Weird. My ship takes off just fine. Did you try thrusting "up"?
That's a common bug, apparently, I did have it once or twice, ships just don't respond to any commands.
Part of testing = finding things that don't work, right?
Sort of like right after Elite 2.0, when some people couldn't get their ships to dock correctly because something had changed in the bounding equations, or the game was miscalculating the correct "center".
People are making far too much about the "landing spasms". I'm not a game developer, but I do have experience with 3D physics. My educated guess is that CIG is enabling physics on a full-time basis (perhaps for some valid dev reason), and hasn't enabled triggers which cause the physics to deactivate once a ship is within distance which is interpreted as "touchdown". This isn't rocket science (ha) to solve at all. You simply tell the physics/animation system to stop evaluation when Condition=X, and have the P/R go static.
It's almost equivalent to saying "There's a texture missing. Guess we'll never have a good game" when the developer would reply "Yeah, we haven't dropped those PNG files in the TEX folder. You're seeing a placeholder. Calm down."
We're "seeing a placeholder" in one of the most important and complicated subsystems (physics) for over a year, which to my uneducated mind (with the most basic experience with programming) means the problem is way, way more complex than your analogy suggests. If I understand the Elite problem you're talking about correctly, it was a bug with the FDL collisions, so physics worked fine, only the ship was a wrong shape. Besides, isn't disabling physics during "touchdown" how SC wasn't going to be like? What you're describing is like sitting in a seat, while landing on a ship should be similiar to a person returning from EVA, that is, it should be transferred to the physics grid of a "mothership", and still be physics-enabled. I can't test it right now, but I seem to remember that ships landed on landing pads can still be pushed around, which is incompatible with your explanation of a fix. Your suggestion is sensible, but not necessarily aligned with the concept of SC some people believe in.
Even if it is as simple as fixing a texture, why wasn't it done ages ago? Sure, I can tolerate parts of the game being placeholders, but when literally nothing is final ("SM is just a game in SC universe, the FPS will be more tactical", "this ship has a terrible layout, but it will be redone", "physics make ships convulse during a slightest contact, but it will be fixed", "the wanted system is just a placeholder", "this, this and that will be fixed in Item 2.0", "the golf swing scanner is only a placeholder, the scanning system will be handed to a different studio that will make a proper one") after all those years, there are only few possibilities: a)the game will release with a majority of promised features, but of "placeholderish" quality, b)a lot of features won't make it in.