The Star Citizen Thread v5

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I have a few reports from the front guys; the below two entries are from the last couple of days;

Journal Entry: Day 0


I have long listened to the debates raging around Star Citizen - even enjoyed speaking myself on the different aspects and gossip surrounding it, but I must confess that it has been long since I have seen the game for myself. Indeed I find myself in the position of the armchair authority - speaking with little knowledge or experience on the current state of affairs. My enjoyment of the debate wanes, not only due the knowledge that I can no longer be sure of the rights and wrongs, but simply as the game itself has faded in my memory - a bad joke all but forgotten. Is Star Citizen still the bad joke the Smartites claim? Or has it evolved into into the bones of a brilliant game as the Robertians insist? Each side speaks so passionately, and I have decided that in order to properly evaluate the game, I must see for myself. To do so, I will trek into the Star Citizen, download the game, play each of the modes, and report my findings to my fellows back at Frontier. I have made preparations - my PC has enough free space, I have purchases appropriate supplies of mountain dew and doritos. - though my last experience with Star Citizen was bad I confess a level of excitement - have things changes so drastically? I will find out tomorrow.


Journal Entry: Day 1
I end the first day with setbacks, though my spirits are still high. On first loading the patcher did not recognise my password; a trifling problem that resolved simply by restarting it. As expected however, the patcher still could not actually 'patch' - and instead required downloading the entire 20 gigabyte game. One wonders how difficult it would be to code in a way for the patcher to only download new files, or files that had been changed? I confess little experience with coding or patchers in general, but even indie projects such as Minecraft and Mount & Blade seem to have done this - perhaps CIG should look to their experience? The large downloads are an imposition on the player - and surely must be an imposition on CIG.
In any case, the download remained steady on 2.0 MB/s, a respectable speed, but one which would take the majority of the day. However, as I mentioned above, the day ended on a poor note, with the download speed dropping to 100 kb/s - forcing me to halt the download with 2 gigabytes remaining as the day ended. Hopefully, I will be able to make up ground tomorrow and the download will complete quickly.
 
I have a few reports from the front guys; the below two entries are from the last couple of days;

Journal Entry: Day 0


I have long listened to the debates raging around Star Citizen - even enjoyed speaking myself on the different aspects and gossip surrounding it, but I must confess that it has been long since I have seen the game for myself. Indeed I find myself in the position of the armchair authority - speaking with little knowledge or experience on the current state of affairs. My enjoyment of the debate wanes, not only due the knowledge that I can no longer be sure of the rights and wrongs, but simply as the game itself has faded in my memory - a bad joke all but forgotten. Is Star Citizen still the bad joke the Smartites claim? Or has it evolved into into the bones of a brilliant game as the Robertians insist? Each side speaks so passionately, and I have decided that in order to properly evaluate the game, I must see for myself. To do so, I will trek into the Star Citizen, download the game, play each of the modes, and report my findings to my fellows back at Frontier. I have made preparations - my PC has enough free space, I have purchases appropriate supplies of mountain dew and doritos. - though my last experience with Star Citizen was bad I confess a level of excitement - have things changes so drastically? I will find out tomorrow.


Journal Entry: Day 1
I end the first day with setbacks, though my spirits are still high. On first loading the patcher did not recognise my password; a trifling problem that resolved simply by restarting it. As expected however, the patcher still could not actually 'patch' - and instead required downloading the entire 20 gigabyte game. One wonders how difficult it would be to code in a way for the patcher to only download new files, or files that had been changed? I confess little experience with coding or patchers in general, but even indie projects such as Minecraft and Mount & Blade seem to have done this - perhaps CIG should look to their experience? The large downloads are an imposition on the player - and surely must be an imposition on CIG.
In any case, the download remained steady on 2.0 MB/s, a respectable speed, but one which would take the majority of the day. However, as I mentioned above, the day ended on a poor note, with the download speed dropping to 100 kb/s - forcing me to halt the download with 2 gigabytes remaining as the day ended. Hopefully, I will be able to make up ground tomorrow and the download will complete quickly.

Is this going to end up like the diary fragments you find in games which tend to lead the player to a horribly mutilated corpse?

Journal Entry: Day 27

Oh god! No! What is that? A commando... distorted into some kind of... noodle man! Aaaarghhhhh! *gurgling and cracking noises*
 
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Is this going to end up like the diary fragments you find in games which tend to lead the player to a horribly mutilated corpse?

Journal Entry: Day 27

Oh god! No! What is that? A commando... distorted into some kind of... noodle man! Aaaarghhhhh! *gurgling and cracking noises*

quite possibly :) in any case a fair bit more happened today :

Journal Entry: Day 2

It has been an exhausting day - though it is not yet noon, I have decided to call a halt. Progress was made, although... well, it's best to start from the beginning.

The day started fortuitously with the download sped up to 2 MB/s, so the final 2 gigabytes downloaded relatively fast. Finally, it was ready.
I must confess that nerves nearly overcame me as I pressed the button. What would happen? What could I expect? Nothing happened. I pressed the button again. Nothing happened. I stared at the screen for a long moment, puzzlement clouding my thoughts. Had I done something wrong? Was there something I missed? Luckily however, a long, awkward 15 seconds later a loading screen appeared. Success!

The game loaded up, with a zoomed in low resolution look to a new menu screen. It appeared that the resolution had changed. Unfortunately, there was no way to access the menu, or options, so with a bit of blind clicking, I entered the hangar.
The hangar had the same issue of being zoomed in, but at least the escape key worked here - dropping the game resolution to 1600 x 900 fitted the screen correctly, so I was ready to go. I later switched back to 1950 x 1080 (as I had unfortunately not screenshotted it) but the screen correctly fitted itself and the graphics improved, so it must simply had been a bug.

In an attempt to get to the exterior camera view, I cycled through most of the likely keys that I could remember - home, ins, etc - and must have pressed something that, well, did something, as I was unable to move my avatar. Luckily, the escape key still worked, and I was able to exit to the main menu. At the menu I discovered that the 'options' menu was available from there - as a button that had previously not been on screen. Perhaps it would have been wiser to place the button in a more accessible position.

I re-entered the hanger to discover that 1: It was an armistice zone, and 2: there were no ships. Why an armistice zone? One of the few fun things that could be done is shoot off a gun in the hanger, perhaps even add the long promised hangar rooms like a shooting range - but that appears not the case.
As to the ships, my first thought was that persistence still wasn't in, and ships must be loaded from the website. Surely that couldn't be the case? Going online, I found that no, your ships can be loaded in hanger by clicking on the highlighted circles on the landing pads. These circles were also throughout the hanger allowing the various flair to be placed as one liked.

njXOhP1.jpg

Even on the summoned ship, circles were on the various hardpoints to allow easy changing weapons and systems.
7XRd3LF.jpg
It is a decent system, though perhaps not one that engages in the immersion levels that CIG prides itself. It also appeared that the hangers were limited to the smallest size - meaning only a few ships could be seen at a time, and only certain 'sizes' of ship could be loaded on certain circles.

Trying to load the Caterpillar was an exercise in frustration. Taking to the forums, I discovered it could only be loaded in the Revel and York hangar, and only at a certain circle. It became 'search for the blue dot.'

n4ODl1s.jpg
The blue dot is there somewhere...

Eventually I was able to load it, and it is a huge ship.
Entering the ship proved to be a problem. Hitting 'use' on the sides of the ship opened the cavernous bays, but they were too high to leap into. However, near the back of the ship I was surprised by a 'use engineering station' cue appearing - sure enough, hitting use had me teleported into the ship to the aforementioned station.
X7KQgHa.jpg

Indeed with many ships it was possible to teleport in by pressing 'use' near an seat from the outside of a ship - and also getting out by simply clipping through a wall. With the difficulty in finding some ships entry ports - and the nausea inducing animation sequences for ladders and even elevators, it became my first choice for entering and exiting.

Speaking of nausea inducing, I found a most amusing diversion - pressing 'x' to go prone, then double tapping 'a' or 'd' will cause the character - and the camera to roll in what can only be called vomit inducing foolishness. I can't imagine what purpose this would have other than completely disorientate the player - and imagining the effect in VR did cause me to burst out laughing. My amusement was furthered when I found the external camera - 'f4', and found that when performing the roll maneuver in third person the camera rolls with you. Truly amazing.

giphy.gif


The events of the day have wearied me greatly. I feel that I am not prepared for the dangers of the pvp universe zone as my supply of Mountain Dew is running low. Better to rest, resupply, then tomorrow continue my mission fresh and attempt to make contact with the locals.
 
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Journal Entry: Day 36

After that shocking encounter with the hideously deformed Noodle-Commando - I have been put off the only subsistence available in this 'Verse. If I see another Big Benny's machine I don't know what I'll do.

Just to make sure I retain my sanity - I've decided to eat my own fingers........
 
Is this going to end up like the diary fragments you find in games which tend to lead the player to a horribly mutilated corpse?

It's a new frontier for SC "emergent" gameplay. They'll be cataloguing their "Found Footage" experiences soon. Chris Roberts is a genius.

It's strange how arrogant the GIG people seem to be sometimes. It's almost as though there's someone in the company deliberately sabotaging customer relations. It makes me feel indignant on behalf of that poor backer, especially when he's tarred and feathered by his fellow Redditors.

I suspect it's really just that CIG doesn't have much understanding about how to manage customers, not that they're being deliberately spiteful. They need to start acting a bit more like a multi-million dollar company if they want to be taken seriously.

Nah, seems obvious that's it's a company desperately trying to hold onto it's existence. They already have the money of backers in the system, they don't care about them anymore. They care more about making sure new marks come knocking.
 
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That's not to say CIG don't control the message, or do care about the early backers, but there's a third option here.

You may be right on that. Perhaps Mr 8k was being a bottom-headgear (is that an American phrase?) and of course his post gave only his version of events. I'm glad I don't need to make moderator-style judgements over statements made by others.

Of which we cannot speak, thereof we must remain silent, as Ludwig Wittgenstein famously said. He didn't know about Internet forums, of course.
 
Speak up if you have been censored on the RSI website.

That's an $8K backer. CIG are really doing their best to alienate the early stage backers. you know, they guys voted most likely to have a standing to sue them, seeing as the are subject to the pre-2016 ToS

Few years back when some other backers talk about it almost no one cared,they called us delusional haters back then....so here is this little poem by:MARTIN NIEMÖLLER for that $8K backer and the rest of the Law Abiding Citizens.......

First they came for the Socialists, and I did not speak out—
Because I was not a Socialist.

Then they came for the Trade Unionists, and I did not speak out—
Because I was not a Trade Unionist.

Then they came for the Jews, and I did not speak out—
Because I was not a Jew.

Then they came for me—and there was no one left to speak for me.
 
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I still can't get over how an entire site was created for just one Star Citizen article, with the rest consisting of blatantly and unquestionably plagiarized articles added just to give said site a thin veneer of legitimacy.

141 million dollars can buy you a lot of things :D

*Double facepalm*

<Edit> Actually, let's have Naked Gun 33 & 1/3 make the silliness of your reply really apparent..

I m going out on a limb and guess that the article applies to SC in content so replacing certain keywords with SC and CiG doesnt change the context.

Man, you wouldn't know what people do for SEO these days. It is all about gaming Internet. And people are that stupid sometimes to fall into those traps.

Look at all those Youtube videos who parade SC tech demos with "amazing new gameplay" etc. in description.LOL.

Its the typical click bait titles but I would assume that CiG would be interested in preventing such hype videos because they dont really control the direction with freely made fan stuff anymore. Publicity is a great thing especially when others take the costs for it but most companies keep an eye on videos concerning their games especially when in alpha simply because theorycrafting will only hurt in the long run. Its about managing expectations which easily runs off-rails by an uncontrolled environment (in addition, many of these SC wars wouldnt happen if CiG would clarify stuff and answers questions....open development and all).

According to the site creator, the StarCitizen article wasn't the reason the site was created.

You can ignore that and just accuse him of it, of course.

Its a classical case of "actions speak louder then words" and some of the posters here already laid out a convincing argument for SC to be the reason. That the author and creator of the site wants it to be believable and authentic is a given so him stating other reasons......yeah

..or the endless parade of "new Thargoid encounter!" videos on Youtube, or so many threads on it that the mods spent all weekend closing duplicates.

It's just people excited about their hobby, interest, or whatever. Welcome to Youtube.

Again ED which is not topic of this thread and AGAIN making the mistake....released game <---> fantasy.

So much Hate.
Is it really bothering you that much that people like Star Citizen ?
Do you know how many Videos and other Stuff we got going on the Alien Encounter in Elite Dangerous which is nothing but a Cutscene Video so far ? :)

Why not simply accept that Star Citizen is there and will stay there :p

Again you really dont know what "hate" is and I dont think anybody wants SC to be gone as you imply. Its more about holding CiG to their words and wondering about how things work because there is hardly any real information (take game mechanics for example) and a lot of ingame features and general development hint to a rather incompetent management. If it d be my money I d want this to be investigated and discussed. Why not simply accept that scepticism and critique is there and will stay there? :p

From whom, I wonder. What financial gain can he possibly get from this?

Mainly attention but of course if he is INDEED a hardcore fan going out of his way to "support" the project then this whole thing gets an utterly different meaning (notacult)

I can see no reason why someone who stands to profit and benefit from lying would lie. You can ignore that, of course.

Well because according to a certain video comment section discussing hacking in SC only the MINORITY of the planet being the scum of humanity at the same time would ever cheat and the rest are REAL PLAYERS wanting to play the game. There will come a time when people, especially the ones living a sheltered life will realize how the world REALLY operates and it ll be a shock for them. Depending on when you have your blindfolders removed I guess blind fanatical devotion and followership would be reduced a lot if some would wake up sooner.

It's strange how arrogant the GIG people seem to be sometimes. It's almost as though there's someone in the company deliberately sabotaging customer relations. It makes me feel indignant on behalf of that poor backer, especially when he's tarred and feathered by his fellow Redditors.

I suspect it's really just that CIG doesn't have much understanding about how to manage customers, not that they're being deliberately spiteful. They need to start acting a bit more like a multi-million dollar company if they want to be taken seriously.

Apart from the real disturbers (DS, Beer etc) I cannot believe that CiG is directly being part of the disinformation war going on. All they need to do on the RiS forum is to NOT MODERATE it and their hardcore fans will do their job....often by going overboard but thats whats happening. Looks like their community staff is either understaffed or is being held by people doing it as their second job so quality and attention will obviously suffer. I d dare to say that most positions are probably coverey by private community members doing it in their freetime resulting in unproessional replies, actions and heavily biased moderation. A lof these things are under direct control of CiG tho so again....Chris Robers is to blame for the current form of his own forums. If this whole mess was generated due to CiGs inattention and laziness or is intended I of course cannot say. Personally I d say its intended tho, I believe CR knows very well how his project is perceived outside the bubble (due to non-existence of stuff to show, free-fly weekends probably turn more people away then draw them) so his focus would be to keep the existing player base and the whales who pay for all this. Its even worse that some highly rated (rating will probably happen due to their wallet-investment) cash-co......backers wake up.

People seem to forget that CR was in the car-sales business. Even tho I dont know how "successfull" he was there I can take it for granted that somebody working in that line of profession needs a sense for manipulation and be able to judge a situation in order to affect a sale. Promising lies and half-truths, being as vague as possible by generally sounding positive are also things that you would encounter in that line of work. So now he wants to sell a video game. Personal capabilities are of course presented at top notch quality (decades of experience, programs himself, scientific education etc) to generate trust. Handing out or presenting your best models (aka JPEGs) is a sure way to dangle a carrot and draw in people. You might take a shiny war charriot home but once you start driving it you realize its a rust covered oldtimer missing half its parts and requiring heavy repairs and attention to make it worth the use. The thing is that you dont really need to buy a car (get invested) or "wait till its done" when you are able to point out flaws or ask for more information before the transaction.

PotCarBuyer: How much horse power does this car have?
CR: why dont you buy it and find out yourself?
PotCarBuyer: I heard it rev up earlier and it doesnt sound like it has a V8 you say it does....
CR: thats only for testing, once you buy it we ll "flip a switch" and you ll take a V8 home....word

I have a few reports from the front guys; the below two entries are from the last couple of days;

Journal Entry: Day 0

Awesome....love reading such diaries as long as they are not obvious shilling material. This guy seems to be a fan and wants the game to succeed but musters enough neutral attitude to deserve my attention.

I lately didnt watch the upcoming fairy dust videos in detail, usually skipping through the content because like CR monologues the videos are 20 minutes or longer and only have a 10 second snippet of interest in them. After feeling that my personal time was wasted on numerous occasions I am now sure to only enjoy a video in full from trustworthy sources which deliver on their promises of entertainment (Major Tom for example :D)

Is it true that the high-immersion fidelity boarding sequence is either changed to an instant-teleport or can be bypassed that way? How is this NOT a big change worth discussing? I first heard about it in this diary.

@Asp Explorer
Shame on you, you had me fooled for a few seconds when I went "what the......" [haha]

@Zyll Goliath
beautifull....I m running in the often mentioned "out of rep" problem so heres some virtual one for that piece of beauty. [heart]
 
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Hey, guys, new batch of rumours from TheAgent:

3.0 will release sometime in late Feb 2017
all 3 episodes of SQ42 will be out before citcon
4.0 is coming along very well, I've played it several times and its amazing
planetary landings in cities will make you want to <preemptive censorship> over a custom built star citizen branded hotas
procgen tech is unlike anything anyone has ever seen ever by anyone
I hate chris roberts
I am derek smart
I collect paychecks from EA
I am so gay
I only play on consoles because I don't own a PC
I am jealous of everyone at CIG/RSI
I won't know what to do when chris roberts proves me and my ilk totally wong [sic]

- - - Updated - - -

No, I'm not kidding, but he is. Here are others from the same post, you can judge their veracity by yourself:

backers will be able to "early access" (alpha test) the sqlude
this will be considered the "preview" release version (mvp I guess)
this will also count as the first episode
in order to alpha test other episodes/content, backers will have to pay
SQ42 is "tied deeply" into SC techwise/network
currently no plans for completely offline play
ships, skins and other cash shop items cross over game modes
"original vision" (internally called OV or CV?) candidate sometime in 2019 with promised sq42 feature list
 
It was 3.8 to 3.8, since CIG was already in the process of doing 3.7 -> 3.8 themselves.

So now they are on 3.8 Lumberyard.

And whatever guys at Amazon do, CIG can easily implement on top of what they are already doing.

True/False?
 
True/False?

You'd have to flick back to find it on the thread, but personally I don't see the switch to Lumberyard as an issue, for basic dev reasons. It may take them a while to make use of Lumberyard and it's netcode *cough2020cough* but it won't set them back.
 
You'd have to flick back to find it on the thread, but personally I don't see the switch to Lumberyard as an issue, for basic dev reasons. It may take them a while to make use of Lumberyard and it's netcode *cough2020cough* but it won't set them back.

By backporting Lumberyard features to 3.7? Or do you mean transitioning to 3.8 and LY itself?
 
True/False?

Pretty much all false per Ben's previous explanations and Chris' comments on engine differences.

They were on 3.7 when they branched off SC. When they switched to LY, they didn't switch to actual LY, they just took the same 3.7 root, only as provided by Amazon rather than Crytek, and now have to call it LY. So now they're still on 3.7, only with the CryEngine label filed off and replaced with Lumberyard — there's no difference between the two.

And whatever Amazon does, CIG will have just as hard a time implementing it on top of what they have as they would with stock CryEngine (which supposedly is quite hard, according to CIG themselves, since they've changed so much). Some modules may be easier than others, but that is not a function of the switch to not-really-LY, but a function of how much CIG has been messing with that particular module.

There was some hand-wave-mumble about upgrading to later CE versions, but Chris at least made it sound like they wouldn't do that because of how much work it would entail and how little there was to gain from it.

So it was 3.7->3.7; CIG was apparently not making any moves towards 3.8; they are now on 3.7 not-actually-Lumberyard; and whatever upgrades happen to the beta engine will not be easily implemented unless they already were so before the engine not-switch.
 
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By backporting Lumberyard features to 3.7? Or do you mean transitioning to 3.8 and LY itself?

You really need to flick back through the thread. LY is CE + stuff: SC is CE + stuff. CE + stuff + stuff is not a problem, just inefficient.
 
Pretty much all false per Ben's previous explanations and Chris' comments on engine differences.

They were on 3.7 when they branched off SC. When they switched to LY, they didn't switch to actual LY, they just took the same 3.7 root, only as provided by Amazon rather than Crytek, and now have to call it LY. So now they're still on 3.7, only with the CryEngine label filed off and replaced with Lumberyard — there's no difference between the two.

And whatever Amazon does, CIG will have just as hard a time implementing it on top of what they have as they would with stock CryEngine (which supposedly is quite hard, according to CIG themselves, since they've changed so much). Some modules may be easier than others, but that is not a function of the switch to not-really-LY, but a function of how much CIG has been messing with that particular module.

There was some hand-wave-mumble about upgrading to later CE versions, but Chris at least made it sound like they wouldn't do that because of how much work it would entail and how little there was to gain from it.

So it was 3.7->3.7; CIG was apparently not making any moves towards 3.8; they are now on 3.7 not-actually-Lumberyard; and whatever upgrades happen to the beta engine will not be easily implemented unless they already were so before the engine not-switch.

This was the impression I had also got.
It makes no sense to me that if CIG were in the process of transitioning from 3.7 -> 3.8 then it was just 2 days work to finalise that and also incorporate LY patches, that seems ever so wishful thinking.

It's strange that people will declare things so authoritively when they don't really have the details.
 
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It's strange that people will declare things so authoritively when they don't really have the details.

No, that's easy. If you don't have a clue, you can just claim anything. Only if you do accept some facts the problems start, because then you have to reconcile the stuff you want to be the truth (i.e. your claim) with these facts. Three monkeys, best approach to anything.
 
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