One of these days I'm going to write a list of all the things you can already do in ED's 'giant empty box of nothing' it will be a long list. Hat's off to Frontier for taking note of the 'universe of things' people would like in game, rather than immediately writing them into today's workplan, as they occur to them, and as CIG seem to have done. Take your point though and (surely) the core foundations are the most important bit, all the rest needs is a level of patience. An 'impatient programmer' has got to be an oxymoron.
Either Extreme is Bad Mate.
there is no "Most Importand" bit in a Game.
You need several Bits to have the Game.
What you can do in ED is really really Limited right now to be honest.
You have a set of Basic things. Like Combat, Trading, Missions and Exploration.
But each of them is about as Fleshed out as Pong on the C64
Combat is very Boring because there is little Variation between Ships or Weapons.
Lasers are all working the same. Just with slightly different Stats.
The Projectile Weapons are at least somewhat different in their Usage method. But also pretty basic.
The Damage Model is an Simplified HP System with no real Deepness as well. The Damage Model of Freelancer was actually more Detailed than what we got in ED
And the Ships are all pretty much the same as well. All Ships are Essentially Frontal Armed Fighters. Meaning that any Ships that can be used for Combat also follow the exactly same Combat Tactics.
Trade is likely the most Boring thing in all of ED.
There is no Dynamic Markets. No Change in the Markets. And no Realism. You Buy and Sell things which are set on Timers without any Interaction on any Side.
If you want to see how Trade should Work in a Space Game I suggest taking a look at X3
There is no Player Interaction either. No Market for Players to Trade to give it at least a minimum of dynamics
And Missions are so Incredible Generic that it Hurts.
Heck in X3 if you got the Mission to Liquidate someone. This Someone actually started Existing He was there for you to Hunt.
You could follow him around because NPCs could tell you they saw him on his Location etc. And when you got him the Resulting Combat Scenario was something not 100% Predictable. You could Ambush him or Challenge him Outright.
You could even try to Really Assassinate him with an Sneak Attack on a Station or something. Whatever Fit your Style.
Exploration of an Vast Universe. Its the thing with the most Gigantic Potential in all of ED.
But also the biggest waste of Potential right now.
Exploration currently consists of Jumping and Running to Scanners for which you Approach stuff with your Nose Pointing on it.
After 100 Systems you Saw everything you could find.
There is little to no Sense to it.
Nothing to find for you except one of the few Needles in the haybarn.
It could be so much more if they would pop up some randomized anomalies and stuff for players to find.
But most of all what hurts em is that the Procedural Generation has just far too little variables to create unique things.
There would need to be an Subroutine in this. Which creates some Planets and other things in between. Which are not found all over.
Asteroid Impacts that aint Millions of Years ago but still got parts of the Asteroid Scattered instead.
Planets that Collided lately and thus are not yet Round again.
Thick Nebulae which block sight when going planets. Not like an Atmosphere but thick enough that you wont be able to see 20km far.
Why is there not a Single bigger Asteroid in an Asteroid Belt or an Ring.
Heck there is so much Potential for adding stuff that would really give a Player the Feeling that its worth Investigating.
Elite Dangerous. Has an Insane amount of Potential.
Its Base Frame is an Gigantic Size.
but this works to its Disadvantage right now.
Because dont get this Wrong.
ED in itself is not a Bad Game.
But the Scale of ED is so sooo sooooooo incredible much smaller than the World they are putting it into.
If you want to Understand why many People feel ED is on a much too small Scale for what it could be.
You just have to think about one Simple Example
ED has 6 Different Star Port Designs for MILLIONS of Systems
Do you know how many Unique Space Stations they had in Freelancer despite all of them using the same small Set of Modules to build them ?
The World in which Freelancer Played was not even something worth being called a Fraction of the World of ED.
And yet Freelancer had way more stuff for Players to Discover.
Same for X3. X3 is so incredible much Smaller. But its Variations on Combat and Trade are much much bigger than what you got in ED.
You can Feel Free to make a List. Actually I encourage you.
But that List will be Incredible Short. And once your sitting down to do it. You will notice just how Short it is.
