Journey Entry: Day 3
What a day. I have called a forced halt having only played roughly an 2 hours, as due to the terrible frame rate and forced animations my health has deteriorated to a point where I held my lunch only by the barest of margins, and suffer from a headache. If conditions don't improve, tomorrow may be my last entry as I will be forced to abandon my quest.
Today I decided to enter Crusader proper, leaving Arc Corp for another day.
After another vomit inducing animation to get out of bed, I decided to test a Major Tom standby - changing into civilian clothes and attempting to clip through the airlock to see if I could indeed walk around outside without a spacesuit.
Leaving my pod, I saw the famous 'Big Bennies' machine, and decided to get a refreshment. In hindsight, it was a mistake. I walked into it, in an attempt to get a 'use' prompt, but to my horror, it turns out that it wasn't an innocent vending machine, but instead a portal to the fifth dimension from which matter itself had been turned inside out.
Running forward, I attempted to make my way back to the real world and 'fell' into space, confirming that yes, you can still fly around outside without a spacesuit on without a care for either the effects of the vacuum, or the lack of any jetpack. I had around 20 or so seconds of flight, before the game crashed to the desktop.
Restart, and try again. I was unable to reproduce the portal unfortunately, so I continued on my trek instead. The game struggled to maintain 20 fps, dipping to 15 periodically. Later in a battle with an NPC, the framerate would dip below 10.
I summoned an Avenger, and rather than wear an unfashionable space suit, was quite easily able to clip through the airlock to get to my ship in my civilian clothes.
The flight model hasn't been changed as far as I can tell, ships flight still looking like a toys being waved around by a toddler. There is still no inertia - ships move instantly, and stop instantly.
One thing odd was the instrumentation in the ships - the Avenger for example is quite minimalistic, including only speed and a couple of other things. The radar, damage, shields, and systems are at the bottom of the screen, partially obscured. Only half the radar is visible, and most of the other systems are not. When pitching up, the radar is completely off screen. Odd choice for a dedicated fighter.
Other ships I tried also had improperly placed information, making it difficult to tell what was going on. I later battled an NPC in a Herald and had no information available to me other than the onscreen arrow pointing me towards him - the radar, info on my shields and health, all underneath my viewable screen.
Locks haven't been implemented - there seems to be nothing stopping you from stealing other peoples ships. I tried (purely for research purposes of course) to open the cargo bay of a Constellation sitting on the launch pad, and was able to do so - but using the knowledge I had learnt from watching Major Tom, and my own research the previous day, I flew up to the top of the ship, and simply warped into the cockpit and just flew off. Unfortunately the owner must have had some traps set, as walking over the airlock inside the ship caused me to ragdoll and die.
Speaking of ragdolling - do you recall Saint’s Row? I must confess the series is one of my favourite. One of the most fun activities was Insurance Fraud, in which you would throw your character in front of traffic in order to be ragdolled and thrown through the sky. Turns out, it is not as fun in first person.
I summoned a Caterpillar, as I wished to test it - however, the repeated 'waking up' animations had taken their toll, and walking through the Caterpillars labyrinth of hallways and the animations from climbing ladders became too much for me and I was forced to quit lest I spray half digested Doritoes over my keyboard. A couple of rounds of Overwatch later and I forged owards - however this time no one in the server was able to summon any ships. I thus turned my attention to the Star Citizen natives.
There were not many locals, perhaps 7 or 8, and none were aggressive that I could see. I observed the odd ways in which they moved about, alien perhaps to my sensibilities but they appeared unhampered by it. It reminded me of early GMod animations such as 'Full Life Consequences'.
Perhaps my own locomotion appeared odd to their eyes in turn.
To their credit - the space commandos are a friendly lot - with no ships able to be summoned, those that did have ships - a Starfarer and a Freelancer - returned to the port to pick up everyone who wished for it. I observed the group resolve to complete a co-op mission. The chat was also friendly - banter between some, and helpful information for newcomers. The kill or be killed days that I vaguely recall have gone - perhaps only the survivors of those violent times remain, the lessons of the past creating a more peaceful society. Or perhaps there's simply not as many people playing anymore. Either way, it's a surprisingly toxic-free environment.
Although I had pushed through the nausea to get as much research as I could, at this point I had to end my days trek, and record my findings. Tomorrow, should all go well, I will attempt a visit to Arc Corp and perhaps a mission in Crusader.