The Star Citizen Thread v5

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Wasn't horrible, was dishonest, wasn't trust destroying. It's not lying about the number of your customers, after all.

Meh, I couldn't care less about companies I'm not interested in telling porkies about numbers of customers. Not delivering a product I'd been looking forward to for 20 years and paid for immediately though? You bet.
 
Meh, I couldn't care less about companies I'm not interested in telling porkies about numbers of customers. Not delivering a product I'd been looking forward to for 20 years and paid for immediately though? You bet.

So what are you doing in a thread about a game you're not interested in? If you didn't get what you paid for, you should have asked for a refund, not whine in a completely unrelated thread three years after the fact.
 
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So what are you doing in a thread about a game you're not interested in? If you didn't get what you paid for, you should have asked for a refund, not whine in a completely unrelated thread three years after the fact.

I was responding to charges of dishonesty being levelled against a rival of FD, as if FD were squeaky clean. It's possible to like Product A without automatically being vociferously against anything about Product B. That's a mature attitude, of which this thread is sadly bereft.
 
So basically you're saying that they were winging it from day 1 and had no plan, nice. How does any project ever come to fruition with such an outlook.
...what?
I'm saying that CIG did not know their scope and budget from day 1, and that a newly-formed team has, by definition, not all worked together before.

Edit: Though primarily what I was saying was: even with ideal conditions, starting a new engine to make your new game is a fool's errand.
 
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I was responding to charges of dishonesty being levelled against a rival of FD, as if FD were squeaky clean. It's possible to like Product A without automatically being vociferously against anything about Product B. That's a mature attitude, of which this thread is sadly bereft.

FD isn't squeaky clean, the government isn't squeaky clean, my neighbour isn't squeaky clean (the !), I'm not squeaky clean (but I'm trying, honest), I don't see how's that makes CIG any more honest. And trying to air out your grudges when even tangentially related topic comes up doesn't belong to any definition of "mature" I'm aware of.

Edit: Not that me trying to argue the point is any more mature or relevant, but it's a little too late for remorse, isn't it?
 
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Ok guys this is my honest opinion after playing 2.6 for a while:

1)Main manu-loading time looks better/faster then before

2)Ship customizations feels easier to handle now and its just few clicks away but I still think that CIG should leave an option to visit hangar and maybe to do some fresh animations of weapons or cargo loading(my 2 cents)

3)PU it´s still very limited but now showing some progress,sadly frames per second are still tied to 20-25 due to the poor networking

4)FM changes in my opinion does feels a bit better when you flying your ship but soon as you get into the dog-fight turns in old fashion turreting fest...so still needs a lot of work...and yeah still looks way better and more impresive from 3PV

5)Star Marine is kind of fun to play for an hour or so but as an separate game for itself feels just like one of those good looking and yet easy to get bored shooters..it does have some charm in it then it´s still very bugged and there are lags that destroying overall immersion....however in my opinion it is a good foundation for something that I wish to see in the PU....feels way more responsive and less jerky than "oldish"movement in SC and this could be the step forward in SC FPS part of the game.

Conclussion:
If you had a chance and time to spare maybe you should download and try to play 2.6 but pls.do not expect anything groundbreaking couse you probably ain´t going to feel that intense sentiment of pleasure yet.....
 
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...what?
I'm saying that CIG did not know their scope and budget from day 1, and that a newly-formed team has, by definition, not all worked together before.

Edit: Though primarily what I was saying was: even with ideal conditions, starting a new engine to make your new game is a fool's errand.

Stop will you, they could have delivered a stable base game at this stage, then iterative development. What do you have after 5yrs and 140million only a buggy mess and now more arsing about with game engines. If you think that is a successful outcome your expectations are very low.
 
Did the new version come out or what?

As for Amazon I did a locker thing, they have a name which I thought was funny, put in the code and it beeps and the door opens....
 
Stop will you, they could have delivered a stable base game at this stage, then iterative development. What do you have after 5yrs and 140million only a buggy mess and now more arsing about with game engines. If you think that is a successful outcome your expectations are very low.
Wait, you're saying they could have started a new engine from scratch, and have a game done by now and iterating upwards?
You're wrong.
I know it's not something I can provide evidence for, I know it's an appeal to authority argument, but no. You're just incorrect.
CryEngine has probably had more problems with it than anticipated, but that doesn't make your idea not be project suicide.
 
Wait, you're saying they could have started a new engine from scratch, and have a game done by now and iterating upwards?
You're wrong.
I know it's not something I can provide evidence for, I know it's an appeal to authority argument, but no. You're just incorrect.
CryEngine has probably had more problems with it than anticipated, but that doesn't make your idea not be project suicide.

I'd be wrong if CR had delivered but he hasn't, so the results speak for themselves. Everything else is just waffle.
 
however in my opinion it is a good foundation for something that I wish to see in the PU....feels way more responsive and less jerky than "oldish"mouvement in SC and this could be the step forward in SC FPS part of the game.

Is the feeling of on-foot movement better in SM than in the PU from the same patch?
 
"Their idea didn't work therefore my idea would have" is really, really bad logic, dude.

We know from the results that their idea did not work, the idea of in house development was not tried so it's potential is untested . That's the logic of the situation.
 
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Is the feeling of on-foot movement better in SM than in the PU from the same patch?

Yes it is....PU feels more or less still the same as before or maybe just feels like that because of poor frames per sec count..hmm....now I just get into it...and yeah I guess it is different from 2.5 no doubt but its way more responsive in SM just because of better and smoother game play atm...
 
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We know from the results that their idea did not work, the idea of in house development was not tried so it's potential is untested.That the logic of the situation.
The other day, a train delay meant I missed a connection and was late for work.
The idea of just walking the whole way didn't get tested, so clearly that was the smarter choice.
 
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine



Wow, CIG have been working with Amazon on this all year, keeping this info from backers and selling the hope for SQ42 in 2016! I can see why Chris packaged this bit of info with the 2.6 release just before Christmas.

Remember when I posted this?

Star Citizen dev says Crytek closures will have no impact on his game


Chris Roberts’ team is ‘not dependent on them for anything’


07-minister.jpg

I was right. :)
 
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