The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
so nearly $140.000.000 were used for the past 5 years for research & prototyping to find out that the engine is trash. Now they switched engine and will need another $140.000.000 to start making a actuall game? Pretty expensive but who knows maybe this time in the next 3 years they will be able to deliver something substantial. Atleast they have created the assets in those years to sell their game. Otherwise damn they would be in a lot of money trouble now.
The 2011 concept is already pretty stale. Add another 3 years and you end up with something completely outdated.

- - - Updated - - -

To be fair, it sounds like the previous year was already spent on moving to this engine; which would explain some of the delays.

Still it is odd that this news is held off until Crytek start closing offices.
It's not odd. It's how CIG operates. When Chris Roberts suddenly announced Star Marine in August, he already knew why and how. He was just not honest.

As usual.
 
Which changes are noticeable though? :) Curious. Good to know you have fun with SM. Not gonna try it anyway, will check more let's plays though.
SM Feels smooth and very responsive with normal frames per sec if I could said it´s almost immersive :)....it´s way different from usual movement and shooting that we see it in the PU.....then again PU is still working "slow"between 15-25 FPS(1080p)for me I guess here is still no significant changes in network....and yeah FM does feel a bit better so far didn´t play 2 much yet...
 
Last edited:
SM most likely is created from content done for Squadron 42 - which makes sense. Still makes it a bit of tech demo for backers to play with. But I guess all backers are ok with waiting for another year for anything substantial.

- - - Updated - - -

Maybe, could also be that he didn't want to highlight risk in a strategic partner until they had chance to work through their problems.

Sure because failure to do so and people being aware of potential risk might impact their decision to back game.

In stock market it is criminal offense
 
Last edited:
Updated: I've had a response from CIG director of communications, David Swofford, to say that the relationship between CIG and Amazon is that of them being a regular licensee of Amazon's technology. The reason for the announcement today was that it was turned on with the release of 2.6. He also confirmed that all the work CIG had done to expand the CryEngine has been transitioned to the new engine.

http://www.kotaku.co.uk/2016/12/24/star-citizen-has-changed-game-engines
 
Not that it's stopped people from continuing to pretend "licensing StarEngine" will be this huge revenue stream for CIG. As if they a) could or b) anyone would, ever.

I guess it's time for another round of pretending this means VR support is right around the corner and Ben Lesnick is gonna waddle over to flip that VR support switch. Any second now. Just as soon as they solve dozens of problems, several generations of new GPUs make it possible, and they redo everything that was already needing to be redone several times over.

Remember when they were going to "refocus" on VR support and it was supposed to be done earlier this year when the imminent consumer launches were getting attention? Gosh, Mr Mushmouth wouldn't have been *BSing* to glom on and make a few sales, could he?
 
Last edited:
Folks, bear in mind that Lumberyard is based off of CryEngine 5 and the FrankenEngine is based off of Cryengine 3.
The difference between those two is pretty sizeable.
Was under the impression Lumberyard was based on 3.8.1.
Either way, the difference between 3.8 and 5.0 is branding (it's like Windows 8 -> Windows 10)

Did CIG employees participating in various Internet discussions about Star Citizen know this the whole time, while pretending StarEngine is still a thing until yesterday?

Has this an effect on accountability?
StarEngine lives. Before, it was a fork of some CryTek code, now it's a fork of some 100% identical Amazon code (100%, because the SC fork happened before the Amazon buyout). See upthread for an exciting buffet-based metaphor.
 
2.6 was only ever another minor interim patch until the more important features began to slip (basically as soon as the words left Roberts' mouth at Gamescom), at which point it suddenly became A Big Deal, to distract people from the fact we were supposed to be landing on planets by now.
 
Either way, the difference between 3.8 and 5.0 is branding (it's like Windows 8 -> Windows 10)

Like branding a series of disconnected alpha tech demos "2.6" just because a bigger number sounds more impressive than .8 or 0.9.1 or something.

5.0 and 2.6 sound much more impressive. BRANDING!
 
Last edited:
Well, let's hope this move pays off and helps with their network issues.

Then maybe in 2017 they can show some good progress.

Mind you, I vaguely remember saying this about 2016... and 20... ...nah... never mind.

Happy Christmas (eve) everyone - peace and joy be amongst you all!
 
I suspect engine transition is what they spent second half of the year while using 2.6 as test bed. That's why all work has been stopped. As for networking most likely they also test dynamic scaling for them. In result rest of network stack work had to be delayed for 6 months. Therefore delay.
 
Last edited:
Either way, the difference between 3.8 and 5.0 is branding (it's like Windows 8 -> Windows 10)

That's right folks, the only difference between Windows 8 and Windows 10 is the number! In fact, you can make any program created for windows 8 100% compatible in windows 10 by simply doing a find/replace on windows 8 in the code.

[rolleyes]

- - - Updated - - -

MOST OPEN DEVELOPMENT IN THE HISTORY OF GAMING!!!

*proceeds to spend a year switching engines and doesn't mention it until christmas*
 
2.6 was only ever another minor interim patch until the more important features began to slip (basically as soon as the words left Roberts' mouth at Gamescom), at which point it suddenly became A Big Deal, to distract people from the fact we were supposed to be landing on planets by now.

Well information is out there, if people excercise their power not to look it up, it is their choice really. I can point and laugh and ridicule (and get some few positive surprises along the way) BUT I won't lose any sleep anymore over people keep drinking kook aid. It is their choice. There are better things to do with my life.

- - - Updated - - -

With that said - happy Christmas/Holidays at the end of the year everyone. Let's chill :D
 
Was under the impression Lumberyard was based on 3.8.1.
Either way, the difference between 3.8 and 5.0 is branding (it's like Windows 8 -> Windows 10)

You're actually completely right as usual :x I just looked it up, was under the impression that it was a variant of 5 but it's indeed been built from a 3.8.1 core. My bad.
Are you sure about the difference being simply branding? I was under the impression that a lot had actually been completely overhauled under the hood, although the code interface is probably still roughly the same.
Win8 vs Win10 is mostly UI/Shell changes and I thought CE3 vs CE5 was quite a bit more substantial than that.

How are your thoughts on this change?
Can you clarify whether CIG is incorporating parts of Lumberyard into the engine you were using so far, or the other way around?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom