The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
why?

is there something magical that happens when imaginary feet are on the ground rather than imaginary wheels?
.
Well actually to me there is a difference. You can go more places walking then driving. See something interesting, you may not be able to drive up to it close, but you could walk up to it to examine. See a building, it should have a door so you can go in and explore, but an SRV won't fit in. Just 2 quick thoughts. As said by others, some may not have a use for it, but to me, if on an earth like world, I see being stuck in an SRV as anti climatic, I want to get out walk around, and explore, as well as drive around as well.
.
Calebe
 
https://www.youtube.com/watch?v=OHtIjbBVuTE

I posted about these guys on the CIG forums ages ago. The crappy point and click ship combat is made for aimbots too, this game is built to fail hard.

Well good to see that CIG keeps to its roots and still can't be bothered to implement walls. Don't worry, just a game starting its 6th year of development with a studio that has never understood the concepts of walls and floors.


Edit: Sorry forgot the link, you don't actually need a wallhax to shoot through the walls.

[video]https://www.twitch.tv/wtfosaurus/v/110929975?t=02h05m06s[/video]
 
Last edited:
Well good to see that CIG keeps to its roots and still can't be bothered to implement walls. Don't worry, just a game starting its 6th year of development with a studio that has never understood the concepts of walls and floors.


Edit: Sorry forgot the link, you don't actually need a wallhax to shoot through the walls.

[video]https://www.twitch.tv/wtfosaurus/v/110929975?t=02h05m06s[/url]

Maybe Lumberyard has less 'fidelity'? [???]
 
Nonsense! What complete lulzbuckets!

StarCryLumberengine is capable of updating infinite player clients, in real-time, using nothing more than funding and wishful thinking.
 
Robert Hanz (Senor software engineer for Trion Worlds), on SC's 1000 player instances.

There are no 1000 instances, Planetside 2 instancing for example is combination of clever LOD along with meta instancing to give impression of large battlefield. There are no 1000 players interacting directly.

- - - Updated - - -

Nonsense! What complete lulzbuckets!

StarCryLumberengine is capable of updating infinite player clients, in real-time, using nothing more than funding and wishful thinking.

You know what? Chris knows dat money is real which he get for telling that sweeeeet story.

And that's what really matters.
 
Last edited:
Star Citizen will make history in economics classes as an ideal type regarding the failure of 'free market' environments

It is a very interesting situation:

- Players can buy virtual items at the moment, especially star ships are the most important item
- These items enable you to interact with the game world and, most important in a game about killing other players/npc, posession of virtual items directly influence your chances for survival and exploitation of other players (you could start a marxist analysis here by viewing virtual items and especially space ships as the means of production)
- The ideological basis in Star Citizen is a radical free market ideology --> everybody can work themselves up the hierarchy, you just have to be clever enough or play enough to successfully participate in the free market environment [btw, everything in Star Citizen is connected to economic practices, even exploring and similar stuff, you do everything for the cash. There are no core-gameplay-elements that are not oriented towards that]

- ! The free market myth is often used to argue against Pay2Win like "yes you can buy virtual goods now, but you will also be able to free yourself by working hard in the game! You can work as crew on ships until you can pay for your own ship and the insurance costs for it." This is basically like telling a factory worker that he should let exploit him/herself for a few years until he/she can buy a factory him/herself to exploit others. So work as a turret gunner in my connie for 3 days, you will get a small share of the huge profit I make with these cargo runs, then you buy your own connie and I buy an Idris, fair isn't it. In short, it doesn't work, look up (neo)marxist criticisms of capitalism and you will see the light.

- What is actually happening is: Wealthy people and crazy people with some wealth (or on credit) already equip themselves with mighty virtual items, especially space ships (there are even space ships that carry space ships that carry space ships; you can't do anything in a starter ships against them). This gives them a huge advandage over the poor in this universe who then can choose: exploitation, losing their lives or hiding (and not being able to move freely in highly lucrative spaces controlled by the wealthy). The wealthy with the big machinery can by capitalist principles make loads of cash while the poor can not. Like in the real world the gap between rich and poor will become bigger over time. There you have the Pay2Win, it is a structural/systemic Pay2Win; and like in the real world capitalists will still tell you that everybody has equal chances on the market.

- The real revolution would now be to crash the very fundamentals of the system. In this case there are no states who uphold the systemic rules of the 'free market' environment but a company owning the game and server infrastructure. All the real world values connected to the virtual world Star Citizen are based on the assumption that the system is working as intended. A cheat tool as seen recently with the wall hack wrecks this system very effectively. The wealthy have no advantages through fancy spaceships anymore, the poor don't have to bend down anymore to the will of the wealthy (or being killed otherwise), they very fundamentals of power in Star Citizen are shaken then. In other words: With the cheat tool everybody has similar chances of survival, the cheat tool gives one thing (besides taking all the fun out): freedom.
 
Try telling Chris that. :D

Well he might not care, but it seems neither do his backers, because every time this is picked up I find out they know nothing how it actually works.

Ergo there can be guy telling and no one calls him upon that....

Ahh screw it it's 2016 what did I expect
 
Heheh

7pBr5Yh.png
 
Are they releasing 3.0 today?

I do believe there will be a leap-second tonight, so 3.0 can drop to the "live" (alpha) servers at 23:59:60 tonight and still make the deadline. And then the Haters shall be scorned and cast down into the deepest Pit of Hades which hath not an Internet Connection, and the Faithful shall enter the Kingdom of Heaven and shall play in the Persistent Universe forever more at the Right Hand of their Lord and Saviour.

Actually, if 3.0 contains the promised features, it will effectively mark the start of a true Alpha phase, as there will be at least some of the core gameplay mechanics in place ready to be tested.
 
I do believe there will be a leap-second tonight, so 3.0 can drop to the "live" (alpha) servers at 23:59:60 tonight and still make the deadline. And then the Haters shall be scorned and cast down into the deepest Pit of Hades which hath not an Internet Connection, and the Faithful shall enter the Kingdom of Heaven and shall play in the Persistent Universe forever more at the Right Hand of their Lord and Saviour.

OK, holding my fingers crossed !

P.S.
Maybe we should ask local SC experts what they think about it ?
Is CR gonna release 3.0 today as he said he would ?
 
Last edited:
Why do people put up with these bogus dates that are constantly given at fan shows? The reptition makes it feel dishonest rather than excusable. Why support a company that uses this sort of dishonest marketing to bump up their funding? I just don't get it.
If it was EA, Blizzard, Bioware, Ubisoft or any other company no one would put up with it and yet these guys have no problem swallowing CR's poop time and time again.
 
Why do people put up with these bogus dates that are constantly given at fan shows? The reptition makes it feel dishonest rather than excusable. Why support a company that uses this sort of dishonest marketing to bump up their funding? I just don't get it.
If it was EA, Blizzard, Bioware, Ubisoft or any other company no one would put up with it and yet these guys have no problem swallowing CR's poop time and time again.

Each time they do it their rep with ordinary people - and with more and more press outlets - goes further south.

The usual suspects always trot out the same old excuses about it not being a problem and it being completely normal. But it's noticeable that each time it happens the outcry from the normal backers gets louder - until something happens to overshadow it - in this case the Lumberyard thing.

Nothing will change unless they actually run out of money which whilst not apparently imminent edges slowly closer all the time they continue to not fix the major broken things and continue to not introduce new unbroken things.
 
…or at least ready to be refactored so that the true true alpha phase can be scheduled.

Refactoring essentially means sticking a "2.0" on the end of the name; for example "Item 2.0".

So if Persistent Universe 3.0 were to be refactored, it would presumably become "Persistent Universe 3.0 2.0".
 
Why do people put up with these bogus dates that are constantly given at fan shows? The reptition makes it feel dishonest rather than excusable. Why support a company that uses this sort of dishonest marketing to bump up their funding? I just don't get it.
If it was EA, Blizzard, Bioware, Ubisoft or any other company no one would put up with it and yet these guys have no problem swallowing CR's poop time and time again.

Because they're invested deeper than with ordinary game makers, thus they'd need to face the truth with more difficulty, which doesn't come easy to them.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom