency depressing news station in my browser speed dial, or I might die laughing… :D
 
Its official they have now refactored the engine to Staryard™ . So nice of them to let everyone know after they sold a load of digital crap to keep the coffers full. Have a happy Christmas everyone!
 
Well guys....let´s be honest it does not look all that bad for CIG....as I understand 2.6 allready running on Lumberyard so the whole transition process is pretty easy because Lumberyard is basically same as Crytek with the improved network....the question is how much better is the network?

For CIG? Yes, maybe.

For game? Still years away. Networking was big technical debt for CIG, but not major one.
 
The real thing I'm curious about is how much of this year's content drought was in fact the result of them actively working on the switch to Lumberyard.

Such open gamedev, many information.
 
Well… it's probably a good idea all around: it gives CIG an excuse for another year of delays; they get a fresh(ish) start on the frankenengine; they probably got a much-needed bundle of cash from Amazon. So it's a pretty sound decision from a business standpoint, which would be a first. The fact that this negates a ton of the smug bravado they've offered over the year will be swept under the rug.

That said, since we now have the prospect of Amazon being a new MS in this story of Freelancer 2.0, I probably have to put some kind of emergency depressing news station in my browser speed dial, or I might die laughing… :D

Sure....all that you said above could be the true,no doubt,I lost my thrust in CIG long time ago....but at this moment after all this years of me preaching about CE network issues and what CIG is going to do about it,I must said that I am seeing this engine"transition" as a positive move and possible solution for the game itself....
 
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Well, a comparison between Joylent and AWS from Joylent might be a *little* one-sided... :p

I think the benchmarks results themselves are more than fine, they should at least be reproducable. But yeah, the conclusions and that sort of stuff should be squinted at.
 
Well… it's probably a good idea all around: it gives CIG an excuse for another year of delays; they get a fresh(ish) start on the frankenengine; they probably got a much-needed bundle of cash from Amazon. So it's a pretty sound decision from a business standpoint, which would be a first. The fact that this negates a ton of the smug bravado they've offered over the year will be swept under the rug.

That said, since we now have the prospect of Amazon being a new MS in this story of Freelancer 2.0, I probably have to put some kind of emergency depressing news station in my browser speed dial, or I might die laughing… :D

Just read Trump tweets man. Despite how you voted, we all gonna be atoms, distributed at some point in next four years anyway :D

As for excuses - I really doubt that. People already sceptical - not gonna convince them, or even enforce their belief CIG is incompentent. It will make kool aid drinking backers more sure, definitely, but it's not like anything was crushing their little parties yet.

As for they taking cash from Amazon - is there any indication for that? Amazon provides that engine as iniciative for using GameLift, their scaling solution for networking backend servers (similar tech as FD uses). But that's all. It is CIG who uses Amazon clout for PR here. But that's basically it.
 
Seems a sensible idea, but it raises many more questions about previous decisions. Also the current build is using LY but game still seems to have numerous problems, so I'm guessing the move over is still not entirely sorted?

Would it also mean that they're now going to have to drop many of the radical new ways of doing networking that were spoken about for so long in favour of a more standard system?
 
Sure....all that you said above could be the true,no doubt,I lost my thrust in CIG long time ago....but at this moment after all this years of me preaching about CE network issues and what CIG is going to do about it,I must said that I am seeing this engine"transition" as a positive move and possible solution for the game itself....

Amazon improvements seem to cover different part of networking, not local one. Specifically, it covers spawning and dismantling game servers similar to ED at automatic level.
 
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I think the benchmarks results themselves are more than fine, they should at least be reproducable. But yeah, the conclusions and that sort of stuff should be squinted at.

I would hope... FTR, I'm not a fan of Amazon's Cloud (I think it's a pile of steaming horse poo) but I'd rather back that up with some independent figures.

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Seems a sensible idea, but it raises many more questions about previous decisions. Also the current build is using LY but game still seems to have numerous problems, so I'm guessing the move over is still not entirely sorted?

Would it also mean that they're now going to have to drop many of the radical new ways of doing networking that were spoken about for so long in favour of a more standard system?

^ This.
 
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