The Star Citizen Thread v5

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As for excuses - I really doubt that. People already sceptical - not gonna convince them, or even enforce their belief CIG is incompentent. It will make kool aid drinking backers more sure, definitely, but it's not like anything was crushing their little parties yet.
It's the kool aid drinkers that need it, since even some of the more public supporters were starting to be sceptical. If they can bring those back in under the guise of “of course it took longer than expected, engine change, duh!” then that's a win. Or delaying the inevitable. Or something.

As for they taking cash from Amazon - is there any indication for that? Amazon provides that engine as iniciative for using GameLift, their scaling solution for networking backend servers (similar tech as FD uses). But that's all. It is CIG who uses Amazon clout for PR here. But that's basically it.
No, no indication — just me dreaming out loud. :D

Still, I wouldn't be surprised if they got a cash infusion. Amazon scores a win by pulling a potentially very lucrative client off of their competition, and they get a high-profile licensee for their newfangled beta engine. That should be worth a little… to say nothing of getting access to CIG's customer data: a list of 1.6M people willing to spend huge piles of cash on ephemera and who, with some delicate touch, can be turned into a self-sustaining net attack dog to sic on your detractors? What more could an e-retailer of goods of services ever want?

The tricky part then is to ease the citizens into the notion that CIG now has a publisher, which is good for the project because…
 
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Seems a sensible idea, but it raises many more questions about previous decisions.

That's pretty much what I'm taking away from this whole thing. I doubt the changes made by Amazon were much more than service integration, rather than the sort of rendering pipeline or whatever changes that Crytek are likely to have made to subsequence CryEngine releases, and having better access to them is probably a good thing. It just bugs me how this change runs contrary to so much of what Roberts and co have claimed about their own work on the engine over the last few years, about how it was essentially a whole new engine, how they couldn't integrate new Crytek features because they had gone too far down their own road etc.

And if they had made enough changes that the switch was a significant effort, then:

Chris Roberts said:
Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete

is nonsense.
 
I see it is now Christmas day in NZ (where I am) so to all you Citizens, Goons, and interested bystanders I say season's greetings, and may your days be filled with cool spaceships, lots of pew-pew-pew, and decent beer - whichever game you are playing.

Merry Christmas guys.

Dave.
 
Just read Trump tweets man. Despite how you voted, we all gonna be atoms, distributed at some point in next four years anyway :D

As for excuses - I really doubt that. People already sceptical - not gonna convince them, or even enforce their belief CIG is incompentent. It will make kool aid drinking backers more sure, definitely, but it's not like anything was crushing their little parties yet.

As for they taking cash from Amazon - is there any indication for that? Amazon provides that engine as iniciative for using GameLift, their scaling solution for networking backend servers (similar tech as FD uses). But that's all. It is CIG who uses Amazon clout for PR here. But that's basically it.

It will take longer than the end of Civilisation to complete Star Citizen... and I'm not saying that the game will take a particularly long time to complete.
 
It seemed obvious that the game was going nowhere until the networking and engine was sorted out. Both were crippling development so they're now at a point where they're right out of excuses as far as that goes.

It's amusing to watch hardcore backers suddenly changing horses mid-stream and having backed and defended Star Engine for so long now say what a great idea this is and how it makes sense.
 
It will take longer than the end of Civilisation to complete Star Citizen... and I'm not saying that the game will take a particularly long time to complete.

I see the heat death of the universe is scheduled for 10^10^56 years. Does anyone fancy opening a book of which comes first?
 
That's pretty much what I'm taking away from this whole thing. I doubt the changes made by Amazon were much more than service integration, rather than the sort of rendering pipeline or whatever changes that Crytek are likely to have made to subsequence CryEngine releases, and having better access to them is probably a good thing. It just bugs me how this change runs contrary to so much of what Roberts and co have claimed about their own work on the engine over the last few years, about how it was essentially a whole new engine, how they couldn't integrate new Crytek features because they had gone too far down their own road etc.

And if they had made enough changes that the switch was a significant effort, then:



is nonsense.

I'm no expert but this was my thought too. If they'd made so many changes to the original engine then surely the switch to LY must have been some considerable effort. If it hadn't changed much then why say it was so radically different? Maybe there's a reasonable explanation but 12 months of work suggests otherwise. And is it now merged successfully? If so we can expect to see some significant improvements to the game?

Makes you wonder what would have happened had LY not come along...

Edit: CR: "In the future we will continue to make significant changes to AI, Animation and Network code and systems."

*RAISES EYEBROW*?
 
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Edit: CR: "In the future we will continue to make significant changes to AI, Animation and Network code and systems."

*RAISES EYEBROW*?

If you read Amazon materials, GameLift provides only server scaling - similar to what FD does. It is all it does. It won't solve their networking problems. It is nice PR move because it will give impression that it does.
 
McGlashan said:
That's pretty much what I'm taking away from this whole thing. I doubt the changes made by Amazon were much more than service integration, rather than the sort of rendering pipeline or whatever changes that Crytek are likely to have made to subsequence CryEngine releases, and having better access to them is probably a good thing.

Folks, bear in mind that Lumberyard is based off of CryEngine 5 and the FrankenEngine is based off of Cryengine 3.
The difference between those two is pretty sizeable.

I'm no expert but this was my thought too. If they'd made so many changes to the original engine then surely the switch to LY must have been some considerable effort. If it hadn't changed much then why say it was so radically different? Maybe there's a reasonable explanation but 12 months of work suggests otherwise. And is it now merged successfully? If so we can expect to see some significant improvements to the game?

Makes you wonder what would have happened had LY not come along...

Edit: CR: "In the future we will continue to make significant changes to AI, Animation and Network code and systems."

*RAISES EYEBROW*?

I sincerely think they've just spent the past months porting their CE3 systems to fit Lumberyard... it would explain the lack of content patches and the utter radio silence as well as the constant silent delaying of dates. They simply didn't know exactly when the port was going to be complete and how stable it would be.

As per your edit, I too am curious to see how the cycle of Refactors™ continues after this.
 
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I'm confused. We have been told for months that CIG's propriety 'magic German netcode' was going to solve all their networking issues, but now we learn that CIG are switching to Lumberyard because it handles multiplayer games better. Which engine have the Germans been developing their network magic for?
Did CIG employees participating in various Internet discussions about Star Citizen know this the whole time, while pretending StarEngine is still a thing until yesterday?

Has this an effect on accountability?
 
Well I just played my first Star Marine game....and actually it was not that bad at all...12 Vs 12 not perfect still laging here and there but I must said that had it´s own charm and it is waay better that what I was expecting,my ping was 148 and I had 8 kills and 6 deaths :)....must said that engine changes are noticeable so far...going to try the PU now......
 
Moving over to Lumberyard seems sensible to me. It's a fork of Cryengine so, presuming the coders had neat interfaces to separate their API calls, it probably wasn't too problematic and would appear to essentially outsource some of their network support to Amazon which is a capable partner.

It's always interesting, over the many years watching the project, how we never see many answers with regard to how the whole thing is going to scale anyway. The focus is always on these detailed vertical slices of game, and I'm always left wondering how we're actually going to move between instances and servers - and how CIG are going to afford it all - or how content which requires such extensive development can possibly populate the demands of an MMO.

It's like seeing an interior decorator boast that they are going to build the largest skyscraper in Dubai, to be built one room at a time. Then after years of development all they have is one room beautifully decorated with trimmings and scatter cushions. Then you say, well where is the rest of the building? How are you going to build up? What about public safety, emergency escape, weather protection and structural architecture?

"Shut up and look at the wallpaper...give me some money...stop telling me what I can't do"

My prediction for 2017 is that we'll see a very detailed bit of planetary area to land on. Just a bit though, or maybe a couple of bits. Maybe to give the feel of two planets to go. Worry about how we're going to scale that up to hundreds of planets another year - it'll probably be someone else's problem anyway. Then there's SQ42 - not the full game now though, no. The bar now is set at a presentation of the first level, just the first bit, in non playable form. That's the bar now we've set for 2017.
 
Amazon lets you develop on Lumberyard completely free, and even to publish games using it for no charge. The only cost is any AWS (Amazon Web Services) hosting you may choose to use. You are naturally obliged to use AWS if you want any multiplayer content. So this is a very cheap option for CIG, moving them to a supported and maintained game engine, but it ties them in to using Amazon. Nothing wrong with that, of course.

Should we taunt them with.... "Frontier uses AWS, your just copying what David Braben does. Frontier did it first" :D
 
This game is a wonder of the internet. I don't care about 'facts' anymore, because there are none. It is all about the narrative and I am stunned how flexible it is, even in this case. I mean an open development project that wants to start a rebellion against the big players in the business starts to cooperate with amazon and tells its supporters one year later (on December 24). Major overhauls of the game engine are worked on over months/years to create the super-innovative new game, but after 4 years they buy one of those generic big-company-toolsets.

This ship won't sink because this company can sell anything. It is the paradigmatic example of the flexibility of capitalism and the spinelessness of consumer culture.
 
Should we taunt them with.... "Frontier uses AWS, your just copying what David Braben does. Frontier did it first" :D

We should, because they obviously use GameLift for same reasons why FD have automatic scaling system :D It is no brainer really.

Said that, there have been many SC fanbois claiming ED is inferior because it uses cheap AWS, while CIG uses something that runs on silver ballllls apparently :D

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Well I just played my first Star Marine game....and actually it was not that bad at all...12 Vs 12 not perfect still laging here and there but I must said that had it´s own charm and it is waay better that what I was expecting,my ping was 148 and I had 8 kills and 6 deaths :)....must said that engine changes are noticeable so far...going to try the PU now......

Which changes are noticeable though? :) Curious. Good to know you have fun with SM. Not gonna try it anyway, will check more let's plays though.
 
so nearly $140.000.000 were used for the past 5 years for research & prototyping to find out that the engine is trash. Now they switched engine and will need another $140.000.000 to start making a actuall game? Pretty expensive but who knows maybe this time in the next 3 years they will be able to deliver something substantial. Atleast they have created the assets in those years to sell their game. Otherwise damn they would be in a lot of money trouble now.
 
To be fair, it sounds like the previous year was already spent on moving to this engine; which would explain some of the delays.

Still it is odd that this news is held off until Crytek start closing offices.
 
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