The Star Citizen Thread v5

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TB was taking a stand against consumers, you get that, right? Specifically, people who evangelise; who are culpable in deceiving others using second-hand PR; who are wilfully participating in spreading hype and defending the inherently untrustworthy marketing that companies put out. This, too, should sound familiar to you.

Burnt popcorn with lots, lots of salt for Orlando. You sir can have a beer though.
 
There's an important lesson to be gleaned here though. Back in the day people couldn't even dream about delivering "fidelity". So they concentrated on gameplay and they delivered some of the most fun games ever.

I wish I could take you guys back to about 2007 to enjoy the Renaissance of Allegiance. Coded in 1999 (in one year, I think), and still amazing <3
 
Of course it's something to brag about. It's not easy to do, and harder still to do well, which is why CIG has been trying to brag about the size of their universe.

Pest%20Spray.gif

Correct. One just needs to take a look at their latest trailer and see their bragging about the size (size insecurity much?) of sextillions of kms... :rolleyes:
 
Correct. One just needs to take a look at their latest trailer and see their bragging about the size (size insecurity much?) of sextillions of kms... :rolleyes:

Also, to clarify, when I say “it's not easy to do”, I mean actually making a large game world — not bragging about it. That part is really easy… but as CIG's front-page claim demonstrates, it's apparently still something that's possible to muck up in the most hilarious way. :D
 
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Happy new year all, and speculation time....

When can we expect SQ42 prelude type stuff?
When can we expect first release of 3.0?
And will 2.6 get any patches/upgrades in the intervening period?
 
Happy new year all, and speculation time....

When can we expect SQ42 prelude type stuff?
When can we expect first release of 3.0?
And will 2.6 get any patches/upgrades in the intervening period?

THX to the CIG "OPEN"development no one can answer on any of this question precisly.....we can only guess&speculate as you said above so....1)Q4 2017 2)Two Weeks 3)No
 
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This is a translation of the German PCGAMES article.

It was translated by MTBFritz, so please give some rep to this kind guy, he deserve it.
Editorial
Weather newscast? Shiny and cloudy.

If you make magazines for more then 10 years you also do the one or the other prognosis on a new gaming year. Usually its easy to predict a good or weak gaming year due to the announced game titles and expected trends. This year its exceptionally hard to tell what will happen. There are a few very promising and exceptional titles which might change their respective genres effectively. We gonna have to wait a bit more on Star Citizen (p26) and Prey (p42). On the other hand games like Resident Evil 7 (p32), For Honor (p38) or our cover story of last months issue Mass Effect Andromeda will be released in the coming weeks.

And then? Its looking pretty bleak until the announcement of E3 in 2017. While we can be pretty sure that SONY will be strongly represented with games like The Last of Us 2 and Gods of War and that games for Nintendos switch-console will be a big factor, companies like Microsoft are an unknown. Does the american software-producer continue his course of melting PC and box One titles? And if yes, with what kind of games? Other big publishers also leave us clueless as to what we can expect. Is Red Dead Redemption 2 coming for PC? Is 2K Games releasing a new XCOM or even a new Borderlands? Whats with Electronic Arts and the usual suspects as well as Star Wars: Battlefront 2? Is there even more? When does Square Enix's hatched man go into his new season whats happening with the PC version of Final Fantasy XV? Do we have to survive another year without a new Assassin's Creed?

A lot of essential questions we cannot answer on our booth end of december.

(he probably means 2016, the upload doesnt feature an issue date apart from "1 / 2017" which means it was released end of 2016)

Still we managed to collect more exciting titles for our big forecast for next year.

Lots of forecasts and a few tests aside this issue offers a few more cool specials. Apart from the mandatory but still valuable yearly review we have another cool article about the 20 year anniversary of Diablo and a few equally exciting specials gazing into the past. We bring down this issue with the usual usefull Hardware articles and a comprehensive special which will cover the Elgato hardware and the recording of game streams.

Lots of fun with this issue of your favorite PC magazine....

Wolfgang and the PC-Games team

STAR CITIZEN

Genre: Space simulation
Developer: Cloud Imperium Games
Publisher: Roberts Space Industries
Release Date: 2017

Author: Stefan Weiß

It might be the most important year in development of Chris Robert's space dream. After all there are big goals on the list for 2017.

In 2017 we can expect a lot of game hits, many of which will be optimized for multi-platform publishing. When we talk about exclusive PC we keep looking to space since 2014 more concrete Chris Roberts and his big Science-Fiction dream Star Citizen which he announced 4 years back. The Crowdfunding project can show the proud sum of over 138 mio dollars and can rely on the support of more then 1,67 mio backers (status Dez 14th 2016).

We still cannot talk about a finished product when discussing Star Citizen. The extremely ambitioned project and its developing process which was responsible for commotions in the past did as much in 2016. Especially the technical progress the developers showcased in a Live-Gameplay presentation left the audience stunned. The so-called Homestead-Demo showed the unbelievable detailed degree of planets, ships and items. The seamless and flowing transition from space into orbit of a procedural generated planet, followed by a smooth landing approach with touch-down on a dime in a realistic environment - very impressive. In addition the demo offered insight into future mission scenarios with scripts, exciting shooter-battles and surprising events for example the attack of a giant sand worm a la Dune.

Probably the most disappointing announcement for the fans as well as for us was the delay (without any more precise timeframes) of the single player campaign Squadron 42 to 2017. Overall you could observe displeasure and doubt regarding the nebulous delay-policy of publisher Cloud Imperium Games over the whole of 2016 which also affected the big MMOG universe Star Citizen and all its modules. Star Marine the FPS-part of Star Citizen should ve been playable for months already.

Coming....more transparency.
Its common for the developers of SC to provide an open insight into the development of the game. For example regular video formats of the different studios in Los Angeles, Austin, Frankfurt and Manchester. Additionally there are monthly studio-reports as well as specials about big topics like bugfixing or game universe stories and game features. Still this kind of information policy doesent satisfy all doubters and critics. Thats why Chris Roberts decision to make the whole development process to the community "more" open is even more important. In 2016 he communicated iin his open letter "Letter from the chairman2 why its so difficult to announce reliable release dates for the gigantic project with all its features and modules. Thats why the team-intern schedule and its updates will be provided in form of reports to the community. Starting with the insight for the 2.6 update announced for December which will bring a lot of new content, like the long expected FPS module Star Marine playing in the playable mini Univerese located in the Stanton system of Star Citizen. If you hold this issue of PC games in your hands we ll also know if the internal release date of Dec 16th worked out. The signs look good. Chris Roberts published an update on the progress report hours before signing off on this issue outlining most of the features being complete and test-ready. Very pleasent according to the report that the developers currently fix existing bugs faster then new ones crop up. You can read what new content to expect from Star Citizen in 2017 on the following pages.
Star Citizen...the roadmap 2017.

Update 3.0 - the stanton system grows
With the introduction of 3.0 players will have the choice between planned professions and can have their first impression on the aimed for roleplaying aspect. Being a trader you can buy and sell various goods from numerous NPCs in the different landing zones of the stanton system. Whoever possesses lots of cargo capabilities can earn his living as a transporter. For this you ll get offered varying transport-contracts updated on the job-boards in the landing zones so you ll be able to move cargo between the corporate planets Arccorp, Crusader, Microtech and Houston. More procedurally generated planets as well as new space stations, moons and asteroid fields are also planned for the update 3.0. Smugglers and pirates can try their luck in different security zones patroled by NPC-guards. As a mercenary you can be hired for combat support missions enabling you to install beacons or run distraction. Lastly headhunters will be able to take on profitable contracts for the hunt on NPCs as well as players. The surface-rover Ursa and the nimble Drake-Dragonfly-Speeder represent land vehicles and complement the ship list. New space ships like the Cargo transport Drake Caterpillar as well as the Exploration ship RSI Constellation Aquila will be playable...together with the improvements already provided in the 2.6 update like the improved flight model we expect a distinct progress to the development of Star Citizen.


Update 3.1 - Mining and Processing
Focus of this update named "Mining & Refining" will be the mining mechanics and the processing of raw materials. You can find these in solid and gaseous form on a planets surface assuming you have the required equipment. Fitting for this the MISC Prospector a prospecting ship for solo players is making its debut in the game universe. Mining equipment can be fitted on specific hardpoints. In addition a mining ship needs to have plumbing and storage tanks. After mining you can process any mined raw materials. First step in the resource economy of star citizen will be the refinement of raw materials in specific shops. If factories and nodes required for crafting will be in the game at this point is unclear according to the provided update-reports. Whoever likes to rumble with other players will be happy about the announced new feature quantum-interruptor which will enable you (once the required components are installed) to pull other players out of quantum travel. For balance reasons there will be dedicated equipment enabling you to protect yourself against such interceptions. If you are more peacefull you can earn your credits with available refuel-missions for example. Complementing the mission-types will be escort missions. New ships and systems will also be introduced with 3.1


Update 3.2 - Repair and Rescue
This update will introduce new professions in the online-universe of Star Citizen. New equipment items will provide the playerbase to repair ships and modules and even space stations. Additionally dedicated tools will give players the option to recover derelict parts, containers and items which can then be transported and sold. A suitable ship for this profession would be the AEGIS Reclaimer. If you enjoy more thrilling activities you can run mercenary missions with secret objectives. There you patrol space sectors or protect stationary installations and ventures. Also named by the developers are infiltration missions. This might be sabotage, requiring you to steal data or items from competing factions. Last there will be rescue missions in which you need to free hostages. Same as 3.1 update 3.2 will add more systems and ships. Examples are exciting models like the Anvil Terrapin, a powerful exploration vessel specialized on scanning. Or the AEGIS Vanguard Harbringer providing the fitting tool for bombing pilots. Whoever has a lot of money may buy the Luxurious vessel Constellation Phoenix. Less expensive is the Constellation Taurus. The AEGIS Vanguard Sentinel completes the list representing a tactical fighter.


Update 3.3 - Agriculture and rescue missions
If we ll be able to access sci-fi tractors or harvesting vehicles is an unkown at this point. Farming as a profession is confirmed tho which makes you sow plants and fruits, control their growth and harvest your crop. You can sell these products with a profit to traders. New adventures are represented by new NPC-rescue missions. Possible scenarios might be evacuation of personnal on space stations suffering from power loss or people floating in orbit in dead ships risking of entry heat death. Additional systems as well as new ships in 3.3 are at this point obligatory. There are currently 4 planned models for this update. The Anvil Carrack (long-range exploration), Banu Merchantman (massive big cargo freighter), the luxury cruiser 890 jump as well as different variations of the MISC Reliant which has a rotating cockpit being able of stationary flight.


Update 4.0 - Jump points
The last named update for the MMOG universe in 2017 will provide more activities for the playerbase. The constant addition of systems which will continue in 4.0 will cater especially to the explorers. Players will encounter unknown asteroids, derelict ships and stations as well as fuel/storage facilities and bases. Additionally there will be space anomalies which can be scanned, explored and manipulated. How many of the 90 to 100 systems aimed for release will be introduced at this point is unknown. Fans of mining activities can look forward to the RSI Orion. This flying mining platform is designed for a 4-6 man crew and has mining drones as well as an integrated refinery facility and massive storage capabilities. The second new ship is the Anvil Crucible, a flying workshop which is able to house and repair ships.


And whats with Squadron 42?
It would ve been great if we have had access to the first playable snippets of Squadron 42 at the CitizenCon 2016. It was intended to show off approximately 70 NPCs being active at the same time on a ship each one having their own agenda and routine testable by players. But Chris Roberts wasnt satisfied with the results of the presentation specifically regarding animation and AI so the whole presentation got chopped. Chris Roberts made a statement in october 2016 detailing the list of achievements the developers need to check in the following months for Squadron 42 to make a debut. A total of 28 chapters including at least 60 missions are planned. "All chapters are in grey-box status" or better

(no spelling error ^^ also the "or better" is no direct statement from CR but added by the author of the article)

according to Chris Roberts. This means that the missions are ready content-wise but are still to be completed piece by piece with various assets (models, textures etc). In addition to this the mocap from the 20hour footage as well as 1.255 pages of script needs to be implemented. We hope to be able to watch or play at least a piece of the total whole in 2017.
Stefan Meint comment
"let Chris Roberts do his thing"
Of course I want such a promising title as Star Citizen as quickly as possible same as all the other players who backed it in order to lose myself in the massive universe it will provide never before seen in any other game. On the other hand we players are immediatly on the fence whining and complaining when games get pushed out too early, are unfinished or missing features we were expecting. And of course optimization should be superb. I m still impressed that Cloud Imperium Games is trying to tackle this challenge and is even more open until now. I cannot imagine another publisher who would dare to handle such a project. Fixating not on sales numbers but on a dream/vision which doesnt stop until the expecations are met. Nobody knows how this will end, not the hardcore fans nor the sceptics and critics. So I m saying.....let the developers do their thing and whoever isnt patient enough doesnt need to back it.

This is a direct translation of the aritcle to the best of my capabilities and doesnt represent my own opinion about the project. I only have 2 personal statements in there which are marked in bold.

 
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Weird. My ship takes off just fine. Did you try thrusting "up"?

That's a common bug, apparently, I did have it once or twice, ships just don't respond to any commands.

Part of testing = finding things that don't work, right?

Sort of like right after Elite 2.0, when some people couldn't get their ships to dock correctly because something had changed in the bounding equations, or the game was miscalculating the correct "center".

People are making far too much about the "landing spasms". I'm not a game developer, but I do have experience with 3D physics. My educated guess is that CIG is enabling physics on a full-time basis (perhaps for some valid dev reason), and hasn't enabled triggers which cause the physics to deactivate once a ship is within distance which is interpreted as "touchdown". This isn't rocket science (ha) to solve at all. You simply tell the physics/animation system to stop evaluation when Condition=X, and have the P/R go static.

It's almost equivalent to saying "There's a texture missing. Guess we'll never have a good game" when the developer would reply "Yeah, we haven't dropped those PNG files in the TEX folder. You're seeing a placeholder. Calm down."

We're "seeing a placeholder" in one of the most important and complicated subsystems (physics) for over a year, which to my uneducated mind (with the most basic experience with programming) means the problem is way, way more complex than your analogy suggests. If I understand the Elite problem you're talking about correctly, it was a bug with the FDL collisions, so physics worked fine, only the ship was a wrong shape. Besides, isn't disabling physics during "touchdown" how SC wasn't going to be like? What you're describing is like sitting in a seat, while landing on a ship should be similiar to a person returning from EVA, that is, it should be transferred to the physics grid of a "mothership", and still be physics-enabled. I can't test it right now, but I seem to remember that ships landed on landing pads can still be pushed around, which is incompatible with your explanation of a fix. Your suggestion is sensible, but not necessarily aligned with the concept of SC some people believe in.

Even if it is as simple as fixing a texture, why wasn't it done ages ago? Sure, I can tolerate parts of the game being placeholders, but when literally nothing is final ("SM is just a game in SC universe, the FPS will be more tactical", "this ship has a terrible layout, but it will be redone", "physics make ships convulse during a slightest contact, but it will be fixed", "the wanted system is just a placeholder", "this, this and that will be fixed in Item 2.0", "the golf swing scanner is only a placeholder, the scanning system will be handed to a different studio that will make a proper one") after all those years, there are only few possibilities: a)the game will release with a majority of promised features, but of "placeholderish" quality, b)a lot of features won't make it in.
 
This is a translation of the German PCGAMES article.

It was translated by MTBFritz, so please give some rep to this kind guy, he deserve it.
Editorial
Weather newscast? Shiny and cloudy.

If you make magazines for more then 10 years you also do the one or the other prognosis on a new gaming year. Usually its easy to predict a good or weak gaming year due to the announced game titles and expected trends. This year its exceptionally hard to tell what will happen. There are a few very promising and exceptional titles which might change their respective genres effectively. We gonna have to wait a bit more on Star Citizen (p26) and Prey (p42). On the other hand games like Resident Evil 7 (p32), For Honor (p38) or our cover story of last months issue Mass Effect Andromeda will be released in the coming weeks.

And then? Its looking pretty bleak until the announcement of E3 in 2017. While we can be pretty sure that SONY will be strongly represented with games like The Last of Us 2 and Gods of War and that games for Nintendos switch-console will be a big factor, companies like Microsoft are an unknown. Does the american software-producer continue his course of melting PC and box One titles? And if yes, with what kind of games? Other big publishers also leave us clueless as to what we can expect. Is Red Dead Redemption 2 coming for PC? Is 2K Games releasing a new XCOM or even a new Borderlands? Whats with Electronic Arts and the usual suspects as well as Star Wars: Battlefront 2? Is there even more? When does Square Enix's hatched man go into his new season whats happening with the PC version of Final Fantasy XV? Do we have to survive another year without a new Assassin's Creed?

A lot of essential questions we cannot answer on our booth end of december.

(he probably means 2016, the upload doesnt feature an issue date apart from "1 / 2017" which means it was released end of 2016)

Still we managed to collect more exciting titles for our big forecast for next year.

Lots of forecasts and a few tests aside this issue offers a few more cool specials. Apart from the mandatory but still valuable yearly review we have another cool article about the 20 year anniversary of Diablo and a few equally exciting specials gazing into the past. We bring down this issue with the usual usefull Hardware articles and a comprehensive special which will cover the Elgato hardware and the recording of game streams.

Lots of fun with this issue of your favorite PC magazine....

Wolfgang and the PC-Games team

STAR CITIZEN

Genre: Space simulation
Developer: Cloud Imperium Games
Publisher: Roberts Space Industries
Release Date: 2017

Author: Stefan Weiß

It might be the most important year in development of Chris Robert's space dream. After all there are big goals on the list for 2017.

In 2017 we can expect a lot of game hits, many of which will be optimized for multi-platform publishing. When we talk about exclusive PC we keep looking to space since 2014 more concrete Chris Roberts and his big Science-Fiction dream Star Citizen which he announced 4 years back. The Crowdfunding project can show the proud sum of over 138 mio dollars and can rely on the support of more then 1,67 mio backers (status Dez 14th 2016).

We still cannot talk about a finished product when discussing Star Citizen. The extremely ambitioned project and its developing process which was responsible for commotions in the past did as much in 2016. Especially the technical progress the developers showcased in a Live-Gameplay presentation left the audience stunned. The so-called Homestead-Demo showed the unbelievable detailed degree of planets, ships and items. The seamless and flowing transition from space into orbit of a procedural generated planet, followed by a smooth landing approach with touch-down on a dime in a realistic environment - very impressive. In addition the demo offered insight into future mission scenarios with scripts, exciting shooter-battles and surprising events for example the attack of a giant sand worm a la Dune.

Probably the most disappointing announcement for the fans as well as for us was the delay (without any more precise timeframes) of the single player campaign Squadron 42 to 2017. Overall you could observe displeasure and doubt regarding the nebulous delay-policy of publisher Cloud Imperium Games over the whole of 2016 which also affected the big MMOG universe Star Citizen and all its modules. Star Marine the FPS-part of Star Citizen should ve been playable for months already.

Coming....more transparency.
Its common for the developers of SC to provide an open insight into the development of the game. For example regular video formats of the different studios in Los Angeles, Austin, Frankfurt and Manchester. Additionally there are monthly studio-reports as well as specials about big topics like bugfixing or game universe stories and game features. Still this kind of information policy doesent satisfy all doubters and critics. Thats why Chris Roberts decision to make the whole development process to the community "more" open is even more important. In 2016 he communicated iin his open letter "Letter from the chairman2 why its so difficult to announce reliable release dates for the gigantic project with all its features and modules. Thats why the team-intern schedule and its updates will be provided in form of reports to the community. Starting with the insight for the 2.6 update announced for December which will bring a lot of new content, like the long expected FPS module Star Marine playing in the playable mini Univerese located in the Stanton system of Star Citizen. If you hold this issue of PC games in your hands we ll also know if the internal release date of Dec 16th worked out. The signs look good. Chris Roberts published an update on the progress report hours before signing off on this issue outlining most of the features being complete and test-ready. Very pleasent according to the report that the developers currently fix existing bugs faster then new ones crop up. You can read what new content to expect from Star Citizen in 2017 on the following pages.
Star Citizen...the roadmap 2017.

Update 3.0 - the stanton system grows
With the introduction of 3.0 players will have the choice between planned professions and can have their first impression on the aimed for roleplaying aspect. Being a trader you can buy and sell various goods from numerous NPCs in the different landing zones of the stanton system. Whoever possesses lots of cargo capabilities can earn his living as a transporter. For this you ll get offered varying transport-contracts updated on the job-boards in the landing zones so you ll be able to move cargo between the corporate planets Arccorp, Crusader, Microtech and Houston. More procedurally generated planets as well as new space stations, moons and asteroid fields are also planned for the update 3.0. Smugglers and pirates can try their luck in different security zones patroled by NPC-guards. As a mercenary you can be hired for combat support missions enabling you to install beacons or run distraction. Lastly headhunters will be able to take on profitable contracts for the hunt on NPCs as well as players. The surface-rover Ursa and the nimble Drake-Dragonfly-Speeder represent land vehicles and complement the ship list. New space ships like the Cargo transport Drake Caterpillar as well as the Exploration ship RSI Constellation Aquila will be playable...together with the improvements already provided in the 2.6 update like the improved flight model we expect a distinct progress to the development of Star Citizen.


Update 3.1 - Mining and Processing
Focus of this update named "Mining & Refining" will be the mining mechanics and the processing of raw materials. You can find these in solid and gaseous form on a planets surface assuming you have the required equipment. Fitting for this the MISC Prospector a prospecting ship for solo players is making its debut in the game universe. Mining equipment can be fitted on specific hardpoints. In addition a mining ship needs to have plumbing and storage tanks. After mining you can process any mined raw materials. First step in the resource economy of star citizen will be the refinement of raw materials in specific shops. If factories and nodes required for crafting will be in the game at this point is unclear according to the provided update-reports. Whoever likes to rumble with other players will be happy about the announced new feature quantum-interruptor which will enable you (once the required components are installed) to pull other players out of quantum travel. For balance reasons there will be dedicated equipment enabling you to protect yourself against such interceptions. If you are more peacefull you can earn your credits with available refuel-missions for example. Complementing the mission-types will be escort missions. New ships and systems will also be introduced with 3.1


Update 3.2 - Repair and Rescue
This update will introduce new professions in the online-universe of Star Citizen. New equipment items will provide the playerbase to repair ships and modules and even space stations. Additionally dedicated tools will give players the option to recover derelict parts, containers and items which can then be transported and sold. A suitable ship for this profession would be the AEGIS Reclaimer. If you enjoy more thrilling activities you can run mercenary missions with secret objectives. There you patrol space sectors or protect stationary installations and ventures. Also named by the developers are infiltration missions. This might be sabotage, requiring you to steal data or items from competing factions. Last there will be rescue missions in which you need to free hostages. Same as 3.1 update 3.2 will add more systems and ships. Examples are exciting models like the Anvil Terrapin, a powerful exploration vessel specialized on scanning. Or the AEGIS Vanguard Harbringer providing the fitting tool for bombing pilots. Whoever has a lot of money may buy the Luxurious vessel Constellation Phoenix. Less expensive is the Constellation Taurus. The AEGIS Vanguard Sentinel completes the list representing a tactical fighter.


Update 3.3 - Agriculture and rescue missions
If we ll be able to access sci-fi tractors or harvesting vehicles is an unkown at this point. Farming as a profession is confirmed tho which makes you sow plants and fruits, control their growth and harvest your crop. You can sell these products with a profit to traders. New adventures are represented by new NPC-rescue missions. Possible scenarios might be evacuation of personnal on space stations suffering from power loss or people floating in orbit in dead ships risking of entry heat death. Additional systems as well as new ships in 3.3 are at this point obligatory. There are currently 4 planned models for this update. The Anvil Carrack (long-range exploration), Banu Merchantman (massive big cargo freighter), the luxury cruiser 890 jump as well as different variations of the MISC Reliant which has a rotating cockpit being able of stationary flight.


Update 4.0 - Jump points
The last named update for the MMOG universe in 2017 will provide more activities for the playerbase. The constant addition of systems which will continue in 4.0 will cater especially to the explorers. Players will encounter unknown asteroids, derelict ships and stations as well as fuel/storage facilities and bases. Additionally there will be space anomalies which can be scanned, explored and manipulated. How many of the 90 to 100 systems aimed for release will be introduced at this point is unknown. Fans of mining activities can look forward to the RSI Orion. This flying mining platform is designed for a 4-6 man crew and has mining drones as well as an integrated refinery facility and massive storage capabilities. The second new ship is the Anvil Crucible, a flying workshop which is able to house and repair ships.


And whats with Squadron 42?
It would ve been great if we have had access to the first playable snippets of Squadron 42 at the CitizenCon 2016. It was intended to show off approximately 70 NPCs being active at the same time on a ship each one having their own agenda and routine testable by players. But Chris Roberts wasnt satisfied with the results of the presentation specifically regarding animation and AI so the whole presentation got chopped. Chris Roberts made a statement in october 2016 detailing the list of achievements the developers need to check in the following months for Squadron 42 to make a debut. A total of 28 chapters including at least 60 missions are planned. "All chapters are in grey-box status" or better

(no spelling error ^^ also the "or better" is no direct statement from CR but added by the author of the article)

according to Chris Roberts. This means that the missions are ready content-wise but are still to be completed piece by piece with various assets (models, textures etc). In addition to this the mocap from the 20hour footage as well as 1.255 pages of script needs to be implemented. We hope to be able to watch or play at least a piece of the total whole in 2017.
Stefan Meint comment
"let Chris Roberts do his thing"
Of course I want such a promising title as Star Citizen as quickly as possible same as all the other players who backed it in order to lose myself in the massive universe it will provide never before seen in any other game. On the other hand we players are immediatly on the fence whining and complaining when games get pushed out too early, are unfinished or missing features we were expecting. And of course optimization should be superb. I m still impressed that Cloud Imperium Games is trying to tackle this challenge and is even more open until now. I cannot imagine another publisher who would dare to handle such a project. Fixating not on sales numbers but on a dream/vision which doesnt stop until the expecations are met. Nobody knows how this will end, not the hardcore fans nor the sceptics and critics. So I m saying.....let the developers do their thing and whoever isnt patient enough doesnt need to back it.

This is a direct translation of the aritcle to the best of my capabilities and doesnt represent my own opinion about the project. I only have 2 personal statements in there which are marked in bold.

Very nice. Not much new there, unfortunately, but that's interesting in its own right: they're sticking with the notion that 4.0 is the end goal for the year. At least they're trying to figure out how to communicate the continued no-show of SQ42 — they're going to have to do that a lot as the year progresses.
 
Very nice. Not much new there, unfortunately, but that's interesting in its own right: they're sticking with the notion that 4.0 is the end goal for the year. At least they're trying to figure out how to communicate the continued no-show of SQ42 — they're going to have to do that a lot as the year progresses.

4.0 at the end of the year sounds very awfully like moving goalposts to bigger, better things.

Not gonna happen, but people defend this till 31st December, 2017, 23:59.
 
This is a translation of the German PCGAMES article.

It was translated by MTBFritz, so please give some rep to this kind guy, he deserve it.
Editorial
Weather newscast? Shiny and cloudy.

If you make magazines for more then 10 years you also do the one or the other prognosis on a new gaming year. Usually its easy to predict a good or weak gaming year due to the announced game titles and expected trends. This year its exceptionally hard to tell what will happen. There are a few very promising and exceptional titles which might change their respective genres effectively. We gonna have to wait a bit more on Star Citizen (p26) and Prey (p42). On the other hand games like Resident Evil 7 (p32), For Honor (p38) or our cover story of last months issue Mass Effect Andromeda will be released in the coming weeks.

And then? Its looking pretty bleak until the announcement of E3 in 2017. While we can be pretty sure that SONY will be strongly represented with games like The Last of Us 2 and Gods of War and that games for Nintendos switch-console will be a big factor, companies like Microsoft are an unknown. Does the american software-producer continue his course of melting PC and box One titles? And if yes, with what kind of games? Other big publishers also leave us clueless as to what we can expect. Is Red Dead Redemption 2 coming for PC? Is 2K Games releasing a new XCOM or even a new Borderlands? Whats with Electronic Arts and the usual suspects as well as Star Wars: Battlefront 2? Is there even more? When does Square Enix's hatched man go into his new season whats happening with the PC version of Final Fantasy XV? Do we have to survive another year without a new Assassin's Creed?

A lot of essential questions we cannot answer on our booth end of december.

(he probably means 2016, the upload doesnt feature an issue date apart from "1 / 2017" which means it was released end of 2016)

Still we managed to collect more exciting titles for our big forecast for next year.

Lots of forecasts and a few tests aside this issue offers a few more cool specials. Apart from the mandatory but still valuable yearly review we have another cool article about the 20 year anniversary of Diablo and a few equally exciting specials gazing into the past. We bring down this issue with the usual usefull Hardware articles and a comprehensive special which will cover the Elgato hardware and the recording of game streams.

Lots of fun with this issue of your favorite PC magazine....

Wolfgang and the PC-Games team

STAR CITIZEN

Genre: Space simulation
Developer: Cloud Imperium Games
Publisher: Roberts Space Industries
Release Date: 2017

Author: Stefan Weiß

It might be the most important year in development of Chris Robert's space dream. After all there are big goals on the list for 2017.

In 2017 we can expect a lot of game hits, many of which will be optimized for multi-platform publishing. When we talk about exclusive PC we keep looking to space since 2014 more concrete Chris Roberts and his big Science-Fiction dream Star Citizen which he announced 4 years back. The Crowdfunding project can show the proud sum of over 138 mio dollars and can rely on the support of more then 1,67 mio backers (status Dez 14th 2016).

We still cannot talk about a finished product when discussing Star Citizen. The extremely ambitioned project and its developing process which was responsible for commotions in the past did as much in 2016. Especially the technical progress the developers showcased in a Live-Gameplay presentation left the audience stunned. The so-called Homestead-Demo showed the unbelievable detailed degree of planets, ships and items. The seamless and flowing transition from space into orbit of a procedural generated planet, followed by a smooth landing approach with touch-down on a dime in a realistic environment - very impressive. In addition the demo offered insight into future mission scenarios with scripts, exciting shooter-battles and surprising events for example the attack of a giant sand worm a la Dune.

Probably the most disappointing announcement for the fans as well as for us was the delay (without any more precise timeframes) of the single player campaign Squadron 42 to 2017. Overall you could observe displeasure and doubt regarding the nebulous delay-policy of publisher Cloud Imperium Games over the whole of 2016 which also affected the big MMOG universe Star Citizen and all its modules. Star Marine the FPS-part of Star Citizen should ve been playable for months already.

Coming....more transparency.
Its common for the developers of SC to provide an open insight into the development of the game. For example regular video formats of the different studios in Los Angeles, Austin, Frankfurt and Manchester. Additionally there are monthly studio-reports as well as specials about big topics like bugfixing or game universe stories and game features. Still this kind of information policy doesent satisfy all doubters and critics. Thats why Chris Roberts decision to make the whole development process to the community "more" open is even more important. In 2016 he communicated iin his open letter "Letter from the chairman2 why its so difficult to announce reliable release dates for the gigantic project with all its features and modules. Thats why the team-intern schedule and its updates will be provided in form of reports to the community. Starting with the insight for the 2.6 update announced for December which will bring a lot of new content, like the long expected FPS module Star Marine playing in the playable mini Univerese located in the Stanton system of Star Citizen. If you hold this issue of PC games in your hands we ll also know if the internal release date of Dec 16th worked out. The signs look good. Chris Roberts published an update on the progress report hours before signing off on this issue outlining most of the features being complete and test-ready. Very pleasent according to the report that the developers currently fix existing bugs faster then new ones crop up. You can read what new content to expect from Star Citizen in 2017 on the following pages.
Star Citizen...the roadmap 2017.

Update 3.0 - the stanton system grows
With the introduction of 3.0 players will have the choice between planned professions and can have their first impression on the aimed for roleplaying aspect. Being a trader you can buy and sell various goods from numerous NPCs in the different landing zones of the stanton system. Whoever possesses lots of cargo capabilities can earn his living as a transporter. For this you ll get offered varying transport-contracts updated on the job-boards in the landing zones so you ll be able to move cargo between the corporate planets Arccorp, Crusader, Microtech and Houston. More procedurally generated planets as well as new space stations, moons and asteroid fields are also planned for the update 3.0. Smugglers and pirates can try their luck in different security zones patroled by NPC-guards. As a mercenary you can be hired for combat support missions enabling you to install beacons or run distraction. Lastly headhunters will be able to take on profitable contracts for the hunt on NPCs as well as players. The surface-rover Ursa and the nimble Drake-Dragonfly-Speeder represent land vehicles and complement the ship list. New space ships like the Cargo transport Drake Caterpillar as well as the Exploration ship RSI Constellation Aquila will be playable...together with the improvements already provided in the 2.6 update like the improved flight model we expect a distinct progress to the development of Star Citizen.


Update 3.1 - Mining and Processing
Focus of this update named "Mining & Refining" will be the mining mechanics and the processing of raw materials. You can find these in solid and gaseous form on a planets surface assuming you have the required equipment. Fitting for this the MISC Prospector a prospecting ship for solo players is making its debut in the game universe. Mining equipment can be fitted on specific hardpoints. In addition a mining ship needs to have plumbing and storage tanks. After mining you can process any mined raw materials. First step in the resource economy of star citizen will be the refinement of raw materials in specific shops. If factories and nodes required for crafting will be in the game at this point is unclear according to the provided update-reports. Whoever likes to rumble with other players will be happy about the announced new feature quantum-interruptor which will enable you (once the required components are installed) to pull other players out of quantum travel. For balance reasons there will be dedicated equipment enabling you to protect yourself against such interceptions. If you are more peacefull you can earn your credits with available refuel-missions for example. Complementing the mission-types will be escort missions. New ships and systems will also be introduced with 3.1


Update 3.2 - Repair and Rescue
This update will introduce new professions in the online-universe of Star Citizen. New equipment items will provide the playerbase to repair ships and modules and even space stations. Additionally dedicated tools will give players the option to recover derelict parts, containers and items which can then be transported and sold. A suitable ship for this profession would be the AEGIS Reclaimer. If you enjoy more thrilling activities you can run mercenary missions with secret objectives. There you patrol space sectors or protect stationary installations and ventures. Also named by the developers are infiltration missions. This might be sabotage, requiring you to steal data or items from competing factions. Last there will be rescue missions in which you need to free hostages. Same as 3.1 update 3.2 will add more systems and ships. Examples are exciting models like the Anvil Terrapin, a powerful exploration vessel specialized on scanning. Or the AEGIS Vanguard Harbringer providing the fitting tool for bombing pilots. Whoever has a lot of money may buy the Luxurious vessel Constellation Phoenix. Less expensive is the Constellation Taurus. The AEGIS Vanguard Sentinel completes the list representing a tactical fighter.


Update 3.3 - Agriculture and rescue missions
If we ll be able to access sci-fi tractors or harvesting vehicles is an unkown at this point. Farming as a profession is confirmed tho which makes you sow plants and fruits, control their growth and harvest your crop. You can sell these products with a profit to traders. New adventures are represented by new NPC-rescue missions. Possible scenarios might be evacuation of personnal on space stations suffering from power loss or people floating in orbit in dead ships risking of entry heat death. Additional systems as well as new ships in 3.3 are at this point obligatory. There are currently 4 planned models for this update. The Anvil Carrack (long-range exploration), Banu Merchantman (massive big cargo freighter), the luxury cruiser 890 jump as well as different variations of the MISC Reliant which has a rotating cockpit being able of stationary flight.


Update 4.0 - Jump points
The last named update for the MMOG universe in 2017 will provide more activities for the playerbase. The constant addition of systems which will continue in 4.0 will cater especially to the explorers. Players will encounter unknown asteroids, derelict ships and stations as well as fuel/storage facilities and bases. Additionally there will be space anomalies which can be scanned, explored and manipulated. How many of the 90 to 100 systems aimed for release will be introduced at this point is unknown. Fans of mining activities can look forward to the RSI Orion. This flying mining platform is designed for a 4-6 man crew and has mining drones as well as an integrated refinery facility and massive storage capabilities. The second new ship is the Anvil Crucible, a flying workshop which is able to house and repair ships.


And whats with Squadron 42?
It would ve been great if we have had access to the first playable snippets of Squadron 42 at the CitizenCon 2016. It was intended to show off approximately 70 NPCs being active at the same time on a ship each one having their own agenda and routine testable by players. But Chris Roberts wasnt satisfied with the results of the presentation specifically regarding animation and AI so the whole presentation got chopped. Chris Roberts made a statement in october 2016 detailing the list of achievements the developers need to check in the following months for Squadron 42 to make a debut. A total of 28 chapters including at least 60 missions are planned. "All chapters are in grey-box status" or better

(no spelling error ^^ also the "or better" is no direct statement from CR but added by the author of the article)

according to Chris Roberts. This means that the missions are ready content-wise but are still to be completed piece by piece with various assets (models, textures etc). In addition to this the mocap from the 20hour footage as well as 1.255 pages of script needs to be implemented. We hope to be able to watch or play at least a piece of the total whole in 2017.
Stefan Meint comment
"let Chris Roberts do his thing"
Of course I want such a promising title as Star Citizen as quickly as possible same as all the other players who backed it in order to lose myself in the massive universe it will provide never before seen in any other game. On the other hand we players are immediatly on the fence whining and complaining when games get pushed out too early, are unfinished or missing features we were expecting. And of course optimization should be superb. I m still impressed that Cloud Imperium Games is trying to tackle this challenge and is even more open until now. I cannot imagine another publisher who would dare to handle such a project. Fixating not on sales numbers but on a dream/vision which doesnt stop until the expecations are met. Nobody knows how this will end, not the hardcore fans nor the sceptics and critics. So I m saying.....let the developers do their thing and whoever isnt patient enough doesnt need to back it.

This is a direct translation of the aritcle to the best of my capabilities and doesnt represent my own opinion about the project. I only have 2 personal statements in there which are marked in bold.


For a mazagine that regularly covers Star Citizen you would think that by now they would know there are not 1.67 mio backers.
How can these "professionals" confuse accounts with paying backers or why are they not doing the minimum amount of due diligence?
When I see such basic mistakes you have to wonder at the integrity of everything they print, either that or are they part of maintaining this stupid hype machine that seems to infect every game these days.
 
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4.0 at the end of the year sounds very awfully like moving goalposts to bigger, better things.

Not gonna happen, but people defend this till 31st December, 2017, 23:59.

Given that an Version Number is just a Number. Thats unlikely.
If they want to get 4.0 Out by the End of the Year they can just Split some Updates in between up and make em into two Updates which then get an Version Number each etc.
They could also just leave out some Numbers etc etc.
There is really no Problem at all in this. Because if they wanted they could Release 4.0 next Week.

4.0 is simply something within their own Timetable which they want to Reach. Its an Gut Feeling Measure. Nothing that even needs to be Defended.
Them Admitting or not wether they reached the Target is something you.ll never know.


Without an Actual Feature List or an Reference of what Exactly is Supposed to be in the Game with 4.0. There is little meaning in thinking about it.
 
Given that an Version Number is just a Number. Thats unlikely.
If they want to get 4.0 Out by the End of the Year they can just Split some Updates in between up and make em into two Updates which then get an Version Number each etc.
They could also just leave out some Numbers etc etc.
There is really no Problem at all in this. Because if they wanted they could Release 4.0 next Week.

4.0 is simply something within their own Timetable which they want to Reach. Its an Gut Feeling Measure. Nothing that even needs to be Defended.
Them Admitting or not wether they reached the Target is something you.ll never know.


Without an Actual Feature List or an Reference of what Exactly is Supposed to be in the Game with 4.0. There is little meaning in thinking about it.

Well they showed all those slides from CitizenCon detailing what would be in each patch between now and 4.0, so at the minimum that is what people expect.
http://www.gamersnexus.net/gg/2634-citizencon-2016-star-citizen-roadmap-sandwurms-planets
 
For a mazagine that regularly covers Star Citizen you would think that by now they would know there are not 1.67 mio backers.
How can these "professionals" confuse accounts with paying backers or why are they not doing the minimum amount of due diligence?
Because if they want to keep covering Star Citizen and getting quotes from Chris, they need to not question the official line. Paper magazines in particular rather have to worry a lot about keeping that edge over the outlets without printing costs. Plus ça change…

On the other hand, the LEVEL article from back in July was in a paper mag. Maybe it's just a national thing. :D

e: Silly unicode-incompatible forums.
 
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Ah, the start of another year of CIG promising the world with bells on but delivering very little to back themselves up.

Some things will never change. Although I reckon the amount of manpower they had at the end of 2016 will be shortly becoming very much smaller though.
 
Even if it is as simple as fixing a texture, why wasn't it done ages ago? Sure, I can tolerate parts of the game being placeholders, but when literally nothing is final ("SM is just a game in SC universe, the FPS will be more tactical", "this ship has a terrible layout, but it will be redone", "physics make ships convulse during a slightest contact, but it will be fixed", "the wanted system is just a placeholder", "this, this and that will be fixed in Item 2.0", "the golf swing scanner is only a placeholder, the scanning system will be handed to a different studio that will make a proper one") after all those years, there are only few possibilities: a)the game will release with a majority of promised features, but of "placeholderish" quality, b)a lot of features won't make it in.
Rep+1
Sadly but SC currently is a game of placeholders and dreams...they can not get even flight model right after 4 years of development...everything can be refactored ?! Yes, but for how long ?!
 
Oh hey, new year, time to throw my predictions into the hat too. Let's see, based on the trends of the past year, I predict the following:
- CIG will release something they call 4.0 by the end of the year, but many of its originally promised features will be cut
- Derek Smart will keep saying that the end is nigh
- Meanwhile, FDev will keep on releasing major updates to Elite

I'm really taking chances on that last one, aren't I?
 
For a mazagine that regularly covers Star Citizen you would think that by now they would know there are not 1.67 mio backers.
How can these "professionals" confuse accounts with paying backers or why are they not doing the minimum amount of due diligence?
When I see such basic mistakes you have to wonder at the integrity of everything they print, either that or are they part of maintaining this stupid hype machine that seems to infect every game these days.

Because SC cult fandom is very strong in Germany and the SC player groups originate from the communities of these magazines (GameStar and PCGames). The provide pure fan service. A few months ago i wrote a comment under a news in GameStar where the author (Benjamin Dannenberg, a know SC Fan) claimed that SQ42 *might* not be released this year (2016) but that the game is basically completed and just needs some finishing touches. I responded that he seems to have lost his journalistic objectivity, since the interview by his colleague (Michael Graf) with CR clearly states that CR hopes SQ42 will be released next year. They deleted this comment and banned me without any warning or previous infractions whatever. I think in the same news they claimed that SQ42 gameplay will be shown at CitizenCon.
 
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