The Star Citizen Thread v5

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Because they're invested deeper than with ordinary game makers, thus they'd need to face the truth with more difficulty, which doesn't come easy to them.

To admit they have made a mistake is very difficult for some people. Reading some of the comments posted on Reddit about SC. They are some of those people.
 
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Why do people put up with these bogus dates that are constantly given at fan shows? The reptition makes it feel dishonest rather than excusable. Why support a company that uses this sort of dishonest marketing to bump up their funding? I just don't get it.
If it was EA, Blizzard, Bioware, Ubisoft or any other company no one would put up with it and yet these guys have no problem swallowing CR's poop time and time again.

Deep emotional and financial investment. Incredible, unbelievable promises combined with concept shots and dream state inducing visual tech demos.

It's same with pyramid schemes which advertise their gains with blond beautiful lady at front. Cheap as [censored] mechanism, but it works.

CIG intention might be less devious at the beginning - although first they told everyone is that SC is in production for a year when they launched KS and that they will release ASAP and what they show is actual game not just thrown in assets on strings - but it is what it is now.
 
Star Citizen will make history in economics classes as an ideal type regarding the failure of 'free market' environments

It is a very interesting situation:

- Players can buy virtual items at the moment, especially star ships are the most important item
- These items enable you to interact with the game world and, most important in a game about killing other players/npc, posession of virtual items directly influence your chances for survival and exploitation of other players (you could start a marxist analysis here by viewing virtual items and especially space ships as the means of production)
- The ideological basis in Star Citizen is a radical free market ideology --> everybody can work themselves up the hierarchy, you just have to be clever enough or play enough to successfully participate in the free market environment [btw, everything in Star Citizen is connected to economic practices, even exploring and similar stuff, you do everything for the cash. There are no core-gameplay-elements that are not oriented towards that]

- ! The free market myth is often used to argue against Pay2Win like "yes you can buy virtual goods now, but you will also be able to free yourself by working hard in the game! You can work as crew on ships until you can pay for your own ship and the insurance costs for it." This is basically like telling a factory worker that he should let exploit him/herself for a few years until he/she can buy a factory him/herself to exploit others. So work as a turret gunner in my connie for 3 days, you will get a small share of the huge profit I make with these cargo runs, then you buy your own connie and I buy an Idris, fair isn't it. In short, it doesn't work, look up (neo)marxist criticisms of capitalism and you will see the light.

- What is actually happening is: Wealthy people and crazy people with some wealth (or on credit) already equip themselves with mighty virtual items, especially space ships (there are even space ships that carry space ships that carry space ships; you can't do anything in a starter ships against them). This gives them a huge advandage over the poor in this universe who then can choose: exploitation, losing their lives or hiding (and not being able to move freely in highly lucrative spaces controlled by the wealthy). The wealthy with the big machinery can by capitalist principles make loads of cash while the poor can not. Like in the real world the gap between rich and poor will become bigger over time. There you have the Pay2Win, it is a structural/systemic Pay2Win; and like in the real world capitalists will still tell you that everybody has equal chances on the market.

- The real revolution would now be to crash the very fundamentals of the system. In this case there are no states who uphold the systemic rules of the 'free market' environment but a company owning the game and server infrastructure. All the real world values connected to the virtual world Star Citizen are based on the assumption that the system is working as intended. A cheat tool as seen recently with the wall hack wrecks this system very effectively. The wealthy have no advantages through fancy spaceships anymore, the poor don't have to bend down anymore to the will of the wealthy (or being killed otherwise), they very fundamentals of power in Star Citizen are shaken then. In other words: With the cheat tool everybody has similar chances of survival, the cheat tool gives one thing (besides taking all the fun out): freedom.

Assumption 1:
The Economic Model of Star Citizen works as per their design documents

I don't think the ships themselves could be seem as means of Production, as the Trade ships will need to buy and sell from Economic nodes, if the design documents theory is followed, only a small proportion if any will be able to be player owned.

Players themselves will never be able to achieve dominance due to the number of NPC who will be there to balance out the market

Players will all start with ships as no game package starts with no Ship

"This gives them a huge advandage over the poor in this universe who then can choose: exploitation, losing their lives or hiding (and not being able to move freely in highly lucrative spaces controlled by the wealthy)." is a false assertion as there is unlimited money and resources as
1) As missions and trade and bounties will not be limited by a finite amount of currency, Pirates to bounty hunt will forever spawn with bounties to be able to cash in. Yet as there will be no hyper inflation from this, the buying power of the already wealth suffers naught from a new player becoming a billionaire, from newly minted UEC,
2) Resources are likewise unlimited due to re-spawning



3) Repeatable task that guarantee profit, to an absolute certainly, especially from third party tool and the rules of the game economic system found on a wiki -> after all who can make a loss in ED trading using the TP Trade tools?

In short it is not a zero sum system where for one to gain others must lose out.

"look up (neo)marxist criticisms of capitalism and you will see the light" You say that like (Neo)Marism has proven free market capitalism wrong, some how, and is itself not just another economic theory that leads to inequity and massive suffering and hardship of the majority, in every application to date, achieving only equality when everyone is reduced to the absolute bare necessities for survival

Only the greedy ignorant and gullible would believe "So work as a turret gunner in my connie for 3 days, you will get a small share of the huge profit I make with these cargo runs, then you buy your own connie and I buy an Idris, fair isn't it.", and with everything on a wiki there would be no excuse. There are no Bogey-(wo)men Capitals keeping the poor prols ignorant of how the game works




It is 2017 here now

No 3.0
 
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Because they're invested deeper than with ordinary game makers, thus they'd need to face the truth with more difficulty, which doesn't come easy to them.

I feel a lot of sympathy with the people who have invested thousands of Dollars/Euros/Pounds in the game. It must be pretty nerve wracking, wondering if the game will ever come out, and if it does, whether it will be the game they invested in. I can also understand their reluctance to admit that the game might fail: not only would it be a loss of cash, it would also make them look/feel pretty silly.

This may encourage them to invest more. The psychology of investment (if that's what it is) is one part of it; the other is the thought that by pumping in more money they can keep the lights on until the game gets to release.

RSI/CIG cannot have a large amount of free cash given the numbers of staff, their various studios and the cost of filming A-list actors, unless they have an alternative funding source that has not been made public. They also have no saleable product, so there is very little chance they could get commercial investment at this stage. They are however very good at getting their backers to believe in their product, and if they continue to get pledges indefinitely, they will eventually turn out a game of some sort. The difficulty then will be that no game that can actually be made can be as good as the game originally promised.

RSI/CIG doesn't matter. It's the gamers they're at risk of letting down that matter.
 
I struggle to feel sympathy for anyone who spends vastly more than a games possible worth, early access with a freebie weapon or whatever might set you back as much as $75 or £40. Usually early access comes at a slight discount. Anything that doesnt include a lifetime pass and costs more than £100 is right off the top of the crazy scale and teetering on the edge of being an obvious scam.

Everyone knows this which is why people mistakenly insist on referring to it as an "investment", it makes it sound like a wise finacial decision that will benefit you in the years to come. It's really just paying one hell of a lot more than you have to. There's nothing wise about that.

Voluntary donations are for charities, museums and street performers. Not multimillion dollar multinational companies.

(triggered by investment)
 
Why do people put up with these bogus dates that are constantly given at fan shows? The reptition makes it feel dishonest rather than excusable. Why support a company that uses this sort of dishonest marketing to bump up their funding? I just don't get it.
If it was EA, Blizzard, Bioware, Ubisoft or any other company no one would put up with it and yet these guys have no problem swallowing CR's poop time and time again.

Aww it's not their fault - they're just a mom+pop family run business struggling against the corporate fascists disrespecting the freedoms that america was built on!

Which is ridiculous, but is kinda how it's explained away.
 
I feel a lot of sympathy with the people who have invested thousands of Dollars/Euros/Pounds in the game. It must be pretty nerve wracking, wondering if the game will ever come out, and if it does, whether it will be the game they invested in. I can also understand their reluctance to admit that the game might fail: not only would it be a loss of cash, it would also make them look/feel pretty silly.

When asked, most seem pretty chill about it, saying they have only invested what they can afford to lose.

Maybe this is because they truly are fine with losing their investment if the game isn't what they expected or if it fails to deliver. Or maybe their song will change if it fails to deliver.

We will only ever know for real though if that comes to pass. If the game releases in a good state, they they will be vindicated.
 

One of the many realities that will hit home as the game becomes more and more developed. Best thing for them to do is not waste time trying to build their own security, it will just chew up cash. FD tried it for a long time and it cost them a lot in terms of community feeling and presumably development time trying to fight it. They probably are best lisencing some third party protection system.
 
Sadly there are lots of posters who have said they can't afford what they have put into SC (even skipping meals for it, or rent, or having loved ones leave them), but say it will be worth it in the end. While some have said they can afford to lose it, it is almost always followed by "SC is to big to fail" as though that is a thing, or they talk about how SC is a sure thing to come out. They never seem to be able to grasp the idea that SC might fail, like somehow SC is immune to problems.

While they are doing this, the rings are falling off of SC.

[video=youtube;_zeRNncXjFY]https://www.youtube.com/watch?v=_zeRNncXjFY&feature=youtu.be&t=337[/video]
 
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Sadly there are lots of posters who have said they can't afford what they have put into SC (even skipping meals for it, or rent, or having loved ones leave them), but say it will be worth it in the end. While some have said they can afford to lose it, it is almost always followed by "SC is to big to fail" as though that is a thing, or they talk about how SC is a sure thing to come out. They never seem to be able to grasp the idea that SC might fail, like somehow SC is immune to problems.

Sadly while they are doing this, the rings are falling off of SC.

That's pretty bug I must say :)
 
Sadly there are lots of posters who have said they can't afford what they have put into SC (even skipping meals for it, or rent, or having loved ones leave them), but say it will be worth it in the end. While some have said they can afford to lose it, it is almost always followed by "SC is to big to fail" as though that is a thing, or they talk about how SC is a sure thing to come out. They never seem to be able to grasp the idea that SC might fail, like somehow SC is immune to problems.

Sadly while they are doing this, the rings are falling off of SC.

https://www.youtube.com/watch?v=_zeRNncXjFY&feature=youtu.be&t=337

All that motion capped mopping must have rusted the bolts. ;)
 
Well last night me and my friend was desperately trying to play together in the PU and my gosh that was a really pain in the sss.....There is a option from main manu to join your friend but that actually aint working at all....Only way to play together is that if 1 of you enters the PU and other went to the hangar from there you can go into the elevator and then you will had an option to join your friend BUT ONLY if the INSTANCE is not full....wich means atm 24 players at the MAX........so most of time you will need to wait for free space.....either way when we finally enter we could not spam any of our ships due to the strange bug that tell you that all platforms are occupied even they are actually empty.....after maybe 30-40 min we manage to get into the ship together and went into the hyper space trying to reach yela but we arrived somewhere where is nothing with the message that we are close to the end of map.......soon after that ship explode by itself........
 
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When asked, most seem pretty chill about it, saying they have only invested what they can afford to lose.

Maybe this is because they truly are fine with losing their investment if the game isn't what they expected or if it fails to deliver. Or maybe their song will change if it fails to deliver.

We will only ever know for real though if that comes to pass. If the game releases in a good state, they they will be vindicated.

Saying they've only spent what they can afford is all well and good, they may change their minds if they find out they've invested in a mediocre or failed product. I think they'll freak out in a manner that will make great NMS reality impaction look like a womens institute cake sale no matter what the games like due to dream exageration.
 
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Major issue with those with several thousand USD in CIG that there many more who couldn't really afford that loss, but they thought game is sure deal thanks to those who could just [censored] money away.

That's whole tragedy of pyramid schemes. Big spenders give them a legitimacy they crave.

In my opinion, CIG opened quite a nasty box there.
 
Well last night me and my friend was desperately trying to play together in the PU and my gosh that was a really pain in the sss.....There is a option from main manu to join your friend but that actually aint working at all....Only way to play together is that 1 of you enters the PU and other went to the hangar from there you can go into the elevator and then you will had an option to join your friend BUT ONLY if the INSTANCE is not full....wich means atm 24 players at the MAX........so most of time you will need to wait for free space.....either way when we finally enter we could not spam any of our ships due to the strange bug that tell you that all platforms are occupied even they are actually empty.....after maybe 30-40 min we manage to get into the ship together and went into the hyper space trying to reach yela but we arrived somewhere where is nothing with the message that we are close to the end of map.......soon after that ship explode by itself........

The "platforms are occupied" I believe was found out to be the server ship cap getting hit and the server being unable to spawn any more ships.
 
In my opinion, it's a questionable choice to spend several hundred$ (or thousands) on content in a video game, whether it is in Alpha or full release. But people can do what they wish with their money. I think it's rather stupid to spend $400 every year or so, buying the new iPhone, when the one you have works perfectly fine. But Apple keeps making new ones, people keep buying them...

So - sure, if you've spent $4000 on StarCitizen - yeah, I guess you've taken some sort of risk. I've not spent that much though. I've spent less money on SC than some people have spent on Elite, with their multiple accounts, bobbleheads, paintjobs, shipkits, and whatever other cosmetic nonsense.

Yeah, it's Alpha. It's buggy. It can be hard to get in the same instance with a friend (sort of like another game everyone around here enjoys playing.)

But while everyone is begging for Frontier for a Python ship kit, and starting the 578th thread of "will Planet Coaster give us space legs in Elite?!?!" - I'm flying around a new galaxy, leaving my ship, walking around the interior wreckage of a crashed ship, running about hallways enjoying firefights, and enjoying some space combat that doesn't involve spending a few weeks trying to find 10T of Polonium so that I can engineer my ship with some overpowered heat weapons that will be nerfed to hell in 4 weeks.
 
In my opinion, it's a questionable choice to spend several hundred$ (or thousands) on content in a video game, whether it is in Alpha or full release. But people can do what they wish with their money. I think it's rather stupid to spend $400 every year or so, buying the new iPhone, when the one you have works perfectly fine. But Apple keeps making new ones, people keep buying them...

So - sure, if you've spent $4000 on StarCitizen - yeah, I guess you've taken some sort of risk. I've not spent that much though. I've spent less money on SC than some people have spent on Elite, with their multiple accounts, bobbleheads, paintjobs, shipkits, and whatever other cosmetic nonsense.

Yeah, it's Alpha. It's buggy. It can be hard to get in the same instance with a friend (sort of like another game everyone around here enjoys playing.)

But while everyone is begging for Frontier for a Python ship kit, and starting the 578th thread of "will Planet Coaster give us space legs in Elite?!?!" - I'm flying around a new galaxy, leaving my ship, walking around the interior wreckage of a crashed ship, running about hallways enjoying firefights, and enjoying some space combat that doesn't involve spending a few weeks trying to find 10T of Polonium so that I can engineer my ship with some overpowered heat weapons that will be nerfed to hell in 4 weeks.

Because competitive combat isn't a thing yet in SC and space legs aren't released yet for ED.
 
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