*cheesy grin*
No matter how hard you try, no matter how honed your abilities - you can never outcheese the Genuine Roberts.
The man is a cheese genius.
*cheesy grin*
No matter how hard you try, no matter how honed your abilities - you can never outcheese the Genuine Roberts.
The man is a cheese genius.
That's just the thing though - your opinion isn't "your" opinion - it's always someone else's - along with the videos, links to other people's opinions.
You can pretend it isn't - but it's kind of obvious to anyone who isn't you.
*cheesy grin*
Orlando, when reading your comments, it feels like I am talking with PR head who tries to make feel happy impression of project so nuanced, flawed and interesting that you make it to sound almost positively boring. Not a real living being with varied feelings about games and design decisions and delays...
So either you are fan who got this wrong, or PR person who got this wrong.
I guess they will not need to go down that path since they already hinted heavily that docking in and out of ships would be a thing.
So there's no evidence either for or against landings being 'on-rail', but there's an evidence of landing in a claimed way impossible (at least for now, but see lack of "playable evidence").
I saw something the other day where citizens were debating what would happen if you went "off piste" as it were - during a controlled landing.
I wish I could really be bothered to try and find it but after at least 30 secs of looking through my history regrettably I seem to be unable to muster the will for further prolonged investigation type stuff..
Well, if it's anything like evading the current realistically modelled and rigidly enforced pressurised atmospheric zones - all you'll need to do is head in your chosen direction, get some weird meshes, half a blank screen, and you'll be able to go wherever you like until the maths gets an upset stomach
Is that technical talk for walking through walls?
I would like to see a translation of thatI guess the same as space legs does in every other Elite thread!
German mag PCGAMES full article on Star Citizen: http://imgur.com/a/vQixT
Well I think it would be utterly preposterous of my part to assume that the idea that "open world games filled with repetitive stuff = better game" is my own.
I think it's a well established knowledgeable fact that the trend of "open world games at the cost of meaningful content", see watchdogs, assassins creed, far cry got called out long ago and companies are already heading in other direction. A direction that, for instance, Chris Roberts allways maintained from day one.
What happened is that with the opening of procedural generation and big world maps they got a lot more "world" to fill with the all the fidelity needed to be on par with what CR envisions for the Star Citizen universe.
- - - Updated - - -
I'm not really sad that you feel that way because every one of us see things in our own way so it's all good! [up]
They just don't do decent multiplayer games any more.
So I finally downloaded the game(took 2 days, I have crappy internet). Popped into play star marine, terrible just the worst fps gaming experience I've ever had. It reminded me of playing on dial-up but way worse
Everything powers up and I go to take off. Nothing happens. Engines have power, shields and weapons are good, yet nothing happens. I wonder if the key map had changed in this new version, nope, taking off is the same as before. Can't get the ship unstuck from the platform
Shamelessly stolen from the certain thread on a certain forum: https://www.youtube.com/watch?v=T4gw5f68H-s - few people attempting to land their fighters inside the Caterpillar modules and pretty much failing. One fighter fits in, but disappears from the view of an outside observer, the rest spasms around. Makes me wonder when they are going to finally make it work.
So anyhoo - I decided it was time to finally download the game and give it a spin seeing as how 3.0 was out 2 days ago - so I fired up one of my dormant accounts and started downloading.
It's nearly finished - during that time several people from my street have knocked on my door asking why they can't watch Netflix (I'm kind of the internet guru round here)..
But I just happened to check in at RSI dot con and it seems 3.0 isn't even out yet!
What I'm saying is that JS translates very well in his video that size alone is nothing to brag about, meaningful and engaging living breathing worlds with carefully curated content is.
TotalBiscuit also did great in the last video of the year! Keeping big corporates in check these handsome devils! [up]
TB is arguing against the unsubstantiated hype that companies promote around unreleased games, with the help of a profoundly unsound community culture surrounding those games. The size of the world is just one of those meaningless points that the hypemongers love to bang on about, especially when they have no idea how it will actually play out in the final game yet. This should sound familiar to you, because everything he said over footage of NMS could have been said over footage of SC, and to argue that these are both the same kind of “big corporate” companies is downright silly.
TB was taking a stand against consumers, you get that, right? Specifically, people who evangelise; who are culpable in deceiving others using second-hand PR; who are wilfully participating in spreading hype and defending the inherently untrustworthy marketing that companies put out. This, too, should sound familiar to you.
Perhaps it's related to your system, or your net connection as well. Many people are certainly experiencing Marine with a playable FPS.
I'm not saying we shouldn't expect better in the future, but it's factually true that the game is better than dialup for many people.
Weird. My ship takes off just fine. Did you try thrusting "up"?
Of course it's something to brag about. It's not easy to do, and harder still to do well, which is why CIG has been trying to brag about the size of their universe. Even if there's nothing in it, just the ability to actually deliver that kind of staggeringly huge world is an impressive technical feet in and of itself. Hence why they dialled back that bragging in favour of this new “denser is better” narrative when it became clear that such a technical challenge was simply beyond them.
They're not keeping big corporates in check, though. Jim is arguing against the current trend of open-world collectathons that have become the go-to standard for “big content” games; TB is arguing against the unsubstantiated hype that companies promote around unreleased games, with the help of a profoundly unsound community culture surrounding those games. The size of the world is just one of those meaningless points that the hypemongers love to bang on about, especially when they have no idea how it will actually play out in the final game yet. This should sound familiar to you, because everything he said over footage of NMS could have been said over footage of SC, and to argue that these are both the same kind of “big corporate” companies is downright silly.
TB was taking a stand against consumers, you get that, right? Specifically, people who evangelise; who are culpable in deceiving others using second-hand PR; who are wilfully participating in spreading hype and defending the inherently untrustworthy marketing that companies put out. This, too, should sound familiar to you.