It's a lot like listening to DS discuss why CIG will fail.
Could we take how things went with Star Marine and Illfonic as anything to do with that?
I think Derek's motives are not clean. Well, honestly other than a bit of self-promotion that doesn't exactly promote his best qualities, I don't know what his motives are. His blog is equally critical of CIG and their customers, so I don't think he's doing it "for the gamers". It is all very entertaining though. Arguments in which you're not personally vested are always entertaining. The thing is I'd like to be personally vested in Star Citizen to the tune of $59.95 when they have a complete game. Even as skeptical as I am I wonder if I should have picked it up on discount a couple weeks ago. I like space games, I hope Star Citizen grows up to be one some day, and I don't understand some people gleefulness at setbacks.
Well that's not true, I can understand someone drifting more and more that way when they're repeatedly called liars and told they're spreading FUD when they point out obvious problems and missed deadlines. i believe everyone here wants to have a civil discussion though, and if it became an echo-chamber for SC hate with no one defending it, I wouldn't visit anymore. It was great to have Ben posting about the lumberyard transition even if he was more familiar with the source control than the source code.
Could we take how things went with Star Marine and Illfonic as anything to do with that?
His questions may be sound, but his technical background - as it applies to SC - is somewhat dubious. His history as a developer does not, as you said, "make him an EXPERT about the topic." If anything, it shows that he is not an expert on how things are successfully completed.
I once worked in a graphic design shop. The art director was good with layout and conception, but his software skills were of the 2002-era. The artists would spend a few hours retouching a photo of a grocery shelf, replacing the product labels with a "generic" label. They'd make a flat label in layout, then spend far too much time trying to twist it around several cans in photoshop. The process was very lengthy, outdated, and the result wasn't that great.
I suggested to the Art Director that I simply make one 3D can. Then I'd match perspective, drag it into position, and make a few instanced copies. It would save several hours per project. He finally agreed after much convincing.
Hour 1: I was drawing the profile of the can, in order to create a lathed object. He argued (for 20 minutes) that I shouldn't be using a flat-on view of a can, because the cans in the photograph had perspective.
Hour 1.5: I was making the art for the can. He argued that the label didn't need to be 7 inches wide, because the can in the photograph is only 3 inches wide. I had to explain the basics of "circumference".
Hour 1.75: While I was matching perspective, he argued that the label was too bright. He argued that the shadows weren't matching. I tried explaining that all these issues would be addressed at a later point; this was not the time to worry about such things. "No, I need you to make the shadows perfect NOW. Otherwise all of this effort is pointless."
Hour 2: Project completely abandoned. Back to retouching in photoshop.
My method would have worked completely fine, and saved time... but because The Boss had no idea how to do it himself, he assumed that either I also had no idea, or that it couldn't be done at all. Certainly, he felt qualified to stand behind me for a couple of hours and tell me why i was pushing the wrong buttons, doing the wrong steps, and ultimately trying to use a solution that would fail. The problem wasn't my method. It was his complete lack of knowledge in how it's done by competent people.
It's a lot like listening to DS discuss why CIG will fail.
That completely depends on how CR interacts with his project leaders.
I've worked for leaders that knew little about the process, and left me to solve it as I wished (of course, providing the result they desired.)
I've worked for leaders that also knew nothing about the process, but also insisted that I do things in a way that would lead to failure.
The delays in SC could be related to CR having great coders, but being a terrible manager. It could also be that he's a good manager day-to-day, but unfortunately hired bad coders. It could also be that he's a good manager, with good coders, but has decided the scope of the game needs to be increased and therefore it's taking more time.
As I'm not on CIG's team, nor personal friends with any of the SC project leaders, I've no idea if CR's management style is competent or not. Nor does anyone else, unless they're actually on-site or get regular reports from people with current knowledge.
Again, CR said that Illfonic didn't produce the desired result. Illfonic says they did.
Funny. At one time I was in doubt if you were really talking about Chris Roberts. Based on what I have seen so far in SC your scenario fits him so well aswell.
I think what's important with the CIG/Illfonic debacle is not who said what but why on earth was it not even confirmed? Did no one even think that it might be important to double check before things went too far?
All Chris had to say about the matter is "I thought we were all on the same page." How does that fly? Can you imagine saying that to your boss over an expensive subcontract, "I thought...." the obvious response being "Clearly you did not think because otherwise you would have checked."
Whilst we debate the endless wait for the will it/won't it simulator Star Citizen, Elite Dangerous is getting played by CohhCarnage on Twitch, with over 6000 people watching.... And he's having fun with the game too.
Meanwhile, Star Citizen is at 786 watchers *total* with the 18 players currently playing the game on Twitch.
Imagine, it would be awesome for FD to invite those guys on their offices and show them Season 3 to get them hyped, or even drop some footage.
We all know FD it's not gonna happen, but imagine that.
Edit: also he is getting "wrong" kind of fun last time I heard![]()
Answer is simple - lack of management skills. If you are main leader, you delegate responsibilities - but you check upon those responsibilities. That's what actually leaders do - they work like switchboards, they connect people, they connect middle management so they get talk together, and do deliveries.
It is quite obvious with all information that didn't happen in any shape or form. It is also called pure simple incompetence.
how much utility do you need to get for spending e.g. $1500 on a ship?
*Heh* Well having a big streamer like that playing, and enjoying the game, is doing a good job promoting it already.![]()
Whilst we debate the endless wait for the will it/won't it simulator Star Citizen, Elite Dangerous is getting played by CohhCarnage on Twitch, with over 6000 people watching.... And he's having fun with the game too.
Meanwhile, Star Citizen is at 786 watchers *total* with the 18 players currently playing the game on Twitch.
In other news ME: Andromeda confirmed for March 21st http://www.polygon.com/2017/1/4/14159028/mass-effect-andromeda-release-date
CIG still not updating their estimate for Squadron 42 intro. What are last confirmed potential dates?
Imagine, it would be awesome for FD to invite those guys on their offices and show them Season 3 to get them hyped, or even drop some footage.
I m carefull but I certainly keep my eye on that game. CoD:Infintity wars was a complete disappointment, didnt buy it after watching hours worth of video and twitch or lets just say....."not worth 60 bucks". Yet the CoD trailers certainly made me excited. Same about Andromeda. I m curious to see what it has to offer but certainly wont pre-order without making considerable checks once its released. I remember NMS and CoD:I even tho I didnt lose any money on those games. Hype is cheap, delivering promises is actually hard.