SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

Sheesh I hate posts like this "Like it or B off"... Please Dont. Change is inevitable. The only question really is it a positive change or a negative one.

That's just putting your fingers in your ears and closing your eyes. Keep prentending if that makes you happy, these threads are pointless just move on and enjoy the game for what it is, it is better than it once was. As you accept in a later post, your point of view is with a minority. You can keep moaning all you like, it aint gonna change a thing. You are quite simply wasting your own time as many polls since the official one have shown, time to move on in one way or another but stop beating the dead dog.

You hate my post and ones like it, I hate threads like this one. It is a waste of text and effort on everyones part. Sour grapes over and over and over... sad that you all can't just move on, its a game, like it and play, or don't (shrugs). If you honestly think that a small group of disgruntled players are going force change by repeat posting you are truely mistaken and being led on a fools errand.
 
Last edited:
I think ship transfer prices are correct. That may prevent gankers from bringing their big Corvettes full of HRPs to CGs to gank honest people. You chose to fight? Then, deal with it. Disclaimer: I have a Corvette but it's not stacked and with engineer's upgrades, I'm able to do a little bit over 17ly jumps unladen. So, when I want to join a CG, I check to see how far it is and then make an informed decision, as to whether I go or not. Of course, being not stacked with HRPs (only one onboard and one MRP), I'm not in for the ganking, just collecting bounties.

- - - Updated - - -

I agree that the star to star jumping is a bit boring, no actually it's extremely boring and we need to automate it asap. I do not use the ship transfer and can't comment on the price but the time it take is about right as it need to take time.

I wouldn't mind the star jumping if the hyperspace jump itself was not taking so long. Sometimes, I'll be in the hyperspace jump for up to 30 seconds. I have no idea why it's taking so long. 10-15 seconds is acceptable, 30 seconds is way too long.
 
I wouldn't mind the star jumping if the hyperspace jump itself was not taking so long. Sometimes, I'll be in the hyperspace jump for up to 30 seconds. I have no idea why it's taking so long. 10-15 seconds is acceptable, 30 seconds is way too long.

Typically they blame it on your internet connection. Which could mean either you don't have good internet or there is a router in transit somewhere that is experiencing more load than typical.
 
I like the ship transfer.

My Viper MK3 is fitted with a 2E FSD and camp jump 1.2 Ly ... yet through the transfer option I was able to move it 15 Ly for just 6k credits and it only took 6 minutes. Saved me having to buy a new Viper at the new location, saved me having to upgrade the FSD on current Viper and saved me having to fly there in a disposable Sidewinder and fly it myself.

Win all around.
 
So doing a mission and earn money while you wait never occurred to you?

This is what I do, and to be honest, the only time I thought transfer fees were insanely high was when I was out at Colonia and wanted to ship my Vulture there, I don't remember the cost, but do remember it was way way higher than the cost of the Vulture, other than that, I'm content with the way it is now.
 
My favorite part of this insane community:

18 million and 45 minutes to move a ship= " it's great and working as intended"

Make 18 million as a player for the same time investment= " this is immersion breaking and needs to be nerfed"

Can we sticky this quote somewhere?
Truer words have never been spoken here.
 
My favorite part of this insane community:

18 million and 45 minutes to move a ship= " it's great and working as intended"

Make 18 million as a player for the same time investment= " this is immersion breaking and needs to be nerfed"

Couldn't agree more. Where can I sign up to be a ship valet? Blows all my other earnings out of the water.
 
My favorite part of this insane community:

18 million and 45 minutes to move a ship= " it's great and working as intended"
Make 18 million as a player for the same time investment= " this is immersion breaking and needs to be nerfed"


Its a fair point however you are looking at glass half empty. Look I concede that possibly in the bubble FD could look at the cost of delivery and tweak it possibly without hurting the game, my personal main worry was with fast travel that some here want.... But the flip side of rustled Jimmy's quote using the same logic is ship deliveries are too fast for the price.
 
Last edited:
I had some gear in Colonia, two modules and they would cost TWICE their purchase cost to move AND take 61 hours.

Unless they are engineered at rating 5 there is no point in paying that much.
 
I don't doubt it. If you moved from UK to Australia and your car was a generic run of the mill motor it makes more sense to sell and buy new rather than stick on a boat and ship
 
I think the pricing is correct and and about right. It is best used to bring that odd item or ship over to you that meets your requirements for some extended plan you have. It should not be a means of towing around a lot of ships etc around "just in case".
Cheers
Gen Idea.
 
I don't doubt it. If you moved from UK to Australia and your car was a generic run of the mill motor it makes more sense to sell and buy new rather than stick on a boat and ship

The issue with that, like my Vulture, when I went to Colonia, the cost of having the Vulture delivered far outweighed the cost of the Vulture itself, and guess what, no Vultures in Jaques shipyard, at least not when I last visited.
 
And this is why its a good thing (IMO) it keeps the new bubble from being a copy paste of the old one. Seeing a vulture *should* mean you earned getting it there IMO. My hope was there would be no transport out of the bubble (apart from maybe player delivered ships if ever that is a thing)

Quick question. Do ai spawn in ships not for sale out there? I can't go yet tho its on my list. If they do that is a bit rubbish imo
 
And this is why its a good thing (IMO) it keeps the new bubble from being a copy paste of the old one. Seeing a vulture *should* mean you earned getting it there IMO. My hope was there would be no transport out of the bubble (apart from maybe player delivered ships if ever that is a thing)

Quick question. Do ai spawn in ships not for sale out there? I can't go yet tho its on my list. If they do that is a bit rubbish imo

Yes, the spawned NPC ships around Colonia are of all types, regardless of shipyard state at Jacques station.
 
Yes, the spawned NPC ships around Colonia are of all types, regardless of shipyard state at Jacques station.

Balls well that is a bit rubbish and somewhat negates my argument. Its stuff like this which seems a no brainer to me that FD seemingly just do not consider.
 
Well the community didn't make the costs that high, that was all FD. The community did get the delay exactly as it is though. Including you because you voted for it.

I've not used it yet. There's not been a single time it would have been useful due to the delay exceeding manual travel.

It is what it is. You voted for it. We're stuck with it now.

Pretty much the same here. Used it once to regroup my ships / sell ships at a distance, and now I'm done with it.

I don't see any benefit from this feature. If it was instant for distance < 200 lyr and then same as now, it would be really usefull
for stuff like hotswaping ships for impromptu wing play, (putting grease in the wheels of coop play).
Alas, it was not to be, and now we're stuck with a "Mostly Useless" feature. But "immershun" people are very happy about it.

I still think it was a mistake, as it would have been a fantastic feature to empower impromptu coop play*.

*by that I mean what some people call "casual" coop play : talk with friends, pick a game, fire it and start playing together
in like 5-10min max. Try that in ED lol... Btw, I have quite a lot of friends that have ED, but we almost never do impromptu
sessions on it, as often one needs south of 40min to start playing together (I don't count four people jumping arround the bubble
to meet as "playing together"). Since 40min is typically half the duration said impromptu sessions, we pick games that
properly support this kind of stuff. Like WoT, Overwatch, Vermintide and whatnot.
 
Last edited:
Balls well that is a bit rubbish and somewhat negates my argument. Its stuff like this which seems a no brainer to me that FD seemingly just do not consider.

I think that there is only one "spawn NPC" subroutine in the ED program (NPC spawn is done client side AFAIK) and this subroutine does not test/check status of systems around the spawn point. It only vaguely check the player ship type and limit the spawned NPC ship set to more or less similar sized ships. If you are around Nav Beacon in Vulture or Cobra, the game mostly spawn smaller ships. If you are at the same spot in Anaconda or Python, the spawned ships are larger. Not 100% of time, but mostly.
 
Yeah i think you are right but still a lack of foresite imo in a game which even at launch had 3 major system factions 2 of which with their own ships FD should have planned forward and enabled the ability to totally change ship spawns for different areas.

PS @ other folk immershun ... Really? What are you, 12? (Sorry this is unfair the 12 year olds) You know without Immersion or spatial presence many would not play games right?
 
Last edited:
Back
Top Bottom