A Guide to Minor Factions and the Background Sim

Deleted member 115407

D
Don't know if anyone has tested this.

Faction is at war in System A. Go to system A, farm combat bonds.

If I turn them in in system B, will they apply in System A?
 
Well, given the issues with influence effects being so limited during conflicts (no non-combat action will affect a faction's influence anywhere it exists during a war or civil war - even those non-combat missions that explicitly say they support the war effort, annoyingly. The opposite is true of election, only non-combat anything works) it's nice to have a straightforward means of supporting your faction anywhere if they're caught up in an unimportant conflict.
 
Last edited:

Deleted member 115407

D
Well, given the issues with influence effects being so limited during conflicts (no non-combat action will affect a faction's influence anywhere it exists during a war or civil war - even those non-combat missions that explicitly say they support the war effort, annoyingly. The opposite is true of election, only non-combat anything works) it's nice to have a straightforward means of supporting your faction anywhere if they're caught up in an unimportant conflict.

Or one where the CZ is an annoyingly ridiculous 850 trillion light years away from arrival point.
 
Don't know if anyone has tested this.

Faction is at war in System A. Go to system A, farm combat bonds.

If I turn them in in system B, will they apply in System A?

I know a way in which they will... If system B is low security and you cash your bonds with an Interstellar Factors Contact. You will lose 25% of their value but they will count for the correct system, I used this recently to fight a war in a system where I was unable to dock due to being hostile with the faction that controls the only outpost.
 
Last edited:

Deleted member 115407

D
I have a way in which they will... If system B is low security and you cash your bonds with an Interstellar Factors Contact. You will lose 25% of their value but they will count for the correct system, I used this recently to fight a war in a system where I was unable to dock due to being hostile with the faction that controls the only outpost.

Interesting!
 
I know a way in which they will... If system B is low security and you cash your bonds with an Interstellar Factors Contact. You will lose 25% of their value but they will count for the correct system, I used this recently to fight a war in a system where I was unable to dock due to being hostile with the faction that controls the only outpost.

Do you imply the lack of presence of the same faction in system B ? or you have the option regardless ?
 
And about Prison Colonies, I can confirm they do not belong to the corporate group. We flipped a system controlled by an NPC PC by promoting an NPC corporate, and the conflict was a war. So at least we can cross that one off the list :) (I'd try with an autocrat next, I think being an autocrat would suit a Prison Colony)
 
Do you imply the lack of presence of the same faction in system B ? or you have the option regardless ?

Actually good point, where the faction is in numerous systems which one does the bounty influence go to when cashed in the factor? I presume the original home system.
 
Actually good point, where the faction is in numerous systems which one does the bounty influence go to when cashed in the factor? I presume the original home system.

i think some people have been running tests, and claimed it goes to the system, where the bounties/bonds were gained from?

which would be intersting, if your bounties issued by the same faction come from several systems ...
 
Does anybody have any info about the differences between markets with different types of factions? Specifically, I would like to know the differences between democratic and corporate markets, if there'a any at all.
 
Last edited:
i think some people have been running tests, and claimed it goes to the system, where the bounties/bonds were gained from?

which would be intersting, if your bounties issued by the same faction come from several systems ...

Since it is impossible in multi-system factions to figure out where the inf gain would be applied to (especially when collected in multiple systems!), I have been operating under the assumption that it only gives faction rep with the issuing faction, and the station owner benefits in inf.

But not tested in controlled test on my part.
 
Does anybody have any info about the differences between markets with different types of factions? Specifically, I would like to know the differences between democratic and corporate markets, if there'a any at all.
Hi SaliVader
When I am interested, I will always ensure EDDB is updated before the flip and copy it into a spreadsheet. After the flip repeat and compare.
 
And about Prison Colonies, I can confirm they do not belong to the corporate group. We flipped a system controlled by an NPC PC by promoting an NPC corporate, and the conflict was a war. So at least we can cross that one off the list :) (I'd try with an autocrat next, I think being an autocrat would suit a Prison Colony)
Did this generate a black market, or was there one there already?
 
Hi SaliVader
When I am interested, I will always ensure EDDB is updated before the flip and copy it into a spreadsheet. After the flip repeat and compare.

Hm, I suppose that's one way to figure it out.


Did this generate a black market, or was there one there already?

I don't know if there was a black market before, but I don't see any right now in the system map (not even under disabled facilities).
 
We've had several elections between prison colonies and patronage/feudal factions (we exclusively support the latter two over a wide expanse). Pretty solidly in the authoritarian group.

Also, corporate, like anarchy, seems to be a 'group' of one type, discounting flavour names for the same type.
 
Last edited:
Back
Top Bottom