Vindicator Jones Discusses Fundamental Game Improvements

Greetings fellow CMRDs and Frontier Development.

If you haven't already, take the time to watch the latest post on Vindicator Jones' channel. You'll find another great example of some balanced and well thought out ideas that address the fundamental mechanics of Open gameplay.

The issues of Combat Logging, Griefing and Ganking are becoming an ever increasing problem within the game and I feel it needs to be more actively prioritised be Frontier. There are many sound ideas out there to address them and this is another great example.

I would personally like to see the very heart of Elite Dangerous beating at full strength, rather than being prescribed endless patches and point updates that act like steroid injections, often only masking the real health issues of the game.


https://youtu.be/uksaImGXAEY

I completely agree with VJ's points in the video. The only thing I would add is that an additional CMDR slot or two would really help too - I for one would happily use an alt CMDR to explore other gameplay such as piracy, PvP etc (without having to resort to an additional account or two) but I'm not keen on tainting my main CMDR's stats with such activities. However, I think we're still a long way from Frontier implementing effective punishment or a karma system (as VJ even alludes to in the video iirc), hence my more recent leanings to an open PvE mode instead.
 
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I completely agree with VJ's points in the video. The only thing I would add is that an additional CMDR slot or two would really help too - I for one would happily use an alt CMDR to explore other gameplay such as piracy, PvP etc (without having to resort to an additional account or two) but I'm not keen on tainting my main CMDR's stats with such activities.

It's not that much of a big deal to have two launchers though. They both use the same data for joystick config, etc. but you can permanently assign them to each CMDR you have and just boot from whichever you want to play

Unless you use steam ofc
 
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It's not that much of a big deal to have two launchers though. They both use the same data for joystick config, etc. but you can permanently assign them to each CMDR you have and just boot from whichever you want to play

Unless you use steam ofc

Except the cost to purchase additional accounts of course - not a lot of money true, but money I don't believe I should have to spend when the KS indicated multiple CMDR slots would be included.
 
Except the cost to purchase additional accounts of course - not a lot of money true, but money I don't believe I should have to spend when the KS indicated multiple CMDR slots would be included.

Fair enough. I assumed that multiple CMDR's meant you would have to pay anyway. Didn't realise the issue was multiple free CMDR's were promised
 
Take out solo and Group play, all problems solved. It's gonna be a massive sandbox that could give you chills every time you decide to get out from a station. In hardships, strategies are being created and groups are being formed in order to survive therefore making this game more team-like makes it gonna need corporations/guilds and as a result more socializing which means the survival of the game and top ranking success in it's field. That is my humble point of view.
 
Admission: Not read the other 3 pages of this thread as at work, but did sneak a view of the whole of Vinnies Great Video (18 Mins on the bog ;) )

I have to say i wholeheartedly agree with 100% of what he says in the Video. I think he should send this vid to Mr Samarco, Mr Braben and all at FD who have the ability to make decisions, then work on it for 2.3 or 2.4 release.
 
Private and open modes have facilitated FD in not investing in a considered crime and punishment system.

If these modes did not exist and the crime and punishment system was still as it is, their player base and income would have diminished to the few who currently occupy and dominate open play.

Murder in-game should have severe and long lasting consequences.

(Yes, I was murdered in Founder's, just an hour ago).
 
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A well reasoned video. The suggested changes are very much needed and more urgend than everything else atm. They would go a long way to fix the 'open-problem' and make the universe feel much more alive and interesting for every kind of player at the same time.
 
Good summarisation of what I believe represents the opinion of the majority of the playerbase.

Too bad is just another useless cry on the altar of FDEV's indifference.
 
Good summarisation of what I believe represents the opinion of the majority of the playerbase.

Too bad is just another useless cry on the altar of FDEV's indifference.


Hopefully not. You never know ... if there are enough voices behind it.

Look what happen with the Engineers.
 
Great video. Just make sure the Karma system works for crimes against NPCs to.

If we want NPCs to enforce the system, they need to be protected by it to. ;)
 
Great vid, great ideas! I'd love to see a functioning C&P system ingame as I fly almost exclusively in open (except for CGs) and I'm not a pvp player. I agree that incentivising OPEN should be one of the top priorities of the game right now. Sending every non-pvp player to private servers and solo mode really hurts the community in my opinion. I hope FDEV listens!
 
Private and open modes have facilitated FD in not investing in a considered crime and punishment system.

If these modes did not exist and the crime and punishment system was still as it is, their player base and income would have diminished to the few who currently occupy and dominate open play.

Murder in-game should have severe and long lasting consequences.

(Yes, I was murdered in Founder's, just an hour ago).

The problem nobody seems to get is that if murder has severe and long lasting consequences in the way most of you guys (VJ, for instance), think it should, murder will become nigh impossible, and that would cut the balls right off a massive section of possible gameplay options, not just the ganking that makes everybody so hysterical. I'm confident that we don't have C&P system yet just for that reason: because most systems that allowed for murder and mayhem to be at all possible are simply not going to provide enough relief for those of you so desperate for it. And if murder is rendered impossible outside of Anarchy systems (thanks VJ for outlining where PvPers are allowed to fly) and PvPers are forced to dwell there because of some sort of persistent karma system, that isn't going to be any fun, either.

If C&P is too draconian it will terminate all content related to non consensual violence. The recent conflict in Xihe for example wouldn't be happening, and that would be a shame, because that's some phenomenal gameplay right there.

I thought VJ made sense in the part of his video where he talked about an ingame CQC. I would like to see that.
 
Excellent video.

Who knows? Maybe one day FDev will actually pay some attention to this issue.

One of the glaring problems, as I have observed, is when the Devs get on the live-streams and say things like, "Of course, we've practically painted targets on our backs, so we'll get a lot of attention!" As if the ganking is somehow something that only happens to them, on those streams.

I suggest that they fly about anonymously at Open Trade CG's, at peak times. See how that feels, and then have a think about whether that is the gameplay you are after.

Just a thought.
 
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I think that Solo/Open could be merged with good Crime and Punishment in game mechanics. This will compliant with lore and much more immersive than mode switch. However there still will be chance that some bad ganker would attack you. But honestly how many grifers/gankers Elite has?
 
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Open is the way it is because basically there is no PvP gameplay in truth. CMDRs are just making the best they can of the small morsels of PvP mechanics available to them, and this has generally quickly descended into attacking anyone/everyone for no reason.... because the game doesn't really offer a means of doing it for any reason...

1) Crime and Punishment needs sorting so mindless destruction is not a viable activity.
2) The game should offer orchestrated PvP for those interested in it - Why can't I undertake a task to attack/defend X with a Wing of friends, knowing a Wing of other CMDRs could be opposing me?

FD have suggested (2) is not going to happen for a long time... So all we can hope for is (1)...


So, VJ has a great view on the matter and I completely agree with his views and comments... His suggestions are logical and would be a way to improve the game without too much development effort.


ps: I've been suggesting dedicated (PvP) combat zones/arenas in ED for two years - https://forums.frontier.co.uk/showthread.php?t=110531
 
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Loved your vid and the ideas within, just dont have any desire to engage in open. Problem is that with so many players, even with what you suggest, there will always be someone waiting just to kill you for giggles. So it would end up being just another form of RNG that so many claim to hate. Ever take a shuttle in Eve and head out just to see how far you can get before someone kills you? How many times did you try and what were the results? See, its just more RNG where the end result is surely total loss for the eventual victim. In the end, the victim never enjoys the event and quits taking the shuttle out. Eve has broken me of wanting to play in that environment Im afraid and all I wanted to do was explore in peace. Cant be done in Eve but it can here.

That being said, I think open needs this so badly and it couldnt help but improve things. Could even entice me to play in open on occasion.
 
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