The real problem was the whole lack of "razor sharp management" for years and all the senior level producers with any kind of experience actually delivering big games being driven out. Man, imagine if Chris Roberts was as good at project management as he was at waving his hands around and talking utter rubbish.
As far as the engine goes, in half a decade CIG hasn't gotten anywhere close to proving even a quarter of their ambitions are possible using their CryMonstrosity. It'd be a bit premature to claim that was the only option they had on the back of a record of constant failure, missed goals, pitiful framerates, and perpetual refactoring. If you actually manage a release that's well received, then you get proven right. Before that? Not so much. Still, at least CIG did manage to prove they were just as badly managed as Crytek.
As far as the engine goes, in half a decade CIG hasn't gotten anywhere close to proving even a quarter of their ambitions are possible using their CryMonstrosity. It'd be a bit premature to claim that was the only option they had on the back of a record of constant failure, missed goals, pitiful framerates, and perpetual refactoring. If you actually manage a release that's well received, then you get proven right. Before that? Not so much. Still, at least CIG did manage to prove they were just as badly managed as Crytek.
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