The Star Citizen Thread v5

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No way I believe they have moved anything beyond switching to AWS and just changing copyright. Server move makes sense - Compute really doesn't work for gaming - and CIG wanted some positive influx of PR. Also while Ben Parry might not be directly connected with engine switch, anything he said indicates it was just moving upstream from Crytek to Amazon and that's all.

But hey, if anyone can back up such claim with verified facts - please do so.
 
Good question here: https://www.reddit.com/r/starcitize...17_the_year_that_will_once_and_for_all_prove/

I'm certainly skeptical.... but time will tell.

1st comment - 3.0 is definitely the popping of the seal

Animal cruelty aside - if they can get to 3.0 quickly with all the stuff they promised (or dreamt of if you prefer) - and they fix all the current bugs that would look like like a good step in the right direction.

It's just that given all that has/hasn't happened so far the odds seem against it - but who knows..
 
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Good question here: https://www.reddit.com/r/starcitize...17_the_year_that_will_once_and_for_all_prove/

I'm certainly skeptical.... but time will tell.

Question is, what do you need to prove it can be done?
If they manage to get 100+ players in an instance with some of the larger ships and many small ships all interacting (some boarding happening while ship-ship battle happens in the same instance) and all of this with a smooth framerate, i will become a believer i guess. Because the rest (gameplay) can be done (doesn't mean it's good).
 
TheAgent From SA said:
in order to alpha test other episodes/content, backers will have to pay

If true, that would rather contradict the promise made by Erin?

https://forums.robertsspaceindustries.com/index.php?p=/discussion/comment/1782853#Comment_1782853

ErinRoberts said:
What we won't be letting people see early is the plot / story and missions, as we want it to be a ground breaking, immersive experience for everyone when they first play the campaign and are introduced to the level of quality we want to bring to the universe.
 
Question is, what do you need to prove it can be done?
If they manage to get 100+ players in an instance with some of the larger ships and many small ships all interacting (some boarding happening while ship-ship battle happens in the same instance) and all of this with a smooth framerate, i will become a believer i guess. Because the rest (gameplay) can be done (doesn't mean it's good).

Somerthing that is a steaming pile of horse leavings would convince me.
So, 2018, maybe.
 
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Good question here: https://www.reddit.com/r/starcitize...17_the_year_that_will_once_and_for_all_prove/
I'm certainly skeptical.... but time will tell.

I guess, in 2017 we can expect 3.0 and maybe some features from updates 3.X.
Probably will try to add more "gameplay" so I guess we can expect another "Golf swing gate" since it will conflict with backers dream crafting...
So I guess we will see more ship sales than gameplay like always...

They will struggle with migration to LY Beta so expect a lot of bugs and low fps in PU as usually...I doubt LY can give them stable 60 fps with 10 players or more in instance...
Game is so over complicated already, so i do not expect wonders here anyway...

sq42 - maybe at end of year will get some content, I guess very limited experience probably much better fps compared to PU since its SP content afterall...but with lot of bugs, because its Pre-Alfa like everything else...

Money: currently they get about (70k - refunds)/day so I guess they can survive 2017...

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lol, look at post time:
Posted: January 2014

:D
 
They most likely will offer 1 week early access for extra money - now standard process within industry (see ME:A early access on Origin for example).

It's just a leak, so the terminology might be misleading, but providing 'alpha access' sounds somewhat different to playing the actual release version 1 week earlier. (and does anyone seriously expect a CIG project to leave alpha on schedule? even '1 week early' is more likely to be a month)
 
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Awesome....love reading such diaries as long as they are not obvious shilling material. This guy seems to be a fan and wants the game to succeed but musters enough neutral attitude to deserve my attention.

All my entries will be as truthful as possible - hard hitting game journalism up to the standards of somewhere like Kotoku or IGN.
 
Question is, what do you need to prove it can be done?
If they manage to get 100+ players in an instance with some of the larger ships and many small ships all interacting (some boarding happening while ship-ship battle happens in the same instance) and all of this with a smooth framerate, i will become a believer i guess. Because the rest (gameplay) can be done (doesn't mean it's good).

Aye...that´s my biggest concern for years now,heck I´ll be happy even if they manage 50-70 players per instance just if that can work smooth&stable.....atm from this perspective that kind looks like a dream.....
 
1st comment - 3.0 is definitely the popping of the seal

Animal cruelty aside - if they can get to 3.0 quickly with all the stuff they promised (or dreamt of if you prefer) - and they fix all the current bugs that would look like like a good step in the right direction.

It's just that given all that has/hasn't happened so far the odds seem against it - but who knows..

Well, CIG claim to have their toolchain and content pipeline sorted now, so they are pretty much out of R&D and into production (so they claim)
If we see 3.0 by April this year (and it's not too awful), then that will be something of a step forward.
However, if we continue to see "look what's coming in 2019" type stuff, and no substantial releases, then the circus show will continue.
 
Well, CIG claim to have their toolchain and content pipeline sorted now, so they are pretty much out of R&D and into production (so they claim)
If we see 3.0 by April this year (and it's not too awful), then that will be something of a step forward.
However, if we continue to see "look what's coming in 2019" type stuff, and no substantial releases, then the circus show will continue.

Except that the crucial piece of R&D, the netcode, is still missing. StarCitizen cannot work nearly as promised with less than 50 player per instance at least. And being a game that requires aiming to no small degree, it also needs at least 30fps. Being a competitive game with harsh punishment for death, all glitches need to be sorted out. There is lots of work to do on the R&D side.
 
It's strange that people will declare things so authoritively when they don't really have the details.

Ah yes... it's shocking but something you see daily if you get some real expertise in an uncommon topic so much so it has a name - Dunning-Kruger effect. I've become a specialist in a couple of fields over my working life and in each of them I've ended up being told I know nothing by people who can't explain the fundamentals of what I do to another person.

It's a lot easier to see simple solutions when you don't know why they ever got complicated in the first place.
 
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