1) Fight model: after 4 years and 100m+ they still do not have set final fight model...
2) Universe hancrafted and/or PG -> the same: after 4 years and 100m+ they just have Tech-Demos and theorycrafting...
I am sorry, but here I see a lot of red flags and lulzbackets...
P.S.
In 2013 I backed SC for 80$ thank god I did not wasted more..
1.
Thats not exactly strange to be honest.
They are still Alpha and are adding the Ground Work. So doing Adjustments like actual Inertia Calculations for each Ship is likely not on their Agenda.
2.
This is not Surprising either. Their Original Plan did not include such an Massive World in the First Place.
So them not keeping up is honestly said within expectations.
Anyone believing into Miracles is self at fault here.
It should have been Obvious that such an massive thing would not work out within an such Short Time Frame.
3.
Why wasted ?

If you dont like having backed it. Demand a Refund.
As easy as that.

Thats why they are Offering such a Service.
I'm not quite sure what you mean? The game is based on a physics engine, so all SC ships already have mass (otherwise you would have infinite acceleration). Ships obviously lack weight because there is no gravity.
It's possible the mass numbers are all placeholders, but I doubt that's correct (as a lot of 'hype' has been based around how physically accurate the thrusters/mass are).
Yes, this is something ED has also been doing since the Engineers patch. The only quirk is that SC lacks any procedural "content", so procedurally generated planet areas are (at this point) functionally wastelands. If you want 10 things to do on a SC planet, then CIG need to handcraft & test those 10 things on that planet.
1.
Ah.
The Physics Engine is only the Base System for Calculating things.
But for the Physics Engine to Calculate anything. It needs the Values to Calculate.
For an Ship Model to be Calculated Accurately and for its Movement to make Sense.
You need to Include.
Positions Thrusters (All of them including each small Support or Direction Thruster)
The Power of each of these Thrusters.
The Mass of each Module and each Part of the Ship including the Density of that Part and that Position.
The External Influence Factors like Stations Gravity etc.
Now for SC the Thrusters already need fine Detail Work. Because they aint always Placed Symetrical. Which means they need additional Support Thrusters to work which will be requiring some fine detail Calculations to be worked out.
The Mass per Module is actually the thing which causes the Illogical View People get when an Big Ship Turns around with no Inertia behind it.
For an Ship to work properly. You not only need to put a Number into its Weight. But you also need distribute this weight among the Ship so the Physics Engine recognizes that the Long End of the Ship turning needs to have more Inertia than when Rolling Sidewards for example. This is not done in SC right now. So especially with the longer Ships your Nose turning looks super Unnatural because its super long away from the Core of your Ship but just starts and stops with no inertia.
As I said. This is not exactly hard to do. But its alot of work. Because if you want to have it handled by the Physics engine. This is like a Hundred or more Values for each Ship which need to be added and calculated properly.
These then need to be tested and adjusted as well to look right.
The Engine does not know how heavy each part of the Ship is supposed to be after all

So just having a Ship with an Weight wont be doing anything for the Physics engine.
2.
Yes and No.
ED is doing Procedural Generation almost entirely.
With a few Handcrafted things in.
SC is doing mostly Handcrafted World while adding Procedural Generation for Large Areas within one such Created Object.
This is much much muuuuch more Work.
But also makes the World much more Engaging. Because you can set Parameters, Events, Objects etc etc for each Procedural Generated Area Alone.
So each of these Areas can be using entirely Different Values these Values are in each case Set by the Humans behind it. To Fit the Surrounding Area and to make Sense with the Remaining World.
This way the World Feels much less Generic.
But it also means that this is much more Work of course.
It allows for an much Bigger World than doing 100% Handcrafting. But of course nowhere close to the Size of an 100% Generated World.
It will surely have Areas which Feel Generic. But here as well. Nowhere close to 100% Generated Worlds. And this is the good thing. It can feel more Natural than a 100% Handcrafted World. Because Handcrafting is not Forcibly Logical in all Areas
I'm only asking as a small backer of Star Citizen (and someone who feels they've already lost their kickstarter money), what's the present TL : DR state of Star Citizen?
Specifically, what's the state on Squadron 42?
I'm tempted to download the latest Beta but cutting through all the vitriol and Hype is just putting me off.
Ta.
The SC MMO Universe is making Fairly Big Strides in Going Forward and is taking Shape.
So is the Additional Content and NPCs etc.
The Physics are currently Bad. They are almost entirely Ignored by SC.
SQ42 has no real News worth telling right now.
I said this Before.
But an more Realistic Idea for Release is 2019.
We might see an Fairly well Playable Beta in the End of 2017.