such amateurism these game dev's 100+years of game dev experience combined
Thats what? three months of experience per dev?
such amateurism these game dev's 100+years of game dev experience combined
Thats what? three months of experience per dev?![]()
Do we really need the same 'Bugsmashers' episode linked twice?
The spin could also be: More people watch someone else play Elite, instead of playing Elite.![]()
Looks like they're doing great.
Aren't they, Orlando ?
<snipped top quality effort post>
There's one thing I would have added, CIG changed their TOS to say if we fail to make the game we get to keep your money. This is the single most telling thing that has ever emerged about CIG's changing opinion of the likelihood of them successfully delivering the game.
Edit : You have exceeded your rep allowance.
If it quacks like a duck....
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There's one thing I would have added, CIG changed their TOS to say if we fail to make the game we get to keep your money. This is the single most telling thing that has ever emerged about CIG's changing opinion of the likelihood of them successfully delivering the game.
Edit : You have exceeded your rep allowance.
Edit: Either I quoted the wrong person, or I read you wrong because I though you were saying it was a simple fix and they just had to plug in some values. My bad, rep as compensate. I'll leave my original reply regardless.
I don't want to beat you over the head with this topic because I think you "get it" but then you equivocate and downplay the effort ahead of them. It is far more than just plugging in some numbers. It's integral to the design of each and every ship. Literally, a space ship is a set of thrusters with livable space bolted on in such a way as to not get in the way of the thrusters. The placement isn't cosmetic. You can't just crank up the power to compensate for new mass values, you have to rebalance all of the thrusters together. If they don't have this working now, then either they're going to redesign every ship, or they will never have this working accurately. As I said, I'm ok with them faking it, if it's fun to play. But don't feed me turd serial and call it wheaties.
Im not a game developer, but I've tried simulating these sorts of linked thrusters in Unity. It's a good experiment to set up some joined boxes with mass values and attach rigid body physics and tie forces to key inputs. It's not making Star Citizen, but it can give you an inkling of how difficult it is to balance these. you also don't get the instant start/stop I experienced in SC. The force value to overcome inertia that quickly would rival "Ludicrous Speed"
Eh, no.As for Thrusters.
Oh actually you can.
To be Precise this is why an Helicopter is able to Fly.
Its main Engine. The Head Rotor is entirely Impossible Placed for Flight Actually. If you had only that one the Helicopter would be going out of control immediately.
No. Only one of them is easy to do: faking it. That's why they're faking it. For the other options, see KSP and the radical design changes you need to go through because you felt like adding more wings or a larger cabin or just a bit more fuel in the vain and futile hope that more fuel = more ∆v.And thats the thing.
All of these Options are actually really easy to Do.
Sure it´s need to....what else they can bragg about?2.6 it´s allready forgotten,SM is very boring 2 play and beside that it´s literally broken and infested with HACKERS.....There is a few positive things that comes out from 2.6 but that´s barely enough to keep busy even to most dedicaded citizens for more than a few weeks so if 3.0 don´t comes out in Q1 Croberts&CO will need to rely on their old "recipe" which means selling more jpeg and spreading the usual...
http://i145.photobucket.com/albums/r232/goliat33/common-tales-logo1_zpsfw6y9gom.png
I think, no he is not winner in any scenario, because now his legacy is on the line if SC fails he will be remembered as biggest failure in gaming industry...nobody will even remember his old games after this possible FAIL..regardless how this project ends (beaming victory, mediocre, complete failure) has anybody realized that Chris Roberts is already a winner?
Exacly. Bugsmashers is the equivalent of "Please ignore the huge tire fire behind me and watch carefully while I extinguish this very small, carefully selected candle. LOOK! PROGRESS!"
I think, no he is not winner in any scenario, because now his legacy is on the line if SC fails he will be remanded as biggest failure in gaming industry...nobody will even remember his old games after this possible FAIL..
Also banks will go after him if he has some loans as DS states...
and also do not forget possible other lawsuits (a lot angry of backers)