The Star Citizen Thread v5

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exactly my question as well. I was under the assumption that the alpha is a timeframe to discover big issues within the game. The hacking video did just that. Also the game is so unfinished and heavily in development that the devs have every opportunity to close down said issues. I would think that the "testers" of the current alpha really would have access to all ships, unlimited cash, console commands and whatnot in order to be able to "test" it in earnest?
 
Seems backwards to me. I do not condone cheating at all, in fact I have fallen victim to it already in SM. But banning people at this stage just seems counter productive.

It is almost as if they are trying to promote it as a product rather than treat it as an alpha.
 
Seems backwards to me. I do not condone cheating at all, in fact I have fallen victim to it already in SM. But banning people at this stage just seems counter productive.

It is almost as if they are trying to promote it as a product rather than treat it as an alpha.

Ban's are perhaps a bit harsh in the first instance. Warning first, then ban.
 
The hell with that, the New Battlestar has Tricia Helfer and very little clothing. 'Nuff said.

The remake has cannon broadsides - new BSG for the win.

The reboot is a good re-imagining of the original.

Anyway, back on topic.
Are people still playing Star Marine? - it doesn't interest me, and I haven't bothered with it, but it may be interesting to know if folks are still playing it.

Also, after two goes of Vanduul Swarm in AC after 2.6, I have not bothered to fire up the game again, although I do think the flight model has improved more to my preference, it still does not fire my imagination.
I may give the baby PU a try out later....
 
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Ban's are perhaps a bit harsh in the first instance. Warning first, then ban.

Could be a crude "circling the wagons / us and them" mentality? After all "No true Citizen" would ever cheat in the alpha.... A true Citizen would re-pledge themselves to Bishop's Armada and buy more ships!

Hyperbole and crass theory-crafting are my own creation ;)
 
Apparently subsumption is "Star Citizen’s objective-oriented NPC AI system" https://www.reddit.com/r/starcitizen/comments/4p3odw/subsumption_ai/

https://robertsspaceindustries.com/comm-link/transmission/15364-Monthly-Studio-Report (CTRL+f Subsumption)

I think they just like using words to make their stuff sound more special, everything has to have its own name etc

It's basically a state machine with tasks that have priorities and triggers/thresholds. Basically a multitude of sensory input determines which behavior to trigger or prioritize. They simply dug up an old robotics term from the 90s. They're also selling an "AI middleware" as a separate product that's basically just a state machine and a bunch of utility functions like pathfinding, nav mesh generation, etc.

It's all marketing fluff. If you're doing any kind of NPC, you're doing something like this. Nothing new under the sun. But of course like refactoring it sounds way cooler if you use a term that few people heard of. And maybe some suckers end up thinking it's something groundbreaking.
 
So actual Squadron 42 is still "probably" for 2017? And that's what Chris is saying? Hahahahahahahahahaha....Ooooops...

Also "had to cancel". It is obvious that CIG wasn't nowhere near releasing Squadron 42 in 2016. What a scam.
 
So actual Squadron 42 is still "probably" for 2017? And that's what Chris is saying? Hahahahahahahahahaha....Ooooops...

Also "had to cancel". It is obvious that CIG wasn't nowhere near releasing Squadron 42 in 2016. What a scam.

Star Marine was “weeks, not months away” and appeared over a year later.
SQ42 is months (not years) away, so by extrapolation we should probably wait a decade or two for the first broken version? :D
 
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I don't have a very good opinion of this mess, to say the least, but I still dont think it's a scam. For me it's more like a child entangled in his lies who's too deep in his own mud to start saying the truth. Pure Hanlon's razor.
 
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Journey Entry: Day 3

What a day. I have called a forced halt having only played roughly an 2 hours, as due to the terrible frame rate and forced animations my health has deteriorated to a point where I held my lunch only by the barest of margins, and suffer from a headache. If conditions don't improve, tomorrow may be my last entry as I will be forced to abandon my quest.

Today I decided to enter Crusader proper, leaving Arc Corp for another day.
After another vomit inducing animation to get out of bed, I decided to test a Major Tom standby - changing into civilian clothes and attempting to clip through the airlock to see if I could indeed walk around outside without a spacesuit.

Leaving my pod, I saw the famous 'Big Bennies' machine, and decided to get a refreshment. In hindsight, it was a mistake. I walked into it, in an attempt to get a 'use' prompt, but to my horror, it turns out that it wasn't an innocent vending machine, but instead a portal to the fifth dimension from which matter itself had been turned inside out.

Running forward, I attempted to make my way back to the real world and 'fell' into space, confirming that yes, you can still fly around outside without a spacesuit on without a care for either the effects of the vacuum, or the lack of any jetpack. I had around 20 or so seconds of flight, before the game crashed to the desktop.

Restart, and try again. I was unable to reproduce the portal unfortunately, so I continued on my trek instead. The game struggled to maintain 20 fps, dipping to 15 periodically. Later in a battle with an NPC, the framerate would dip below 10.

I summoned an Avenger, and rather than wear an unfashionable space suit, was quite easily able to clip through the airlock to get to my ship in my civilian clothes.

The flight model hasn't been changed as far as I can tell, ships flight still looking like a toys being waved around by a toddler. There is still no inertia - ships move instantly, and stop instantly.

One thing odd was the instrumentation in the ships - the Avenger for example is quite minimalistic, including only speed and a couple of other things. The radar, damage, shields, and systems are at the bottom of the screen, partially obscured. Only half the radar is visible, and most of the other systems are not. When pitching up, the radar is completely off screen. Odd choice for a dedicated fighter.

Other ships I tried also had improperly placed information, making it difficult to tell what was going on. I later battled an NPC in a Herald and had no information available to me other than the onscreen arrow pointing me towards him - the radar, info on my shields and health, all underneath my viewable screen.

Locks haven't been implemented - there seems to be nothing stopping you from stealing other peoples ships. I tried (purely for research purposes of course) to open the cargo bay of a Constellation sitting on the launch pad, and was able to do so - but using the knowledge I had learnt from watching Major Tom, and my own research the previous day, I flew up to the top of the ship, and simply warped into the cockpit and just flew off. Unfortunately the owner must have had some traps set, as walking over the airlock inside the ship caused me to ragdoll and die.

Speaking of ragdolling - do you recall Saint’s Row? I must confess the series is one of my favourite. One of the most fun activities was Insurance Fraud, in which you would throw your character in front of traffic in order to be ragdolled and thrown through the sky. Turns out, it is not as fun in first person.

I summoned a Caterpillar, as I wished to test it - however, the repeated 'waking up' animations had taken their toll, and walking through the Caterpillars labyrinth of hallways and the animations from climbing ladders became too much for me and I was forced to quit lest I spray half digested Doritoes over my keyboard. A couple of rounds of Overwatch later and I forged owards - however this time no one in the server was able to summon any ships. I thus turned my attention to the Star Citizen natives.

There were not many locals, perhaps 7 or 8, and none were aggressive that I could see. I observed the odd ways in which they moved about, alien perhaps to my sensibilities but they appeared unhampered by it. It reminded me of early GMod animations such as 'Full Life Consequences'.
Perhaps my own locomotion appeared odd to their eyes in turn.

To their credit - the space commandos are a friendly lot - with no ships able to be summoned, those that did have ships - a Starfarer and a Freelancer - returned to the port to pick up everyone who wished for it. I observed the group resolve to complete a co-op mission. The chat was also friendly - banter between some, and helpful information for newcomers. The kill or be killed days that I vaguely recall have gone - perhaps only the survivors of those violent times remain, the lessons of the past creating a more peaceful society. Or perhaps there's simply not as many people playing anymore. Either way, it's a surprisingly toxic-free environment.
http://i.imgur.com/5Glk35Y.jpg Me with some friendly locals

Although I had pushed through the nausea to get as much research as I could, at this point I had to end my days trek, and record my findings. Tomorrow, should all go well, I will attempt a visit to Arc Corp and perhaps a mission in Crusader.

Great post, I especially liked you documented everything with gifs and pictures :)
Someone should start writing down posts like these into a "Best of SC thread on FD forums" collection (or something like that) :D
 
I don't have a very good opinion of this mess, to say the least, but I still dont think it's a scam. For me it's more like a child entangled in his lies who's too deep in his own mud to start saying the truth. Pure Hanlon's razor.

Hardly anyone criticizing Star Citizen thinks it's an outright scam. At least not if they've been following SC for a while and aren't just drive by trolls. The scammy part is the constant marketing telling that the space game to end all such games is just around the corner (3.0 end of 2016, SQ42 at Citizencon, SQ42 footage in end of year livestream etc., not to mention obscenely suggestive concept sales without any game design documents to explain how any of it'll work, constant in engine "tech demos" without hardly any relation to actually implemented features). Thus creating a constant hype environment to keep collecting funding.


Nobody in their right mind would claim there is no progress whatsoever being made or nothing is worked on. But what progress is being made, what is being worked on and what can and will realistically be achieved is obfuscated to hell and back by Roberts & Co.. Because what's playable is such a far cry from even the original kickstarter promise, not to mention the vision they've been planting in their believers' heads throughout the last four years, there is a very real scent of scam about it, even if the project as a whole is definitely not a scam.

It's like a crowdfunding project promising to build a shiny hypercar from the backers' money within two years, collecting all the money constantly, but instead using it to build a shabby compact car and take six years for it instead. The disconnection is surreal and it's even more surreal how many people do not even see it (yet!).
 
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