The Star Citizen Thread v5

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German capitalization, it looks wrong in English.

Nope thats not a german thing especially as his capital letters seem to appear randomly.

Same goes for few elitists here who thinks that Elite is "the one and only" and thers no room for SC..

Damn it. Why are we on ED again? Theres a WHOLE FORUM dedicated for elite, why do you guys keep bringing it into the ONLY Star Citizen thread here?


THANK YOU....okay I ll give it a try.....Best....Damn....Space Simulator..........Ever??? Hell that abbreviation is confusing as hell :)

I was flying around randomly, and saw a distress call on the Comms. A pilot reported his position, saying the ship was being hijacked. I jumped to his position. As I arrived, I saw 4-5 other ships jumping in as well. It seemed that a player had sneaked on board a rather large ship when it was docked. There were 4-5 other players crewing the ship, and his goal was to kill them all, and hijack the ship back to the pirate base. He'd started by murdering someone in a remote part of the ship, and then hiding again as the rest of the crew was trying to search room-by-room; his goal, of course, was to make it to the bridge. (The ship they were on is quite large. Lots of rooms, lots of hallways. So, lots of cat-mouse gameplay.)

So make-believe game-play again? Thats what comes up in my mind.....theres absolutely nothing to do in that alpha so people have to create their own scenarios which then is sold as "emergant gameplay". You can do that in pretty much every other game too, this isnt limited to SC nor does it make SC anything special.
 
Nope thats not a german thing especially as his capital letters seem to appear randomly.

So now we're just Discussing grammar instead of SC, and Deciding that his Posts have no Content of Worth due to Capitalization.

theres absolutely nothing to do in that alpha so people have to create their own scenarios which then is sold as "emergant gameplay".

There are missions in Alpha, there is player-to-player interaction in Alpha.

You can do that in pretty much every other game too, this isnt limited to SC nor does it make SC anything special.

You cannot do at least half of the things just I described in the other space games I've played over the years. Granted, I haven't played every space game. But I know you couldn't do all that in Xwing, or Tie Fighter. Nor in the Jedi Knight series. Nor Eve, nor Elite, nor NMS. I'm guessing you could do it in Halo or COD, but I don't don't like consoles games and don't play those.

I'm not trying to take us off-topic, mod, on the BSSDE request. But it's difficult to counter "every other game does this" without discussing any other games...

But Fritz, when you're saying "So make-believe game-play?" You're just being obtuse. Clearly the basic mechanics are already in place, allowing for player interaction beyond SDC shooting you at a CG. SC already has a small set of basic missions, which also demonstrates another basic mechanic that is in place. You're acting as if "Because it's not there, NOW, obviously it will NEVER be" ... which is just a silly argument without any sort of factual basis, at all. It's just sort of an anti-fanboi rant.
 
I was flying around randomly, and saw a distress call on the Comms. A pilot reported his position, saying the ship was being hijacked. I jumped to his position. As I arrived, I saw 4-5 other ships jumping in as well. It seemed that a player had sneaked on board a rather large ship when it was docked. There were 4-5 other players crewing the ship, and his goal was to kill them all, and hijack the ship back to the pirate base. He'd started by murdering someone in a remote part of the ship, and then hiding again as the rest of the crew was trying to search room-by-room; his goal, of course, was to make it to the bridge. (The ship they were on is quite large. Lots of rooms, lots of hallways. So, lots of cat-mouse gameplay.)

At this point, you had the armed pilot securing the bridge. Some of the "arriving rescuers" took to leaving their ships, and floating over/boarding as a SWAT team of sorts.

Myself and another pilot parked to the front of the hijack ship, prepared to blow it up if the bridge was compromised. That ship wasn't going to make it to the pirate base.

The rest of it played out over 15-20 minutes. Eventually the hijacker was indeed killed, but he managed to kill a lot of the original crew. It would have been even more interesting if he'd done this with another mate or 2, and have them attack our ships to prevent the blockade... but I'm sure there wasn't a lot of planning and strategy to start this. He just thought it would be some interesting gameplay for everyone and ran with it.

It was great fun, and very unexpected when I had signed on that night. And BTW - no one called him a griefer. :p

This is a good story, and I'm VERY glad to hear this wasn't termed as griefing .. that gets a lot over-used imo.

Mind you, I very nearly stopped reading at 'I was flying around randomly'. So now, do you know what I mean here? In order to have something exceptional happen, you also need a routine game that keeps you there long enough for something random to happen? Is there any clue as to what that routine gameplay might be .. otherwise all I can really see is skirmish warfare, where instead of loading a (doom style) map you travel to it, in a ship. That's nice of course but it doesn't have much texture to it? Not sure if explaining myself well but in music the word is dynamics .. or peaks and troughs .. that give you a sense of ups, downs, a period of expectation, and an endorphin, release.

I think there is a relevant point in earning your ship too mind. Maybe for another time but you can't really have a proper endorphin/adrenalin rush without some fear of loss .. or a period of calm beforehand, so your body/brain notices the difference .. (imo).
 
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You cannot do at least half of the things just I described in the other space games I've played over the years.
You can invent gameplay for yourself in any game with more than a handful of mechanics. In games lacking in any real dynamics, in particular, this kind of make-believe game play is almost all you can do.

It's perhaps harder in a tightly scripted game like the Lucasart examples you bring up, but only because there are fail conditions that kick in and end your playing if you stray too far from the script. But of the other games you listed, all of them offer that ability.
 
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So now we're just Discussing grammar instead of SC, and Deciding that his Posts have no Content of Worth due to Capitalization.

You need to read more than one post to understand.

There are missions in Alpha, there is player-to-player interaction in Alpha.

You cannot do at least half of the things just I described in the other space games I've played over the years. Granted, I haven't played every space game. But I know you couldn't do all that in Xwing, or Tie Fighter. Nor in the Jedi Knight series. Nor Eve, nor Elite, nor NMS. I'm guessing you could do it in Halo or COD, but I don't don't like consoles games and don't play those.

I'm not trying to take us off-topic, mod, on the BSSDE request. But it's difficult to counter "every other game does this" without discussing any other games...

What we need is another game that's sold $140 million in pre-orders but hasn't reached alpha release by the sixth year of development, then we make some proper comparisons.

But Fritz, when you're saying "So make-believe game-play?" You're just being obtuse. Clearly the basic mechanics are already in place, allowing for player interaction beyond SDC shooting you at a CG. SC already has a small set of basic missions, which also demonstrates another basic mechanic that is in place. You're acting as if "Because it's not there, NOW, obviously it will NEVER be" ... which is just a silly argument without any sort of factual basis, at all. It's just sort of an anti-fanboi rant.

It's a logical counter to theory-crafting.
 

dayrth

Volunteer Moderator
So to Sum up your Post.
You disagree. And Claim I am Wrong. But you are unable to so much as giving a base explanation or reasoning for that. *gg*

Dont make such a mess of a Post when you basicly just end up doing comments that all say the same and can be summed up in "I Disagree but for "Reasons" wont explain why"


1.
I am not about to Empty my Ignore List and have all the Work through the Ton of Posts we had back then on this Topic and which consisted of little more than one line insults against SC and anyone in Favor of it *gg*
So you either believe it or you dont ;)
Your Free Choice.



Just saying...
 
In order to have something exceptional happen, you also need a routine game that keeps you there long enough for something random to happen?
I'm sure that isn't the long-term goal in SC. But having said that, my personal playstyle in Elite often includes flying around randomly looking for something that interests me.

But of the other games you listed, all of them offer that ability.
I was being literal. You cannot perform all the actions that I described in all the other games I listed.

You need to read more than one post to understand.

I've read several posts point out his capitalization. You're discussing the poster, not the post.

It's a logical counter to theory-crafting.
There nothing logical about saying that because an entree is not on the table, that an entree will not be delivered. Especially when there is a chef in the kitchen with ingredients, and an appetizer is already present. In fact, the presence of the appetizer gives the diner more reason to believe that the entree CAN and WILL arrive.
 
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So now we're just Discussing grammar instead of SC, and Deciding that his Posts have no Content of Worth due to Capitalization.

This is a forum. No-one likes a wall-o-text because even though there might be some good points inside it the chances are that most of it is irrelevant drivel. Odd grammar makes for difficult reading, so whilst it's something a non-native english speaker can be excused for most of us would hope they would seek to improve their grammar in order to improve the conveyance of their points thus enhancing the discussion process. In other words, his posts do have "content of worth" but it's better if they are easier to read and understand, that way there's less chance of us missing a valid point.

----

Regarding the scenario you described in your previous post...I actually thought it sounded quite good. It's a definite indicator of potential, but, it does have caveats that can't really be addressed at the moment because we don't know how protecting your ship will work (locks for the doors!!!) and so on. But I think the basic point of having the basic ingredients available can add up to a tasty recipe. The question is whether it will be soured by changes or not. The other thing I'd say is it worked because everyone involved had decided what role they were playing, it can't always be so clean cut.
 
I was being literal. You cannot perform all the actions that I described in all the other games I listed.
You misrepresented his argument. You can perform what you're talking about in every game more advanced than Pong.
 
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You misrepresented his argument.

No, I didn't. The question was asked, "what can you do in the game"? I gave an answer of actual gameplay that occurred.

You can perform what you're talking about in every game more advanced than Pong.

...and somehow, you're diluting the argument to "In any game you can do Stuff."
 
No, I didn't.
Yes you did.

You used a bunch of actions to manufacture a false counter through a very specific combination; he was saying that “[y]ou can do that [create their own scenarios] in pretty much every other game too.”

...and somehow, you're diluting the argument to "In any game you can do Stuff."

No. I'm repeating MTBFritz' argument that creating your own gameplay is something pretty much every game allows for. As for the scenario itself, I've encountered it in pretty much every larger PvP game I've ever played, from Planetside to EVE to any number of Battlefields.
 
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Blimey... CiG are back to school on the 9th Jan? Seems like the longest holiday, evah!

We need solid dates on 3.0... will sq42-lude release on Friday 17th March to get ahead of ME:A?

Will the Cutlass ever get its revamp?

All these questions and more will be answered, after the break...
 
You misrepresented his argument. You can perform what you're talking about in every game more advanced than Pong.

What am I missing here, because if I could sneak into a federal Corvette, kill the pilot, and fly off with the ship even temporarily that would be a hell of a thing.

I don't know how they'll make that work in sC in the long run. Right now the ship will despawn shortly after the player logs out right?
 
What am I missing here, because if I could sneak into a federal Corvette, kill the pilot, and fly off with the ship even temporarily that would be a hell of a thing.

I don't know how they'll make that work in sC in the long run. Right now the ship will despawn shortly after the player logs out right?

Currently with it being alpha, there is no way to lock the doors and no alarm to tell you someone has opened it. There has been talk of advanced boarding mechanisms such as hacking and even brute forcing airlock doors to be added later in development.
 
So now we're just Discussing grammar instead of SC, and Deciding that his Posts have no Content of Worth due to Capitalization.

Why would you say such a thing???? Or where do you have that from?

There are missions in Alpha, there is player-to-player interaction in Alpha.

Yet you didnt do them but you chose to create your own content as the game didnt offer you any.

Well you are describing gameplay that is basically "made up" and coordinated by players. I can picturethe exact same scenario in a number of games (maybe without the space legs) its called roleplaying but my main point was and still is the celebration of make-believe gameplay which I dont really see as a strong point when its actually the only thing you can do after you get bored with the "regular" stuff. Well obtuse is maybe too strong a word. I m just not hyped about it the way you are. I tend to focus more on the MISSING and BUGGED mechanics that are yet in the game (or not) instead of trying to highlight such minor stuff as you do.

If I m acting strongly because something is not in the game NOW its because according to Chris Roberts months and years back this stuff should be in the game ALREADY for a long time but it either isnt or bugged to hell. I tend to not forget stuff like "Star marine is weeks away.....already in the game....scrapped.....coming again". I get you. We should be able to see past earlier mistakes but its such a routine by now (and still happening) that the gameplay you described hits me like an act of desperation rather then innovation. Is it possible that SC will become the game you describe fully supporting the (now) make-believe gameplay with fleshed out mechanics?

....I dont think so

But hey Star Citizen...feel free to prove me wrong. SC-fans wont change my mind I tend to decide upon facts and what I see is a complete mess with people desperatly looking for fun or actively shilling (I dont mean you by that thorn) in order to convince others of the dream.

That I see everything with a negative aspect and am unable to be neutral is the work of Chris Roberts...shatterer of dreams. If you are happy with what you got.....thats good. Its not enough for me so tastes obviously difer.

I dont hate Star Citicen or am actively working against it. No. I just point out stuff that happened already or is still not happening at all. Call me an anti-enthusiast or a realist maybe. Like so many people here stated I also was standing behind the game wishing it forward expecting a great game. What happened in the years convinced me personally it wont happen without some kind of miracle.

But again people like me shouldnt actually hinder the game from becoming great. In the meantime I ll point out stuff that appears like hyperbole to me....like your description
 
What am I missing here, because if I could sneak into a federal Corvette, kill the pilot, and fly off with the ship even temporarily that would be a hell of a thing.

It certainly adds to spice to the game, in that there's more to protecting your assets (ship) than just "get good, and carry heat weapons".

I don't know how they'll make that work in sC in the long run. Right now the ship will despawn shortly after the player logs out right?

I believe the longer-term plan is that ships will remain in-play for some amount of time, tagged as Stolen or whatever. I don't know the full "CIG wishlist" on how all that might work. Certainly, having a central server managing such things gives you more flexibility than a P2P situation, in which PlayerLogout = PlayerUnknown = AssetsDisappear.

But currently - yes, if you logout now, the ship does Despawn. (But even now it can be amusing, if you're now stranded somewhere in space without a ship around.)
 
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What am I missing here
You're missing the actual paragraph he responded to:

“So make-believe game-play again? Thats what comes up in my mind.....theres absolutely nothing to do in that alpha so people have to create their own scenarios which then is sold as "emergant gameplay". You can do that in pretty much every other game too, this isnt limited to SC nor does it make SC anything special.” (Emphasis added to highlight what he was referring to.)

…to which he responded “You cannot do at least half of the things just I described in the other space games I've played over the years.” The specific things are not all that relevant. What matters is that they took the most simplistic and basic mechanics available and used those to create something to do because there's so little on offer. You can do that in any game (except, as mentioned, maybe Pong).
 
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