A Guide to Minor Factions and the Background Sim

All our recent experience points to the same situation prevailing:

Only combat actions and combat missions will produce influence changes during war/civil war, regardless of flavour text.

Only non-combat actions and non-combat missions will produce influence changes during election.

This is how things have been since I/we began major BGS work & testing in August, 2015.

If you wish to re-test again...sure I can look into that. I've only experienced "leeching" though due to changes outside the conflicting factions. E.g. all other factions in a system are pushed upward so the two in conflict move downward equally.

I'd run some tests myself, but I'm in a conflict i can't afford to lose at the moment... i might revisit this in a few days, just seeing if anyone looked at it recently.

Main thing being i agree that the usual mechanics have been around since 2015... but this change in the bleed mechanics are recent, so curious if there's other impacts
 
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I'd run some tests myself, but I'm in a conflict i can't afford to lose at the moment... i might revisit this in a few days, just seeing if anyone looked at it recently.

Main thing being i agree that the usual mechanics have been around since 2015... but this change in the bleed mechanics are recent, so curious if there's other impacts
The change is that the factions are no longer influence locked to each other - other factions can take influence from factions in election/conflict and the competing factions can take influence from 3rd parties.
 
Combat missions do not seem to change influence in Civil War/War, despite what the game itself says. I tested this once in my system where only I was active in. I stacked some massacre missions, went to the CZ to blow up ships, came back, cashed in the missions but not the bonds. The next tick, influence was still the same.
 
Civil Unrest is a state that can be created by either selling legal drugs in your station (beer, wine, liquor, tobacco whatnot), or doing missions that contribute civil unrest to your faction. Frequent transactions in the black market might also contribute if I'm not wrong.

Black market transactions don't cause civil unrest... at least, in the experience of attacking various factions through the black market it doesn't.

It only causes economic bust. If it causes other states (like what's mentioned below RE: smuggling weapons), economic bust is the overwhelming state you'll hit.

Easiest way to cause civil unrest is by destroying civilin non-police ships.
 
I've recently been promoted in my player-faction, to have greater responsibility for BGS matters. I don't post much on these fora but I do have a question which I think you guys may be able to give the best guidance on.

One of our systems has just gone into 'pending expansion' today. As I understand it, it will be 5 days - i.e. Friday - before expansion goes 'live', which will last from 3 to 5 days.

What I'd like to know is, what is the 'perfect' day to get into conflict in another system in order to shorten the expansion as much as possible?

One of our people thinks we can go into pending conflict after only 3 days of pending expansion - so the conflict goes 'live' on the first day of expansion. What worries me is that going into pending elections too soon will 'negate' the pending expansion. I've read somewhere that pending conflict 'overrules' any other faction state.

Can you give a definitive answer? No rush, as I said the expansion only went pending today, and we have a choice of systems we can get into conflict within a day or two.

Thanks in advance

you won't get a definite answer, because it isn't possible to get one imho.

war/civil war/election: gets pending at tick 1, and active at tick 4.

expansion: gets pending on tick 1, and active at tick 6.

__

now, if you get conflict pending on tick 3 of expansion pending, at tick 6 of expansion

EITHER

1. expansion gets active, 2. conflict gets active, and breaks expansion 3. faction expands.

OR

1. conflict gets active, breaks pending expansion 2. faction does not expand.


this is down to the sequence of the BGS algorythm picking up actions and calculating states; there is no way to know it 100% before it happens.

___

if you want to make sure you expand while cutting it short, get conflict pending on the 4th tick of expansion pending.
 
Combat missions do not seem to change influence in Civil War/War, despite what the game itself says. I tested this once in my system where only I was active in. I stacked some massacre missions, went to the CZ to blow up ships, came back, cashed in the missions but not the bonds. The next tick, influence was still the same.

interesting!
 

Deleted member 115407

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So, remind me again...

System Control = Faction A

Station with Black Market = Faction B

If I trade on the black market, will it hurt faction A, or faction B?
 
Questions regarding Elections.

MyFaction is on SystemA and SystemB, and currently having elections in SystemB. On SystemA the missions and passenger lounge filled with Elections flavored missions. Are doing these missions on SystemA will help the election on SystemB like what the text says? Or it's a lie and only stuffs in SystemB counts for SystemB.
 
Questions regarding Elections.

MyFaction is on SystemA and SystemB, and currently having elections in SystemB. On SystemA the missions and passenger lounge filled with Elections flavored missions. Are doing these missions on SystemA will help the election on SystemB like what the text says? Or it's a lie and only stuffs in SystemB counts for SystemB.

flavour text, and it will only help in the source system (and in the target system).
 

Deleted member 115407

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flavour text, and it will only help in the source system (and in the target system).

OK, then... now I have a question... it's kind of flavor-texty.

I fly to settlement owned by faction A. Find a POI.

Skimmer pops up -- BAM, SKIMMER!

I scan the little guy and he says "Skimmer, Wanted, Faction A" So I shoot the guy and get a claim for 1000Cr for Faction A.

Did the skimmer belong to faction A?
Was it encroaching on Faction A's territory?
Did Faction A lose influence when I shot it?
Will Faction A gain influence if I turn in the claim?

Does any of this make sense?

See, when I shoot a defense turret, Faction A says "Hey, buddy, no no!"
When I shoot a skimmer, Faction A says "1000 Cr, bud, natch!"

I don't get it.
 
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Deleted member 115407

D
As I understand it, the game treats Skimmers the same as NPC ships with regard to bounties, killing-of influence effects, etc.

OK, so I scan a ship... it says:

Shifty Bunkmeyer
Clean
HR 1234 Democrats

That means that Shifty Bunkmeyer belongs to the HR 1234 Democrats, right?

So if I scan a wanted ship...

Shifty Bunkmeyer
WANTED
HR 1234 Democrats

That means that Shifty Bunkmeyer is wanted and belongs to HR 1234 Democrats?
Or does it mean the Shifty Bunkmeyer is wanted by HR 1234 Democrats?
 
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Deleted member 115407

D
yes.

yes.

yes.

same as with pirates of a faction.

Weird. So the skimmer belonged to the faction, but I still get a bounty claim when I shot it?

OK. I'm cool with that. I just want to make sure that my random acts of violence are having the desired effect.
 
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OK, so I scan a ship... it says:

Shifty Bunkmeyer
Clean
HR 1234 Democrats

That means that Shifty Bunkmeyer belongs to the HR 1234 Democrats, right?

So if I scan a wanted ship...

Shifty Bunkmeyer
WANTED
HR 1234 Democrats

That means that Shifty Bunkmeyer is wanted and belongs to HR 1234 Democrats?
Or does it mean the Shifty Bunkmeyer is wanted by HR 1234 Democrats?

Bunkmeyer belongs to the HR 1234 Democrats and is Wanted in the jurisdiction he's currently in (i.e. in open space it will be the controlling faction; near a station/base it will be the owning faction).
 

Deleted member 115407

D
So kill the wanted asset (ship or skimmer), but don't turn in the claim.

Thanks, gents.

*edit*

And I guess since there is motive behind them, they aren't exactly random.
 
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Quick question regarding influence percetages and mission rewards.

How much percentage goes towards my faction for a Medium Increase?

How much for Small Increase?

Won't ask for Large Increase as they don't appear to ever be offered.

Thank you.
 
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