The Star Citizen Thread v5

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Orlando, when reading your comments, it feels like I am talking with PR head who tries to make feel happy impression of project so nuanced, flawed and interesting that you make it to sound almost positively boring. Not a real living being with varied feelings about games and design decisions and delays...

So either you are fan who got this wrong, or PR person who got this wrong.
 
No matter how hard you try, no matter how honed your abilities - you can never outcheese the Genuine Roberts.

The man is a cheese genius.

You're not wrong!

And this is what I'm holding out for - SQ42 is going to be Gorgonzola central - I'm just gonna go out on a limb and predict it right now!

(disclaimer - yes I have seen Wing Commander the movie - yes it is blindingly obvious it's going to be unintentionally hil-arrr-eee-ous)
 
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That's just the thing though - your opinion isn't "your" opinion - it's always someone else's - along with the videos, links to other people's opinions.

You can pretend it isn't - but it's kind of obvious to anyone who isn't you.

*cheesy grin*

Well I think it would be utterly preposterous of my part to assume that the idea that "open world games filled with repetitive stuff = better game" is my own.

I think it's a well established knowledgeable fact that the trend of "open world games at the cost of meaningful content", see watchdogs, assassins creed, far cry got called out long ago and companies are already heading in other direction. A direction that, for instance, Chris Roberts allways maintained from day one.

What happened is that with the opening of procedural generation and big world maps they got a lot more "world" to fill with the all the fidelity needed to be on par with what CR envisions for the Star Citizen universe.

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Orlando, when reading your comments, it feels like I am talking with PR head who tries to make feel happy impression of project so nuanced, flawed and interesting that you make it to sound almost positively boring. Not a real living being with varied feelings about games and design decisions and delays...

So either you are fan who got this wrong, or PR person who got this wrong.

I'm not really sad that you feel that way because every one of us see things in our own way so it's all good! :)[up]
 
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So anyhoo - I decided it was time to finally download the game and give it a spin seeing as how 3.0 was out 2 days ago - so I fired up one of my dormant accounts and started downloading.

It's nearly finished - during that time several people from my street have knocked on my door asking why they can't watch Netflix (I'm kind of the internet guru round here)..

But I just happened to check in at RSI dot con and it seems 3.0 isn't even out yet!

How did that happen???

https://forums.robertsspaceindustries.com/discussion/366080/i-wanna-see-3-0-schedule-report-poll
 
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I guess they will not need to go down that path since they already hinted heavily that docking in and out of ships would be a thing.

"Hinting heavily" means nothing, all CIG release estimates being wrong means their claims are notoriously unreliable and should be ignored until supplied along with playable evidence, also I have linked to a video where ships attempting to fit inside Caterpillar's bays disappeared and then reappeared halfway inside ship's geometry with severe spasms. So there's no evidence either for or against landings being 'on-rail', but there's an evidence of landing in a claimed way impossible (at least for now, but see lack of "playable evidence").
 
So there's no evidence either for or against landings being 'on-rail', but there's an evidence of landing in a claimed way impossible (at least for now, but see lack of "playable evidence").

You just don't believe in the fidelity enough - obviously it'll never work for you!

Buy an Idris!
 
I saw something the other day where citizens were debating what would happen if you went "off piste" as it were - during a controlled landing.

I wish I could really be bothered to try and find it but after at least 30 secs of looking through my history regrettably I seem to be unable to muster the will for further prolonged investigation type stuff..
 
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I saw something the other day where citizens were debating what would happen if you went "off piste" as it were - during a controlled landing.

I wish I could really be bothered to try and find it but after at least 30 secs of looking through my history regrettably I seem to be unable to muster the will for further prolonged investigation type stuff..

Well, if it's anything like evading the current realistically modelled and rigidly enforced pressurised atmospheric zones - all you'll need to do is head in your chosen direction, get some weird meshes, half a blank screen, and you'll be able to go wherever you like until the maths gets an upset stomach :D
 
Well, if it's anything like evading the current realistically modelled and rigidly enforced pressurised atmospheric zones - all you'll need to do is head in your chosen direction, get some weird meshes, half a blank screen, and you'll be able to go wherever you like until the maths gets an upset stomach :D

Is that technical talk for walking through walls?

:D
 
I guess the same as space legs does in every other Elite thread! :D

German mag PCGAMES full article on Star Citizen: http://imgur.com/a/vQixT
I would like to see a translation of that :(

I can't really tell if those are just art pictures or real ingame footage(don't think so).

P.D.-I'm talking about, for example, the top image in the third page. Not every image in the article xD
 
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Well I think it would be utterly preposterous of my part to assume that the idea that "open world games filled with repetitive stuff = better game" is my own.

I think it's a well established knowledgeable fact that the trend of "open world games at the cost of meaningful content", see watchdogs, assassins creed, far cry got called out long ago and companies are already heading in other direction. A direction that, for instance, Chris Roberts allways maintained from day one.

What happened is that with the opening of procedural generation and big world maps they got a lot more "world" to fill with the all the fidelity needed to be on par with what CR envisions for the Star Citizen universe.

- - - Updated - - -



I'm not really sad that you feel that way because every one of us see things in our own way so it's all good! :)[up]

Well, saying on par with CR's vision is almost as saying the game will never be out. You can chase perfection for only so long before you run out of funds. CR has created some great games in the past that have sold millions of copies, but at same time, he also had somebody who was the final say other than himself. Freelancer comes to mind with him as the final say. The money train will only go as far as CIG is making great progress/showcasing it. Recently there have definitely been some big shake ups in the backer base with the citizencon + anniversary stream debacles.

CIG's problem is and always will be that they are a brand new studio. They started with 11 people at end of 2012 and are now with what, 350 CIG + 150 contractors, at start of 2017? It takes massive effort to make an operation such as that run smooth on top of creating two games at once. Their resources have been split up from the start, not to mention they have a very complex game they have to develop as their first one.

With current state of the PU and the feature list they talked about, number of systems etc. they probably have a solid 18 months of development left, if not more, that is just for the PU. Then take into consideration that the SQ42 game is also being developed, which we don't know much about except its been grey box or higher detail. It could very well be that a lot of the resources have been going into SQ 42 to get it out doors and then have everyone pile up on the PU. The only downside to all of this is that time is the only thing that will tell if this project will fail or not.

We have four outcomes:

1). They run out of money to finish the two games
2). They deliver two bad games
3). They deliver two mediocre games
3). They deliver two good games

The only clear thing to me that came out from this project is that CR and company massively underestimated delivery times or lied. Why do I say this? Because just look at Elite's development, it cost them $16-20 million to come out with the base game back in Dec 2014. While CIG on the other hand promised, first person, walking, multi-crew, 100+ highly detailed systems etc. There was no way they could of delivered the game, even with its initial scope quality. Not just because of not enough funds but because they would of lost a ton of development time ramping up. Also look at the Iifonic debacle as well on how the FPS ended up.
 
So I finally downloaded the game(took 2 days, I have crappy internet). Popped into play star marine, terrible just the worst fps gaming experience I've ever had. It reminded me of playing on dial-up but way worse

Perhaps it's related to your system, or your net connection as well. Many people are certainly experiencing Marine with a playable FPS.

I'm not saying we shouldn't expect better in the future, but it's factually true that the game is better than dialup for many people.

Everything powers up and I go to take off. Nothing happens. Engines have power, shields and weapons are good, yet nothing happens. I wonder if the key map had changed in this new version, nope, taking off is the same as before. Can't get the ship unstuck from the platform

Weird. My ship takes off just fine. Did you try thrusting "up"?

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Shamelessly stolen from the certain thread on a certain forum: https://www.youtube.com/watch?v=T4gw5f68H-s - few people attempting to land their fighters inside the Caterpillar modules and pretty much failing. One fighter fits in, but disappears from the view of an outside observer, the rest spasms around. Makes me wonder when they are going to finally make it work.

Part of testing = finding things that don't work, right?

Sort of like right after Elite 2.0, when some people couldn't get their ships to dock correctly because something had changed in the bounding equations, or the game was miscalculating the correct "center".

People are making far too much about the "landing spasms". I'm not a game developer, but I do have experience with 3D physics. My educated guess is that CIG is enabling physics on a full-time basis (perhaps for some valid dev reason), and hasn't enabled triggers which cause the physics to deactivate once a ship is within distance which is interpreted as "touchdown". This isn't rocket science (ha) to solve at all. You simply tell the physics/animation system to stop evaluation when Condition=X, and have the P/R go static.

It's almost equivalent to saying "There's a texture missing. Guess we'll never have a good game" when the developer would reply "Yeah, we haven't dropped those PNG files in the TEX folder. You're seeing a placeholder. Calm down."
 
So anyhoo - I decided it was time to finally download the game and give it a spin seeing as how 3.0 was out 2 days ago - so I fired up one of my dormant accounts and started downloading.

It's nearly finished - during that time several people from my street have knocked on my door asking why they can't watch Netflix (I'm kind of the internet guru round here)..

But I just happened to check in at RSI dot con and it seems 3.0 isn't even out yet!

So... you're such the internet guru, that you didn't know what you were (or weren't) downloading? Your spyware apps must get a regular workout. ;)

(Correct: 3.0 wasn't released 2 days ago. Pretty much everyone playing SC knows this.)
 
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What I'm saying is that JS translates very well in his video that size alone is nothing to brag about, meaningful and engaging living breathing worlds with carefully curated content is.

Of course it's something to brag about. It's not easy to do, and harder still to do well, which is why CIG has been trying to brag about the size of their universe. Even if there's nothing in it, just the ability to actually deliver that kind of staggeringly huge world is an impressive technical feet in and of itself. Hence why they dialled back that bragging in favour of this new “denser is better” narrative when it became clear that such a technical challenge was simply beyond them.

TotalBiscuit also did great in the last video of the year! Keeping big corporates in check these handsome devils! [up]

They're not keeping big corporates in check, though. Jim is arguing against the current trend of open-world collectathons that have become the go-to standard for “big content” games; TB is arguing against the unsubstantiated hype that companies promote around unreleased games, with the help of a profoundly unsound community culture surrounding those games. The size of the world is just one of those meaningless points that the hypemongers love to bang on about, especially when they have no idea how it will actually play out in the final game yet. This should sound familiar to you, because everything he said over footage of NMS could have been said over footage of SC, and to argue that these are both the same kind of “big corporate” companies is downright silly.

TB was taking a stand against consumers, you get that, right? Specifically, people who evangelise; who are culpable in deceiving others using second-hand PR; who are wilfully participating in spreading hype and defending the inherently untrustworthy marketing that companies put out. This, too, should sound familiar to you.
 
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TB is arguing against the unsubstantiated hype that companies promote around unreleased games, with the help of a profoundly unsound community culture surrounding those games. The size of the world is just one of those meaningless points that the hypemongers love to bang on about, especially when they have no idea how it will actually play out in the final game yet. This should sound familiar to you, because everything he said over footage of NMS could have been said over footage of SC, and to argue that these are both the same kind of “big corporate” companies is downright silly.

TB was taking a stand against consumers, you get that, right? Specifically, people who evangelise; who are culpable in deceiving others using second-hand PR; who are wilfully participating in spreading hype and defending the inherently untrustworthy marketing that companies put out. This, too, should sound familiar to you.

In 2017 this could relate to SC 100 %, will see...
Looking at current hype and actual progress, SC can be easily be next NMS..and even worse since 140m of baker money (my 80$, too :( ) wasted and no release at all...

My prediction is that SC will survive 2017, but like usually all deadlines will be missed and not much gameplay added...
 
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Perhaps it's related to your system, or your net connection as well. Many people are certainly experiencing Marine with a playable FPS.

I'm not saying we shouldn't expect better in the future, but it's factually true that the game is better than dialup for many people.

I play other games just fine with my connection.



Weird. My ship takes off just fine. Did you try thrusting "up"?

Yes, I did try thrusting "up", however I don't see how that would help with my own personal ship spinning off into the blackness.
 
Of course it's something to brag about. It's not easy to do, and harder still to do well, which is why CIG has been trying to brag about the size of their universe. Even if there's nothing in it, just the ability to actually deliver that kind of staggeringly huge world is an impressive technical feet in and of itself. Hence why they dialled back that bragging in favour of this new “denser is better” narrative when it became clear that such a technical challenge was simply beyond them.



They're not keeping big corporates in check, though. Jim is arguing against the current trend of open-world collectathons that have become the go-to standard for “big content” games; TB is arguing against the unsubstantiated hype that companies promote around unreleased games, with the help of a profoundly unsound community culture surrounding those games. The size of the world is just one of those meaningless points that the hypemongers love to bang on about, especially when they have no idea how it will actually play out in the final game yet. This should sound familiar to you, because everything he said over footage of NMS could have been said over footage of SC, and to argue that these are both the same kind of “big corporate” companies is downright silly.

TB was taking a stand against consumers, you get that, right? Specifically, people who evangelise; who are culpable in deceiving others using second-hand PR; who are wilfully participating in spreading hype and defending the inherently untrustworthy marketing that companies put out. This, too, should sound familiar to you.

You sir, serve a mean sandwich.

+1 rep
 
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